sounds iightsmall games should be 12 players max and everything with 13 or more should be large.
ill give it a week fore implementation. speak now or forever hold your peace
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sounds iightsmall games should be 12 players max and everything with 13 or more should be large.
Probably a lot, as I think most small games are designed for 13 players.What does that do to the large/smalls already in the queue line?
zen what are you doing-Replacements-
1. No Lynch (soup/Zen)
We were put into the replacement spot at first because there was a maximum of 3 hydras. Then Gheb replaced out the hydra so we were put into the ranks, but our name was also left on the replacement slot at the same time, and I think that either marshy or raz accidentally took us off the ranks because our name was on there twice.zen what are you doing
i support smaller setups, far too many times i feel like i have to work with the cap instead the setup itself and feel as if i have to create filler roles that detract from the whole point of it; it's much easier to work with less than more
You seem pretty good. Out of curiosity, do you play offsite?I'm willing to sub/join a game after May 7
@ #HBC | marshy @ Raziek could you fix this n_n;We were put into the replacement spot at first because there was a maximum of 3 hydras. Then Gheb replaced out the hydra so we were put into the ranks, but our name was also left on the replacement slot at the same time, and I think that either marshy or raz accidentally took us off the ranks because our name was on there twice.
Corrected it.
I used to play on a lot of other sites and irl, but I stopped while I was living in Spain. When I tried playing here again a few months back I was too rusty/busy to perform my best. That's why I want to get in the swing again right away in the summer, so if you have a game with room I'm willing to join, even if it's on a different site.You seem pretty good. Out of curiosity, do you play offsite?
Was Ashemu just like to get oiled up without it being associated with the Vult meta/rep?I used to play on a lot of other sites and irl, but I stopped while I was living in Spain. When I tried playing here again a few months back I was too rusty/busy to perform my best. That's why I want to get in the swing again right away in the summer, so if you have a game with room I'm willing to join, even if it's on a different site.
The Great DIC?The Great DGames Identity Crisis
yea good question, vult why did u make this account?Haha I was just genuinely wondering if he made it to reset his meta or for another reason.
im WAY more open to this than i was in the past due to the smaller playerbase. im havin trouble weighing the likeliness of games filling at a good rate in this system vs the reduced divided queue tho. what say you zenny?There wasn't much rebuilding after the revolution. If you want to improve the dgames economy,
Part 1:
-Combine the small and large queues into one single queue.
-Instead of 2 sign-ups, 1.
I proposed this before, but had to deal with Ryker backlash.
Mods could offer skipping the game.The only thing making me opposed to fused queues is what happens if there's not enough interest for the game in the queue? It stalls the **** out.
You could just join a mini-game in that case.Yea but that just blows man, I feel like there are just too many people that DON'T wanna play in more than one game at a time. I'm not one of those people but I know that that can't just be ignored.
I think the reduced divided queue will succeed in getting games rolling, but I think it's also just adding more games to be stuck in the large queue. In that event it would make sense to just obliterate the large queue completely and leave the small limit as it is. With our player base, the large queue simply can't hold it's own against the small. So reducing the smalls to 12 is basically just sending all the 13s (which really isn't that large, neither really is 15) to be stuck in the large queue.im WAY more open to this than i was in the past due to the smaller playerbase. im havin trouble weighing the likeliness of games filling at a good rate in this system vs the reduced divided queue tho. what say you zenny?
ahh my ***** my *****marshy said:btw i wear your shirt to the club all the time man
That's the way it is now, aye.The only thing making me opposed to fused queues is what happens if there's not enough interest for the game in the queue? It stalls the **** out.
Hmm what do you mean? No one would have to play in more than one game at a time. I may just not be interpreting right.Yea but that just blows man, I feel like there are just too many people that DON'T wanna play in more than one game at a time. I'm not one of those people but I know that that can't just be ignored.
swag im downI think the reduced divided queue will succeed in getting games rolling, but I think it's also just adding more games to be stuck in the large queue. In that event it would make sense to just obliterate the large queue completely and leave the small limit as it is. With our player base, the large queue simply can't hold it's own against the small. So reducing the smalls to 12 is basically just sending all the 13s (which really isn't that large, neither really is 15) to be stuck in the large queue.
I'd say just combine the two, maybe set a 15 player max for set ups, and have larger set ups only ran as private. That way, large games (16+) that actually garner enough interest can still be ran.marshy has a lot of swag