Not really sure what this means.Is it possible to combine 2 dat files of the same name together? Im installing character mods from magic scrumpy yt channel and twitter. Thanks!
If you mean you want a character to have some textures from two different files/sources, then what you would want to do is export the textures you want from the source files (i.e., open the .dat file, select the textures you want, right-click, click export), then open your character file that you want to put them into, and import the textures you took out of the source files over the existing images in your file.
Yes...? Not sure if you're asking for the hex format that's used in the game's files, or a different format, like RGBA. If the former, use the palette tab and look at the offsets shown there. "Data Offset" is the start of the palette data in the DAT file. Colors are stored in the order that you see on the canvas on the left in the tab, two bytes each (so the first color is the first two bytes, or first 4 characters/nibbles, at that offset, second color is the 3rd and 4th byte, etc). The values in the canvas (shown below, circled) are simply more offsets, to help you more easily locate specific colors, so you don't have to count through the entire block of colors and hex.Do you know the color pallet codes for individual colors?
If you want the color in RGBA format, you could export the image, and open it in a program like GIMP, look at the palette (should be in the ColorMap tab in one of the dockable windows), and pick out the color you're interested in to see its colors. This method won't preserve the alpha channel though, as for some reason most programs don't properly support the alpha channel on paletted PNGs (even though PNG images do actually support it). An alternate method would be to convert the color format that you found in the file to RGBA using the explanations on the format found here.
I've thought about adding a feature for this, so you could maybe convert colors, or click on palette entries to view/change them, but I'm not sure anyone has really requested this, so it's just kinda sat in the todo list in the shadow of other higher priority features.