Critzilean
Smash Journeyman
- Joined
- Jan 4, 2014
- Messages
- 215
- Location
- Maryland/DC
- NNID
- Critzilean
- 3DS FC
- 1693-2152-0414
- Switch FC
- SW-2556-2425-6120
Just wondering if someone who has the game could tell me Zamus's custom moves :3
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I wanna test out the electromagnetic net more to see how useful it can be to opponents recovering or something.I'm enjoying the Electromagnetic Net. It's slow and has poor range, but it has a large hitbox and an extended duration with multihit properties. It will trap landings and stuff spot dodges and still get you a paralyze effect. Sometimes you can combo this into Whip Lash and another attack for good damage.
Blast Shot is ok at disrupting aggressive characters with how fast it fires until you close the gap. It's certainly usable.
Plasma Dash just seems... bad.
Whip Lash has great potential but you really need to be mindful of that deadzone.
Shooting Star Flip Kick is my favorite with how fast it flies and how strong it is. With the Lateral Kick UpB, you can even edgeguard with this and still make it back yourself.
Lateral Kick is a nice improved recovery extension even though it's really hard to actually hit with. When you do, it kills pretty well.
Impact Kick is very strong but very slow. Even against laggy attacks I couldn't seem to hit with it OoS. If you have a solid Dsmash paralyze then this could be an option.
I like the default too much to use the Net, even though it's good. Run & Gun is my whole strategy with ZSS. I don't go super aggressive. I like playing super controlling from mid range.I'm enjoying the Electromagnetic Net. It's slow and has poor range, but it has a large hitbox and an extended duration with multihit properties. It will trap landings and stuff spot dodges and still get you a paralyze effect. Sometimes you can combo this into Whip Lash and another attack for good damage.
Blast Shot is ok at disrupting aggressive characters with how fast it fires until you close the gap. It's certainly usable.
Plasma Dash just seems... bad.
Whip Lash has great potential but you really need to be mindful of that deadzone.
Shooting Star Flip Kick is my favorite with how fast it flies and how strong it is. With the Lateral Kick UpB, you can even edgeguard with this and still make it back yourself.
Lateral Kick is a nice improved recovery extension even though it's really hard to actually hit with. When you do, it kills pretty well.
Impact Kick is very strong but very slow. Even against laggy attacks I couldn't seem to hit with it OoS. If you have a solid Dsmash paralyze then this could be an option.
It would be wise if that worked, but you'll just end up doing the kick and end up further down than where you started due to endlag. The walljump doesn't seem to aid her recovery at all sans maybe some not-that-good stalling shenanigans or wall jump tricks under Arena Ferox.It's probably wise to use the up b at the apex of the wall jump to recover to the ledge.
I don't like the project M side B at all. It has the same weaknesses as the default (pitiful damage+unsafe as **** on block) and it has no inner hitbox. It has some reward but it's so risky.As of now, I think the ideal set is 1311. All three of the down specials seem good in their own way as well, but I prefer the default.
I totally disagree. Being able to tether backwards (and more reliably forwards) ALONE is enough to keep either side special 1 or 3 over Plasma dash. Plasma dash doesn't provide anything that dash attack doesn't in terms of roll coverage besides the fact that its reversible, and pivot grab handles that scenario anyways. Where whip lash shines is in its utility as a long ranged punish, because the reward is so massive. It also covers landing options (if they have no second jump).I don't like the project M side B at all. It has the same weaknesses as the default (pitiful damage+unsafe as **** on block) and it has no inner hitbox. It has some reward but it's so risky.
Plasma Dash is the obvious choice for side-b. It gives you a nice long-range punish and a good way to punish rolls out of a full dash, something ZSS sucks at doing.
I also underestimated green laser, **** is lagless. You can do short hop laser and then immediately fire one before you touch the ground and then jump again, etc. It's almost like ghetto laser camping from brawl.
Lateral Kick is very good vs Sheik online, beyond that I don't see much of a use for it.