It looks mostly the same, but it would've been hard to call this version '3.2' because so much of the internals have been changed in order to add a few powerful new features. I also addressed a lot of bugs or things that seemed like bugs because they weren't very intuitive, and made a number of things faster. Check out the changelist!
- Now allows file imports of larger sizes! (rebuilds ISO automatically for you)
- Rewrote the core of the Disc File Tree generation (which now loads instantly)
- Sort feature added to Disc File Tree (click on File header to sort by offset)
- Modified how disc system files are displayed (now renamed and ordered by offset)
- Fixed extraction -and the GUI's file size reporting- of the FST (Game.toc)
- Wrote brand new image encoding/decoding to mostly replace wimgt*, which:
- Completely preserves palettes on export and import (no re-creation)
- Offers superior palette generation for non-paletted textures that need one
- Fixed alpha channel rendering of _2 type textures
- Fixed alpha channel rendering of _3 type textures
- Loads images faster
- More intelligently determines palette encoding
- Added Palette tab background color toggle (to better see partial transparencies)
- Moved the palette header & data offset displays to the Palette tab
- Added 'Trails Image Data?' info to palette tab**
- Palette types can now be changed in DAT files to allow/disallow transparency***
- Re-enabled a check to warn you if a texture's palette is too big
- Added the 'Structual Analysis' tab (experimental) to view/edit structures
- Renamed 'Texture Structure' tab to 'Properties' and added color struct editing
- Fixed an issue where it would incorrectly think an image data header was changed
- Menu option 'Save to New DAT/USD File' renamed to 'Save As....'
- After using 'Save As...', filepath changed to new file for subsequent changes
- Fixed a bug that caused incorrect display of RGB5A3 palette colors with alpha
- Fixed a bug where the palette type for imported TPLs wasn't read properly
- Added 'Disc Shortcuts' on the Disc File Tree tab for quicker access to things
- Fixed instances where the 'Open Last Used Directory' feature would fail
- Font size now adapts to user's system's font size setting (tested on Win7)
- Increasing/decreasing font size is now an option in the settings file
- Added keyboard navigation to the menus (used via ALT key)
- Added the Disc Operations menu, so those commands are available via keyboard
- Added 'CTRL-S' keyboard shortcut for saving changes
- Fixed cases where the Character Color Converter would fail with Falcon & Ganon
- Fixed "PNG to-from TPL.bat" (had a broken link in the last version)
- Reduced the program by ~23 MB (it's about half its old size)
- Other smaller stuff that would just make this list too long....
** describes whether the palette data directly follows the image data in the file
Download in OP.
Let me know if you find any problems, as there could still be some combinations of actions I haven't tested yet. You can copy over your old settings file to this if you'd like.