GoodGrief741
Smash Legend
- Joined
- Sep 22, 2012
- Messages
- 10,169
No clue.So, does anyone here know how to in touch with any of the article writers?
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No clue.So, does anyone here know how to in touch with any of the article writers?
Really? Dang... I feel like we've GOT to find some way of getting in touch with someone who can help us get the word out about Nintendo's continued ownership of the series.No clue.
Here? Fuzzy Pickles is a regular commentatorSo, does anyone here know how to in touch with any of the article writers?
Oh, really? Do you think they'd be willing to write up a new article informing everyone about the recent findings? I came across a post from someone who still believes that Ray's chances for Smash (as well as Custom Robo as a whole) are all but dead right now, and it made me a tad uncomfortable having to read that...Here? Fuzzy Pickles is a regular commentator
Idk but doesn't hurt to ask himOh, really? Do you think they'd be willing to write up a new article informing everyone about the recent findings? I came across a post from someone who still believes that Ray's chances for Smash (as well as Custom Robo as a whole) are all but dead right now, and it made me a tad uncomfortable having to read that...
True... I wonder if they don't mind me tagging them... @Fuzzy Pickles! Well, I guess I can only hope for a response...Idk but doesn't hurt to ask him
Hmm... when you mean into a singular post, where do you plan on posting everything? I only ask because I don't think it'd be of much help to post everything here since this is the Ray thread and all, and posting in the article about Custom Robo's "death"... well, barely anyone's going in there anymore, so...I'm afraid I don't know who that is, or how to contact them...and I can't help but feel that a present nobody like myself would not be the proper one to message them. If needed, I can compile all of my findings into a singular post?
You are a real American hero.It's alright, I already contacted the original Smashboard article writer 3 days ago, and he responded today saying thanks for notifying him.
It's alright, I already contacted the original Smashboard article writer 3 days ago, and he responded today saying thanks for notifying him.
Hmm... this isn't a bad idea. Even if it was Japan-only, this would probably alert people to the existence of Custom Robo, and maybe even have them clamor for it to come over here once again.I feel that Metroid Prime: Hunters suffered the same way Robo DS did.
I loved Prime: Hunters' Multiplayer. It was simple, fun, and the idea of multiplayer in the Metroid Universe has been on my mind since. (It was the reason I was willing to give the idea of Federation Force a fair shot despite the prior Metroid drought...shame about the game's execution.). But being on a handheld, meant more for portability versus dedicated online sessions, was a major hindrance. Between the general simplicity of the single-player campaign (though fun enough), the DS' deactivation of Online Gameplay minimizes the game's replay-ability greatly.
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But porting Robo DS would be an...odd choice in order to put the Custom Robo name out. I do recall reading somewhere that Nintendo's...questionable Online recently put up slots for GC-Virtual Console games. Between this and the inevitable prospect (and recent logo patent of...my digs took me to wacky and weird places) a N64 Mini (EDIT: whoops I said GC here too), Getting Custom Robo onto both would do the franchise a great justice and stroke the flames of communal interest.
Given that the N64 mini is likely to be a mixture of top-sellers and fan favorites, and the respectable sales and popularity of Custom Robo V2 in Japan (it got a Virtual Console re-release in 2008...which makes it the most recent Custom Robo appearance), it might be an interesting prospect to put onto the little console as a four-player action multiplayer game. This would be good to appeal to Japanese Fans who grew up with the game, as well as bringing attention back to the franchise alongside other Nintendo 64 classics like Wave Racer...though the matter of translating the game is another matter entirely. Thankfully, I do not believe it had any voice lines.
Looking back on it the Ds has a lot of why would you do the Nintendo moments. Take Mario 64ds. Wanted to show off the the DS could do 3D. Okay good thing to prove. But did no one at Nintendo look at a DS and Saw that it only had a D-pad, sure touch screen to move but did no one beta test it to see how ****ty the idea was for a 3D Mario game.I feel that Metroid Prime: Hunters suffered the same way Robo DS did.
I loved Prime: Hunters' Multiplayer. It was simple, Fun, and the idea of multiplayer in the Metroid Universe has been on my mind since. (It was the reason I was willing to give the idea of Federation Force a fair shot despite the prior Metroid drought...shame about the game's execution.). But being on a handheld, meant more for portability versus dedicated online sessions, was a major hindrance. Between the general simplicity of the single-player campaign (though fun enough), the DS' deactivation of Online Gameplay minimizes the game's replay-ability greatly.
--------------------
But porting Robo DS would be an...odd choice in order to put the Custom Robo name out. I do recall reading somewhere that Nintendo's...questionable Online recently put up slots for GC-Virtual Console games. Between this and the inevitable prospect (and recent logo patent of...my digs took me to whacky and weird places) a N64 Mini (EDIT: whoops I said GC here too), Getting Custom Robo onto both would do the franchise a great justice and stoke the flames of communal interest.
Given that the N64 mini is likely to be a mixture of top-sellers and fan favorites, and the respectable sales and popularity of Custom Robo V2 in Japan (it got a Virtual Console re-release in 2008...which makes it the most recent Custom Robo appearance), it might be an interesting prospect to put onto the little console as a four-player action multiplayer game. This would be good to appeal to Japanese Fans who grew up with the game, as well as bringing attention back to the franchise alongside other Nintendo 64 classics like Wave Racer...though the matter of translating the game is another matter entirely. Thankfully, I do not believe it had any voice lines.
I wonder... how's that Ray for Smash Twitter account working out? Last time I saw it, it was gaining an unusually large surplus of followers...I been thinking Ray could be DLC if we push like the Ridley, king K Rool supports did and the Issac supporters are now.
Normally, I don't put too much stock into leaks, but I'd be lying if I said I didn't want Ray to be featured in one, real or fake, as it WOULD give him that unbelievable push in notoriety.All Ray needs is to be Said in a leak or A YouTube video by a popular YouTuber and his fan base will grow like a cancer cell
In my message I directly mentioned that Rayleigh was the one who made the discoveries and linked the article writer to both here and Rayleigh's comments in the article.I don't suppose he'll be doing any updates to his article based on the recent update to our little situation?
Hmm... on second thought, never mind. If you could get in touch with the article writer once more, could you suggest to him the idea of writing a whole new article about Rayleigh 's recent findings? As I've already said before, posting in the original article about this issue won't be of much help anymore, nor will posting here in this thread obviously.
Thank you, but I'm British lol.You are a real American hero.
Then you are a real British hero.In my message I directly mentioned that Rayleigh was the one who made the discoveries and linked the article writer to both here and Rayleigh's comments in the article.
In his response, he said he'll try to fix it up when he can. So it should hopefully be all good!
Thank you, but I'm British lol.
I think more time in the oven would be good for Synaptic Drive.(Yay, I'm not double-posting)
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For those who haven't seen it, here is footage of the prototype of Synaptic Drive.
...as you can see, it's still quite rough, but undeniably Custom Robo. I suppose the one fear I have towards the project is that, if buggy or sub-par, it'll be to Custom Robo what Bomberman: Act Zero was to Bomberman.
EDIT: There are some developer interviews, buuuut...I don't speak Japanese...user-pic related.
Yeah, it was pretty much solely the artstyle and the forced ‘gritty edgy reboot’ angle.I think more time in the oven would be good for Synaptic Drive.
But off topic here was bomberman act zero only hated on because of the new art style. I looked at gameplay it looks like its holds up as a good bomberman game
I would have to see the bugs in action. But Honestly From the sounds of it bomber man act zero got unjustified hateThere were, however, also bugs...and the single-player modes were basically a 100-floor gauntlet with no real save points, if memory serves. I think it also had a life-meter based first person mode...but it was actually just a zoomed in over the shoulder mode.
So the overall problem was Artstyle, poor design choices, and faults in the coding...the unholy trinity, as it were
Curious then: what would be your opinion on a less customizable custom robo? Like, archetypes are instead what you'd use to fight instead of a full blown customization?AUTHOR'S NOTE: Yowza, this post came out longer than I wanted...but that's the only way I could explain my concern proper. Please forgive the length, I shouldn't be allowed to write posts at 2AM. The synopsis is that eSports/Proffessional Competition goes against the core strengths and attributes of Custom Robo and the reason it, at least by my own self, was such a loveable concept.
My stigma towards eSports is, in part, due to being indifferent to the concept of extravagant displays (one of the reasons I don't pay attention to the tournaments of conventional sports, but still partake in the activities myself), but also due to the dangers of designing and balancing a game with only a minority of players in mind, and then trying to keep that one game relevant for years is all...well? Hard. The only game I can think of that has managed to keep that relevancy in the world of competitive gaming is Starcraft. Not the sequel, mind you (though I'm sure that's...popular, too?), but the original from nearly twenty years ago (November 2018). Other games I can think of live on through Sequels versus on their own merits...though I also do not pay close attention unless information about an upcoming game I like (Read: Smash) may pop up. Many of the games people are playing now are not going to hold that same timelessness, let alone multiplayer competitive games on the professional level. The only reason conventional sports have managed to achieve their luster has been through time, dedication, cultural integration...and marketing. Good god, look at the Super Bowl.
Returning to my main concern with Synaptic Drive, those people who go into it hoping for Custom Robo might be put off if the game is more focused on eSports. Casual and Professional Competition are entirely different beasts to operate around, and is a problem that games with variety face greatly. People want their Competition to be controlled in the Professional Setting; they want the playing field to be level, and rightfully so. Skill-versus-skill is the cornerstone of any sports competition, right? It's why attributes deemed unfair (unlockable boss characters, for example) or unpredictable (usable items) are often banned. I'll use two often-compared, but incredibly different, games for reference.
Team Fortress Two is an eleven year old game (October 10, 2007) designed primarily as a casual fun shooter. It later got picked up by the competitive scene, and a schism between casual and competitive players has formed and exists to the current day. You have over 150 weapons split across nine playable class-templates, resulting in...well, you look at the total weapon combinations per class. That's a lot of variety. In Competitive TF2, many weapons are banned from usage. A prime example is a sniper rifle replacement (For, well, the Sniper) that can penetrate enemy targets when firing a fully charged shot. If Two snipers of equal skill are on opposite teams, the one capable of killing the enemy medic from behind their teammate with the replacement rifle, is immediately at an advantage over the other sniper...unless they level the playing field and use that same weapon. Speaking on generals, two players of the same class will not be on an equal playing field unless they are using the same equipment.
Meanwhile, Overwatch is a two year old (May 2016) game which immediately entered the competitive scene. In it, you have 28 playable characters who will always play the same: Sniper Character A is the same in the hands of Player A and Player B, thus player skill is the only difference between the two. But if Player A chooses Sniper Character B, then the matchup changes without being unpredictable: Sniper Character B is the same no matter what, and player skill is still the determining factor. Some of these 28 characters might be banned by virtual of current balancing issues (something doing more or less damage than it should, ETC), but this can readily change given that the game is designed to have a healthy, professional competitive scene in mind.
The drive for uniformity is why a simpler game can thrive in the eSports scene: there's less to balance around or simply ban...but Custom Robo is known for having hundreds of different parts (resulting in thousands of customization properties), and some of those parts having standard variants (Standard Bomb v Standard Bomb G or K or B), and the stronger-but-canonically-illegal variants (Dragon v. Wyvern). Looking at Smash Bros, the competitive scene already bans items for being unpredictable (hence For Glory), and will surely ban weak Final Smashs if they haven't been already...but the difference between this and Custom Robo is that customization is intrinsic to the nature of the game and its core spirit. You do not need items to have fun in Smash Bros...but you need customization to enjoy Custom Robo. If Synaptic Drive is built for eSports, customization will be curbed extensively to only a few options and minimal-to-no sub-choices.
Returning to the other topic, I'm talking about Samus' Power Suit (Usually depicted with the Varia Suit upgrade AKA the big shoulder spheres), which was made by the Chozo. It'd be pretty cool to see a Robo Body based on that.
Personally, I think that misses the whole point of Custom Robo.Curious then: what would be your opinion on a less customizable custom robo? Like, archetypes are instead what you'd use to fight instead of a full blown customization?
As our boy GG said above me, it defeats the purpose entirely of Custom Robo. But the questions how to make it work versus if it should happen, so...I suppose the simplest way to go about it, though, would be to:Curious then: what would be your opinion on a less customizable custom robo? Like, archetypes are instead what you'd use to fight instead of a full blown customization?