Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
These aren't actually equivalent. Method 1 will send you straight up in the normal dolphin slash trajectory, only in the opposite direction. Method 2 will actually give you a bit more horizontal distance (it will still do so if you do it forward instead of reverse).Method 1: Press up+b then smash backwards on the joystick
Method 2: Press the joystick to 1 o'clock or 11 o'clock and press b. (I'm using clock big hand positions to give you an estimate of where the stick should be.) I do this with a rolling motion starting at 9 o'clock for 1:00 and 3 o'clock for 11:00. Hope this isn't too complicated.
I never noticed that so i will take your word for it. Thanks, that may come in handy considering i use method 2.These aren't actually equivalent. Method 1 will send you straight up in the normal dolphin slash trajectory, only in the opposite direction. Method 2 will actually give you a bit more horizontal distance (it will still do so if you do it forward instead of reverse).
I use both. c stick mainly for dairs and up airsNot sure if this is in the thread anywhere, but are you using C-stick or A to use aerials?
its timing just learn the timing. Its not that hard you got this ^_^crazy marth man, props. I have a question though, it appears that your ff faster than my marth ( went to friends house and tried marth for the first time ) , why is that? Do you have a certain frame timing for seomthing? K thx
cause its really risky it can help out but marth is sooooo vulnerable I think.Awesome, just one question, why don't you ever use B to recover? It can sometimes sends you flying back onto the platform if you charge it long enough.
thnx appreciate it^ I just rewatched every one of the videos, and he used it once (not fully charged) in the 1st game with Futile. Futile got under him though and killed him during the lag time. It IS kinda dangerous that way, and he didn't have much trouble recovering anyway. The only thing I thought he might have made better use of in recovery is stalling edgehoggers with a forward-b. Would have saved him once or twice, but it's hard to know when to use it.
@Danimals - You're representing all us marth players very well, and I'm seeing plenty of ways to improve my game by watching yours. Good stuff. Because you represent us though, you're never allowed to lose. I expect to see rematches with futile (**** he's good, though) posted in the near future. :D
has to be opponents like kirby and diddy I just dont like short characters.Can't wait for next combo vid. In your opinion who is Marth's hardest match-up?
So do you set it to "attack" instead of smash to do easy dairs without fastfalling (since it fastfalls if set to smash)? If so, isn't it a little inconvenient not having the c-stick for smashes? What about other little things like "stutterstepping" (i know its not a big part of marth's game), where you need c-stick set to smash?I use both. c stick mainly for dairs and up airs