Well, I tried some things in GIMP & Photoshop yesterday. Not as much luck as I was hoping for. Not sure who cares about the "long story," but I'll explain anyway: although pngs don't support a full alpha channel with palettes, they're still supposed to be able to have transparency through the use of the tRNS chunk (a section of data in the png file). But the tRNS chunk is what's called an "ancillary" chunk, which basically means it's optional, and not necessary for reading/rendering the file (so an image application can discard such chunks if it doesn't recognize them). Looks like GIMP, wimgt (the converter my script and DTW use), and [I think] Photoshop don't support it. Though I'm not completely sure about Photoshop, because it didn't seem like it was even opening my test image correctly in the first place. Might need a plugin for better png support. But I can't believe Photoshop can't handle it already.
Anyway, @ Milun I still think it's possible to do what you want with a simple trick and a little manual editing if you're interested. Do you know how we can move the doors that open/close, or change where they end up while open/closed?
Maybe I should add the ability to directly edit palettes in DTW3. That is, if others would really find it useful.
Anyway, @ Milun I still think it's possible to do what you want with a simple trick and a little manual editing if you're interested. Do you know how we can move the doors that open/close, or change where they end up while open/closed?
Maybe I should add the ability to directly edit palettes in DTW3. That is, if others would really find it useful.