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Don't be fooled by his lies!the download in the OP doesn't seem to have the new ping spoofing feature
While testing, I also found certain servers that said I was getting 5 frames. I believe this was when I had a ping of 31. But, when I changed my ping to less than 31, it said I was getting 3 frames again. So, I think just certain servers allocate different frames of delay to different ping ranges, if that makes sense.wtf maybe it's not 3 frames in that server afterall jaime says it's 5 frames because it's an old emulinker server
omg how did my secret link movement training deceive me?
No. He was disappointed that it didn't have it on kaillera so i decided to post his "idea" here. :/Streak, I'm well away of what other people have suggested.
Skrix, I'm sorry. It's to the right of the username box. If you don't see it, you're probably not using my latest version.
Malva: I hate it too. The only reason I put it there is because you probably want to know whether or not you you can get a reasonable frame delay if you go to the server that is hosting the waiting game. In the future, the ping thing will either be sped up or removed. Which do you think should happen?
Maybe I'll just post my todo list so people can see what's coming up and eliminate some confusion.No. He was disappointed that it didn't have it on kaillera so i decided to post his "idea" here. :/
TAKE IT OUT i'm like the only person who cares about waiting games it seems lolMalva: I hate it too. The only reason I put it there is because you probably want to know whether or not you you can get a reasonable frame delay if you go to the server that is hosting the waiting game. In the future, the ping thing will either be sped up or removed. Which do you think should happen?
If I have anything to say about it (and I do since I'm the only person coding this project), it will probably be replaced with another message that is sent when you join the server. There will probably still be some indication / announcement that you are ping spoofing though to protect against certain abuses... just not in your username.now....ur gonna change this motherlovin' "fake ping" mess in this kaillera or ELSE!!!... psych, but really I would appreciate it if it could be edited out in some fashion. I'm not sure how you and fireblaster might arrange this but if you could fix that small setback in that, this kaillera will be PERFECT! as far as i'm concerned at least...
This is because some servers are still running the inferior old Emulinker server which somehow sets your delay depending on your connection type, this I believe was done in order to ensure better FPS.While testing, I also found certain servers that said I was getting 5 frames. I believe this was when I had a ping of 31. But, when I changed my ping to less than 31, it said I was getting 3 frames again. So, I think just certain servers allocate different frames of delay to different ping ranges, if that makes sense.
EDIT: I mean, if it didn't make a difference, then you wouldn't see a framerate drop if you try and play with like 3 frames when you normally have 7
EDIT 2: OK, I see - certain servers just don't let you go below 5 frames of lag. It's a server-side fail not a ping-spoofing fail![]()
i am pretty sure that our p2p client does not use the default icmp packets and it is much bigger and slower.I think their server list loads way faster lol
and their waiting games pings the servers and loads it really fast
I cannot reproduce this flashing bug. Can you give me any more information?my kaillera chat window flashes even if it's not turned on in the options
pretty annoying
BUGGGGGGGGGGGGGG
EDIT: turns out this version isn't compatible with the p2p client the japanese use![]()
Thanks!Ufff! great job! i just download it and i loved!
thanks so much!
See ya! :D
Well yeah, *ideally* every feature suggested will be implemented, but *realistically*, I need to choose an order. I'm really asking: which would you like to see first?I vote for all 3 and take your time
xD
I think the first one is the most useful of the three.Well yeah, *ideally* every feature suggested will be implemented, but *realistically*, I need to choose an order. I'm really asking: which would you like to see first?
totally agree with this, i also do not know why we need uid.I'll actually take None of the above and suggest my own. Set it to remember the "lengths" of the divisions on the game list. It's cool that I can resize the kaillera window and it remembers the position, size and everything. But it's annoying that I have to shrink the game window each time just to be able to see Users in Game due to a smaller kaillera window.
Next time you can go into the n02.ini file and edit the HEIGHT and WIDTH numbers.yo Owna I found a bug that really ticked me off just now.
I accidently minimized the kaillera window when I was on a server and then closed it out and every time i tried to log back on it would load already minimized but stuck there to where you couldn't open it up.
I had to replace my n02 configuration file in order to use it again. So i lost all my info that I had. !_!
Please see the last 2-3 changelogsWaiting games list crashes for me, after filling about 15 rows... -.-
I guess making the UI tweaks available to the user is a lot of work, but I know just to simply change a window sized or button etc. wouldn't take no more than a minute in Visual Studio 2008.totally agree with this, i also do not know why we need uid.
i wish we could resize the frames inside when joining a game on server, as i would like the chat to be wider and the player list to be way thinner, but i am guessing ui twicks like that will take a lot of work and come last.
To make it scale as the window resizes is annoying code too. It's not hard, just annoying math that scales each item in the window accordingly to an arbitrary height and width. Each part of the window has a location, height, and width that is dynamically calculated. Letting the user change these values is definitely possible but not trivial.I guess making the UI tweaks available to the user is a lot of work, but I know just to simply change a window sized or button etc. wouldn't take no more than a minute in Visual Studio 2008.
@Owna Now all I gotta do is learn net coding and do a 4 player p2p![]()
Oh well yea I guess that would be alot harder, personally I wouldn't give a crap since I just like stuff done and maybe perfection after.To make it scale as the window resizes is annoying code too. It's not hard, just annoying math that scales each item in the window accordingly to an arbitrary height and width. Each part of the window has a location, height, and width that is dynamically calculated. Letting the user change these values is definitely possible but not trivial.