Inspired by ZodiakLucien's Combo thread. These are the percents at which Dair combos into Knee AND is possible to be sweetspotted. There are some percents where the combo works but sweetspotting the Knee is impossible. The Uair percentage is the highest possible percentage that you can Uair combo the opponent at. I'm a little skeptical about the Uair numbers because it seems like you could escape them, but the counter in training mode keeps going from one to two at these percents to I guess it's right. The upper numbers on the Knee no combo entries are just estimations really since the character actually falls a smidge before the Knee comes. Therefore it's VERY easily escapable at the upper values of the Knee no combo. At least the less radical numbers actually seem somewhat difficult to escape even if there is no combo.
Mario: 59% - 87% Uair: 107%
DK: 67% - 107% Uair: 136%
Link: 61% - 102% Uair: 117%
Samus: Never combos. Uair: 113% Knee no combo: 41% - 100%
Kirby: Never combos. Uair: 102% Knee no combo: 44% - 87%
Fox: 55% - 85% Uair: 102%
Pikachu: 52% - 89% Uair: 109%
Marth: 59% - 91% Uair: 117%
Game & Watch: 57% - 82% Uair: 99%
Luigi: 59% - 90% Uair: 112%
Video: http://www.youtube.com/watch?v=gsF_zFKyvkY
This video shows the low and high limits of both G&W and Marth, as well as how Samus is in-comboable. lol Uair thrown in as well just for good measure.
I don't know why certain characters never get comboed, but that's how it works. Yet another Brawl mystery. If anyone could help me out with making sure the end percents that I've noted are really inescapable, I would greatly appreciate it. I know the game is saying it's a combo, but to me it looks escapable. Especially the Uair. You don't have to check everything, just like the last 3%-5% of each guy. Thanks in advance.
The best part about the Uair combos is that from where the Knee leaves off to where they are good until is pretty much a killzone. If you pull off a Uair combo at like 106% on Marth near the edge of Final Destinantion, he dies. With DI too *I think*. Computer level 9s DI I know that for a fact, but I don't know if they Smash DI or not. If they do then this stuff is freakin brutal because it will help Falcon's kill game SO much. Experiment with this guys.
NOTE: As you get higher in the percents of the Dair -> Knee, you must start moving more towards the center of your opponent. If you stay out by their edge like on the earlier percents, you will miss with the combo.
NOTE: WE MUST TEST THIS IN REAL MATCH SITUATIONS. IF IT IS TOO EASILY AIR DODGED, THIS IS ALL FOR NOTHING. RIGHT NOW INSTINCT IS ON OUR SIDE BECAUSE EVERYONE WILL AIR DODGE RIGHT INTO IT, BUT IF PEOPLE ADAPT TO IT THEN WE'RE SCREWED. I FEAR THAT ALL OF THIS HOPE WILL BE SHATTERED IN TIME AND ONCE AGAIN FALCON'S KILL OPTIONS WILL BE SAD.
To be continued today...
Mario: 59% - 87% Uair: 107%
DK: 67% - 107% Uair: 136%
Link: 61% - 102% Uair: 117%
Samus: Never combos. Uair: 113% Knee no combo: 41% - 100%
Kirby: Never combos. Uair: 102% Knee no combo: 44% - 87%
Fox: 55% - 85% Uair: 102%
Pikachu: 52% - 89% Uair: 109%
Marth: 59% - 91% Uair: 117%
Game & Watch: 57% - 82% Uair: 99%
Luigi: 59% - 90% Uair: 112%
Video: http://www.youtube.com/watch?v=gsF_zFKyvkY
This video shows the low and high limits of both G&W and Marth, as well as how Samus is in-comboable. lol Uair thrown in as well just for good measure.
I don't know why certain characters never get comboed, but that's how it works. Yet another Brawl mystery. If anyone could help me out with making sure the end percents that I've noted are really inescapable, I would greatly appreciate it. I know the game is saying it's a combo, but to me it looks escapable. Especially the Uair. You don't have to check everything, just like the last 3%-5% of each guy. Thanks in advance.
The best part about the Uair combos is that from where the Knee leaves off to where they are good until is pretty much a killzone. If you pull off a Uair combo at like 106% on Marth near the edge of Final Destinantion, he dies. With DI too *I think*. Computer level 9s DI I know that for a fact, but I don't know if they Smash DI or not. If they do then this stuff is freakin brutal because it will help Falcon's kill game SO much. Experiment with this guys.
NOTE: As you get higher in the percents of the Dair -> Knee, you must start moving more towards the center of your opponent. If you stay out by their edge like on the earlier percents, you will miss with the combo.
NOTE: WE MUST TEST THIS IN REAL MATCH SITUATIONS. IF IT IS TOO EASILY AIR DODGED, THIS IS ALL FOR NOTHING. RIGHT NOW INSTINCT IS ON OUR SIDE BECAUSE EVERYONE WILL AIR DODGE RIGHT INTO IT, BUT IF PEOPLE ADAPT TO IT THEN WE'RE SCREWED. I FEAR THAT ALL OF THIS HOPE WILL BE SHATTERED IN TIME AND ONCE AGAIN FALCON'S KILL OPTIONS WILL BE SAD.
To be continued today...