FunAtParties
PM me ur character ideas girl
Rate their chancesRtc thread? What’s that?
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Rate their chancesRtc thread? What’s that?
Rate their Chances. It’s sort of a game/discussion thread where people give out chance and want scores for characters. You might have seen it pinned at the top of Newcomer Speculation.Rtc thread? What’s that?
I think a decent solution would be introduce Robos that synergize well with set weapons (like funky big heads and acro bomb :////////) and make those defaults for a comp mode. That way you could have clear themes (Like a robo with freeze bombs/pods and the ability to maybe do more damage to a frozen foe, or the Wall bomb/pods with an emphasis on keeping walls around you). By doing this, you could introduce other characters with unique sets like a Samus robo or an Inkling robo.Oh snap, our time is now boys!
Even if the chance isn't high...smash that want score!
As our boy GG said above me, it defeats the purpose entirely of Custom Robo. But the questions how to make it work versus if it should happen, so...I suppose the simplest way to go about it, though, would be to:
- Remove Frame Variety. Everyone uses a single Frame type that can be customized cosemetically, but no state change. In essense, everyone would use the Ray-Variant of the game.w It might have a male/female option and some chassis parts for looks, but it would always operate the same.
- Remove leg customization.
- Reduce Weapon, Bomb, and Pod variety by a depressing amount.
- Remove or reduce hazards from stages. Limit stage variety. The goal is to take the opponent to Zero Health, therefore hazards and environmental imbalance intrude on this. (EX. For Glory map setting in Smash for normalized gameplay.)
We are left with a game that is not Custom Robo, in essence. That said, one could convert Custom Robo into a Splatoon-Style Third Person Shooter, with elimination and other game-type modes, and add more variety and intrigue for a competitive game there with its weapon choice with the introduction of direct aiming...but it takes away the last thing that made this hypothetical game Custom Robo: the original gameplay.
Personally, I think the removal of items and stage hazards goes completely against the spirit of Smash Bros.But, by doing this, you are forcing players into a set confine within a game that, at its core, is about customization and discovering a personal mixture of parts that you, as an individual, enjoy. The two concepts (set concepts vs. diversity in choice) are counter-intuitive.
Take, for example, the earlier mentioned standardization of play within Smash 4: For Fun and For Glory. The removal of items and stage variety (and hazards) is not detrimental to the gameplay of Smash Brothers and allows the game's spirit to remain true to what it is...but imagine if it chose to also bar characters from usage, so that only around a third of the roster was select-able? Extreme, yes, and it would be detrimental to the core of what Smash Bros is: taking your favorite character(s) and having them fight other characters,...but to then bar a majority of the playable roster from that because they prefer certain characters? At its core, Smash Bros is not a hyper-competitive game, but is still capable of supporting such a scene because it can reduce elements that conflict with such without sacrificing the games own spirit. (Unless we're talking about Brawl Meta Knight.)
This is not the case within the realm of Custom Robo, as you are taking upwards of seven hundred parts, resulting in hundreds of potential combinations and strategies, and reducing them to a small amount of total presets that you have no real control over. The spirit of the game is not kept intact as you are not following the principle of the game: 'Customizing your robo and doing battle with it'. With presets, you are not customizing your robo;, but rather you are selecting a 'character' to fight with; a robo who is not of your own customization and design.
Keeping traditional gameplay alongside this other mode is not the same as Smash For Fun vs. For Glory as the concept of a Custom Robo Comp vs. Traditional, in that For Fun and For Glory still feel like the same game; the removal of unbalanced-by-lack-of-prediction is not a detriment to the game. With Custom Robo, part variety alone (though, also, unbalanced parts in general are a problem too I.E. illegals) is a huge draw-in, and limiting such variety makes the experience conflict with the game itself.
That all said, a 'For Glory' Custom Robo (henceforth called Robo Glory for clarification purposes) is possible. While a notable choice for gameplay tactics, Frame picks (and the variations within) aren't inherently unbalanced, but there are gun options that are unbalanced. Bombs and pods, outside of illegals, are not as bad. By outlawing all illegal parts from Robo Glory, and working to make sure non-illegals are not excessively unbalanced (your mileage will vary here...because parts variety is king), you can have dis/advantageous matchups, but not a parts combination that is superior at all times. When it comes to map variety, making the only choices symmetrical non-hazard maps is key; you want players to have equal ground for fighting between the placement of cover (so that the opposite side has the same cover type and variety as yours) and overall size (not too small to prevent cornering and not too large to prevent timing out your opponent).
From there, the community can decide if certain guns and/or part combinations are too unbalanced for their tournaments. But, more importantly, these standardizations for Robo Glory do not impact the spirit of the game itself; you still get to select from a notable amount of parts, and the ones that are designed to be unbalanced cannot be used here.
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So, Custom Robo is inherently about choice. eSports are inherently about player skill. These two things can and do go together, but balance is key: too much choice and skill goes down, too much skill and choice goes down. A Custom Robo-style game that is tailor-made for eSports will have to sacrifice Choice for Skill. Its the prime reason why I'm eying Synaptic Drive, and its supposed eSports orientation, with cautious intrigue. The gameplay footage we have seen feels like custom robo, but we haven't seen anything in the form of customization.
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In other news...thinking back on it, I can't think of too many interesting songs from Custom Robo; they get the job done, but battle music does stick with me as much as the main map theme does.
No offense, but one thing I can't stand is the phrase "the spirit of Smash Bros.". Smash is given a ton of options for a reason.Personally, I think the removal of items and stage hazards goes completely against the spirit of Smash Bros.
Not that anybody asked my opinion, but there it is nonetheless.
(Then again, removing illegal parts from competition makes sense in-canon for Custom Robo, so I’m cool with that)
When a series has been dormant for years, you don’t have to change things up to justify your existence. Just having come back is novelty enough.The prospects of a new Custom Robo game aren't out of the picture, I'd say, but there are a few hurdles to get over.
I think one of the main problems (outside of not having hyper-lucrative sales) is that the series hasn't done much that's 'new'. I've been scouring footage of all the Custom Robo games, and I can pinpoint recognizable maps from Battle Revolution that actually originated in Custom Robo and Custom Robo V2. From the looks of things, the only thing to really change was the story; going from simply 'collect and fight my friends and rivals!' to 'fighting Criminal gangs and/or saving the world!' at some point post-V2. New parts here and there, some of which surely changed in properties somewhat, but the core gameplay remains the same. They did add four-robo battles in Battle Revolution, from the looks of it, so that's appears to be the series' newest feature.
While remaining true to your identity is important, lack of innovations and proper additions causes stagnation. Of course, I can't really think of anything in particular that could be considered a solid addition versus 'reinventing the wheel'.
Thoughts?
Welcome to the club, then!i support ray for smash
Emphasis on insane.Welcome to the club, then!
By all means, stay awhile and listen to our insane rambling!
Chickenheart is the best robo, you cannot change my mind
Golly Jee Wilikers, I completely forgot how catchy Heaven was! My brain always defaults to the map theme.I'm in! I support Ray (Any version) in SSBUltimate as a playable character. I played Custom Robo on the Gamecube and I really enjoyed it.
Also, I would like to see and hear Custom Robo Battle Revolution's Heaven theme in SSBUltimate. : D
Heaven is one of the best pieces of music in any Nintendo game.Golly Jee Wilikers, I completely forgot how catchy Heaven was! My brain always defaults to the map theme.
Why?This leak may bode well for Ray's DLC chance's if it's true.
There is a text post from 4chan that matches the banner roster exactly. It states that Ray, Monster Hunter and Dixie were cut. I would imagine that if they were cut; they'd be prime material for DLC as they are already partially worked on.Why?
Neither the Ice Climbers or Heihachi Mishima were DLC in Smash 4 (although, the latter did receive a Mii Fighter costume).There is a text post from 4chan that matches the banner roster exactly. It states that Ray, Monster Hunter and Dixie were cut. I would imagine that if they were cut; they'd be prime material for DLC as they are already partially worked on.
In general I think DLC will be handled differently; but that's a valid interpretationNeither the Ice Climbers or Heihachi Mishima were DLC in Smash 4 (although, the latter did receive a Mii Fighter costume).
Both Lucas and Mewtwo made it into Smash 4 as DLC despite being cut from the base roster, Ice Climbers eventually made it into Ultimate when limitations weren't an issue, and Chrom and Chorus Kids made it into Ultimate as well (if this leak is to be believed) and those two were leaked in the Gematsu leak. This new leak suggests that Dixie, Ray 01, and Monster Hunter were cut from the base roster, which may make them easy characters to finish for DLC like Lucas and Mewtwo.Neither the Ice Climbers or Heihachi Mishima were DLC in Smash 4 (although, the latter did receive a Mii Fighter costume).
I don't think people will be interested in Ray because the series is so obscure that people actually thought that the trademark expired.Both Lucas and Mewtwo made it into Smash 4 as DLC despite being cut from the base roster, Ice Climbers eventually made it into Ultimate when limitations weren't an issue, and Chrom and Chorus Kids made it into Ultimate as well (if this leak is to be believed) and those two were leaked in the Gematsu leak. This new leak suggests that Dixie, Ray 01, and Monster Hunter were cut from the base roster, which may make them easy characters to finish for DLC like Lucas and Mewtwo.
If this leak is true, it would be the best thing that has happened to the Custom Robo franchise in a while considering all the bad news we've received so far.
Having Ray in smash would get people interested and potentially revive the series. Marth was obscure when he was first added in Melee but now he's a big Nintendo name worldwide.I don't think people will be interested in Ray because the series is so obscure that people actually thought that the trademark expired.
The franchise has been dead due to poor sales. Also, I don't think that all scrapped characters will be added as DLC.Having Ray in smash would get people interested and potentially revive the series. Marth was obscure when he was first added in Melee but now he's a big Nintendo name worldwide.
The series is also much more popular in Japan as there are three games in the series that were never officially localized.
The franchise is dead, yet here we are in a support thread for Ray in Smash Ultimate. Golden Sun has been dead since 2010, yet the demand for Isaac is higher than ever. While franchises die due to poor sales, the characters live on in our memories and our hopes to see them brought back in the new smash.The franchise has been dead due to poor sales. Also, I don't think that all scrapped characters will be added as DLC.
Exactly.If this leak is legit then it means Sakurai intended to include Ray as a playable character, that's freaking huge.
and really if Chorus Kids and Mach Rider showing up on the "everyone is here" banner leak is anything to go by, it shows that Sakurai doesn't forget about the characters he's had to cut in the past. (Chorus Kids for Smash 4 and Mach Rider for Melee)
Ice Climbers are a different story Riley. Ice Climbers had a really good reason to be cut for the same reason Pokemon Trainer didn't make the cut: they couldn't do transformation characters nor multiple characters are once due to the 3DS's hardwareNeither the Ice Climbers or Heihachi Mishima were DLC in Smash 4 (although, the latter did receive a Mii Fighter costume).
And Rayman *cough*Ice Climbers are a different story Riley. Ice Climbers had a really good reason to be cut for the same reason Pokemon Trainer didn't make the cut: they couldn't do transformation characters nor multiple characters are once due to the 3DS's hardware
For Ray to get cut is a bit surprising. Hopefully he and Dixie will make the DLC along with a Pokemon fighter
Hmm, those are great points as to why Sakurai would go with Ray 01 over MKIII. I thought that the fact that the leaker listed Ray 01 went against his credibility a little, but your points make me feel better.If true, this brings up some interesting points of consideration, namely the (approved) choice of Ray-01 over Ray MKlll.
For starters, Ray MKlll was the Ray used as an Assist-Trophy in Brawl, and the only Custom Robo normal trophies included were from Arena. However, Ray-01 actually appeared as a trophy base sticker for special battles and the Subspace Emissary. Assuming the validity of the topic, one reason for the usage of Ray-01 over Ray MKlll could be due to the middling sales of Custom Robo Arena, which not many people, including myself truly got to play. This makes Ray-01 (which was also featured in Arena as a powerful unlock) the most iconic Ray Model worldwide as it was the Poster-Bot of Custom Robo Battle Revolution on the Gamecube.
Even if fake, the explanation of Ray-01 over MKlll remains. You hear very little talk about Arena over Battle Revolution, with the later often finding a spot on 'Top Gamecube Games' lists. The art style might be something to think of, too: Ray MKlll (and all other Non Ray-01 Shining Fighters) all had a more human and lighthearted style which works...but feel more like toys. That's a Brawl Trophy apparently...never seen it until now, myself.
Meanwhile, our first introduction to Ray-01 is a little more intense than just fighting children's toys (though that's still what they are). Not to mention the art direction in general for Battle Revolution is different from the rest of the entries...Helps Ray-01 stand out even more from the rest. Also, here's more music apparently.
...But no seriously, how HYPE is that intro sequence!?
For what it’s worth, Ice Climbers were cut because the 3DS couldn’t handled them, while Heihachi was considered but never fully worked on (Sakurai couldn’t figure him out). While we don’t know why Dixie, Ray, or Monster Hunter would have been cut, it’s definitely not for IC’s reason and I doubt it was for Heihachi’s (maybe Monster Hunter). If it was time constraints or licensing issues, it’s nothing that can’t get worked out for DLC.Neither the Ice Climbers or Heihachi Mishima were DLC in Smash 4 (although, the latter did receive a Mii Fighter costume).