Riot I have a few questions if you don't mind humouring me...
When should Zelda camp and play agressive in doubles? Should she lean towards one playstyle or does it depend on the characters (like G&W that shuts down Din's) or even the player?
Also, what do you think about up smash (singles and doubles)? Should it be used more often for racking up damage or should it be saved for KO-ing?
Thanks
I tend to lean toward camping in doubles if it's feasible. I feel like camping is free safe damage against most of the cast. Obviously this will change if another teams camping is better than yours, or if they have a character that can shut down camping. Even then though you'll see in some of my videos that I will still selectively camp even if a GnW or otherwise is around. You can try to mindgame him into bucketing it if your partner is good enough at punishing. Also if you have a Snake on your team since grenades can't be absorbed you can still use Din's for shield pressure or to combo with if the GnW is next to a grenade.
A general idea of what I think in doubles is this.
If my partner is close by and the enemies are together on the other side of the stage. CAMP
If my partner is being mildly aggressive and the enemies are still together amongst him. CAMP. (Worst case scenario you hit just your partner, but he/she should be prepared to either dodge or break Din's. The most common scenario is they all get hit, which is better for your team overall.)
If my partner is being double teamed and I'm far away. CAMP. If that doesn't work... stop and go do something to help.
If my partner is being double teamed and I'm close. AGGRO.
If my partner is being double teamed offstage. CAMP.
These aren't all the situations but it's the basics of how I think in doubles. Obviously there are other siutations etc. but this is just something that keeps me from taking too much damage which allows my partner (Typically a higher tiered character) another stock.
Upsmash.
Upsmash is certainly not a bad move. Obviously it has some issues here and there with DI and that crap. In general I use the move to both rack up damage and to KO. I generally don't take into consideration "saving" this move to KO. It's one of Zelda's better ground moves and isn't easily replaced by any other move in her move set so I find it hard to save it properly. But on that note I know I don't use Uptilt to it's maximum effect (not that the move is good, but it's not useless).
Upsmash in teams is another story. Really good teams will punish you almost every time you use it to hit one of them. As soon as it's over (or even when it's not) you'll be taking damage since the move takes a long time to finish. The best way to avoid this is to get both enemies in one upsmash, but that is not easily accomplished. Average teams, or people without a lot of Zelda experience won't know the correct spacing or what move to use to stop Zelda from finishing upsmash, so these people will sometimes accidentally throw themselves into it in an attempt to stop it. This is great and when you see that this is the case you upsmash more if you can.
The reverse side to the sadness of getting punished for a successful upsmash is that since it takes so long to finish it gives your partner time to combo out of it. Upsmash to snake up air is devastating damage and likely to kill at over 100%
In teams you don't have to worry too much about staling upsmash. When you camp you refresh your moves so it's usually not stale anyways. And if it gets hopefully your partner will still be able to combo out it.
One question though... why did you guys counterpick Castle Siege? I noticed you guys did this several times. I don't see this stage being much help for you guys, except for maybe like having a little more space on the second transformation to camp a bit. But even that didn't seem to work for you guys. I've found that the best stages for this team so far have been FD and PS1 (though PS1's edges suck for us). Just curious about the Castle Siege reasoning...
Typically I'm very passive when it comes to counterpicking. No matter who I team with I usually just say "I don't like these stages, besides those pick what you think is our best bet." Bizkit personally likes castle siege, not sure why exactly besides him being able to live forever. But in general if your partner likes a stage you should learn how to play on it to the best of your ability. We have won on castle siege quite a few times. Not necessarily because Zelda or Snake has any inherent advantage there (and if you look usually I do poorly on the first part of this stage but somewhere between ok and good on the next two.) but because Bizkit is just good on that stage in general so he can make up for my mistakes.