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Counterpicking/Banning Stages
So I was thinking it might be good to get some discussion going on about counterpicking and banning stages against certain characters. This is for discussion about character-specific stage choosing strategies. Try to keep the discussion away from simply what stages PT does well on, although that should definitely be a factor, and more towards stages that your opponent's character would do poorly on. Things like what special things PT can do to certain characters on certain stages, along with what special things certain characters can do to PT, etc. Also, remember that stages may be allowed in some tournaments and not others. A more widely accepted choice, in the case that the ideal stage is banned, will help. Stage striking neutrals is also something that could be mentioned. I'll try to cover to more popular tournament characters first, and I'm open to suggestions about which character to cover next. These discussions will probably move fairly quickly, so feel free to add something to a previous character if you think of something.
This guide is not absolute. Counterpicking stages is a process that involves a lot more than just strict character advantages/disadvantages. First of all, your own comfort level is a huge factor. If you hate Brinstar and never play it, then who cares what we say - don't take Marth there. However, when it comes to tournaments it's always a good idea to have a good grasp of all legal stages. This will leave all of your options open when CP'ing, and ensure that you yourself are not surprised by a CP. You also need to take into account who your opponent is. Consider that maybe your opponent never plays on Pirate Ship and might get caught off-guard by the bombs. Or that they might be unfamiliar with all the phases of Pictochat. Getting a good stage help tons, turning even matchups into good ones, and impossible matchups into bearable ones. Take this list as a guideline, and if you're looking at a particular matchup, read the notes and even check out the discussion.
This will be based off the SBR Recommended Rule List v2.0. Anything in the Starter, Starter/Counter, and Counter will generally be allowed in most tournaments. We'll look at those in the Counter/Banned list, but alternatives are considered. The stage list is copied here:
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Brinstar
Delfino
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Counter/Banned
Distant Planet
Green Greens
Luigi's Mansion
Port Town Aero Dive
Yoshi's Island (Pipes)
Norfair
Banned
75m
Big Blue
Bridge of Eldin
Corneria
Flat Zone 2
Green Hill Zone
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett
Rumble Falls
Shadow Moses
Skyworld
Spear Pillar
The Summit
Wario Ware
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Here we go... the stages listed under Stage Strike: are the recommended stages to strike during a stage strike process (ie- go for one of the other 3 stages). Stages listed under Counterpick: are recommended CPs for the matchup against the character. Stages listed under Ban: are stages where you don't want to be against that character, and would warrant a ban.
Snake:
Stage Strike: Battlefield, Lylat Cruise/Yoshi's Island
Counterpick: Rainbow Cruise, Brinstar, Norfair, Pictochat
Ban: Halberd, Corneria, Green Greens
Notes - If you go Norfair, watch out for Snake's d-throw tech chase...with all the platforms it shouldn't be too hard to avoid getting grabbed. Air-camping on Brinstar can be effective, but be careful since Snake can kill Squirtle at rather low percents here. Rainbow Cruise is generally considered one of Snake's worst stages, and the ability to Baton Pass almost anywhere on this stage is very valuable in this matchup.
Marth:
Stage Strike: Final Destination, Smashville
Counterpick: Brinstar, Battlefield, Rainbow Cruise, Lylat Cruise
Ban: Delfino Plaza, Final Destination
Notes - An important idea here is to pick a stage that prevents Marth's grab release on Squirtle from doing too much damage. This makes you actually able to use Squirtle in your game instead of sacrificing him to get to Ivysaur. Brinstar is definitely your best choice here - a good stage for PT and an uncomfortable one for Marth. Rainbow Cruise is another option if you want to maximize your time with Squirtle. Baton Passing helps you do that, and the nature of the stage makes the grab release somewhat less effective. You still have to play carefully though, as it could lead still lead to d-air KOs in some places. Delfino is a good ban choice. It's one of Marth's best stages, and the walkoff parts make his grab release deadly. If your opponent knows about the grab release on Squirtle and you feel he had trouble against your Squirtle in a previous match he might go Final Destination, so you could ban that as well.
Metaknight:
Stage Strike: Smashville, Lylat Cruise
Counterpick: Final Destination, Pictochat, Green Greens, Pirate Ship
Ban: Rainbow Cruise, Frigate Orpheon
Notes - The big issue with Metaknight is space. An aggressive Metaknight can pour on a lot of pressure, so spacious stages will help. Final Destination is a good choice, and is generally considered one of Metaknight's worst stages. Pictochat is in general a good PT stage - it has lots of room, and the transformations can help you switch if you need it. If it's legal, Green Greens is a good choice too. It has a low ceiling, but watch out for d-smash on the side platforms, but at the same time use the close horizontal blast zones to your advantage - Charizard's d-tilt works nicely here. Charizard can use Flamethrower to detonate the blocks as well. Pirate Ship also has room, with the added benefit the water prevents him from gimping you outright. Be careful when you're in the water though, and watch out for him hovering over you and hitting you back into the water with d-airs. As for bans, MK is vicious on Rainbow Cruise, but there are other stages that would be good choices as well. Ban what you're comfortable with banning here.
Falco
Stage Strike: Final Destination, Smashville/Yoshi's Island
Counterpick: Brinstar, Norfair, Rainbow Cruise, Lylat Cruise
Ban: Jungle Japes, Final Destination
Notes - The choices are pretty self-explanatory here. Jungle Japes and Final Destination are easily Falco's two best stages. Brinstar has uneven terrain and lava that can disrupt a chain grab. The pillars can block lasers, and the close boundaries help PT. Falco can't get off more than one or two grabs on Norfair, and there are a lot of ledges to help our recoveries. Lylat Cruise has a stage tilt that messes with his laser spam and his recovery. It's a good choice if they ban Brinstar, and Norfair isn't legal in your tournament. Lastly we have Rainbow Cruise - this is a matchup where you'll probably want to maximize Squirtle's time, so get those Baton Passes off and take advantage of his poor recovery.
Wario
Stage Strike: Smashville, Lylat Cruise
Counterpick: Luigi's Mansion, Halberd, Pokemon Stadium 1, Pictochat
Ban: Rainbow Cruise, Frigate Orpheon
Notes - Wario is a tough character to counterpick against. There aren't really any stages where he does horribly, so it's probably best to just go with what you're most comfortable with. Luigi's Mansion is a good choice since it somewhat limits aerial combat, and Wario's ground game isn't that great. PT might have some issues getting the KO here though. We can take advantage of the close boundaries at Halberd, and we can play around with grab release into stage hazards.
Mr. Game and Watch
Stage Strike: Lylat Cruise, Yoshi's Island
Counterpick: Brinstar, Castle Siege, Battlefield
Ban: Rainbow Cruise, Green Greens, Corneria
Notes- Yoshi's Island is probably the worst neutral to fight Game and Watch on, but Game and Watch mains seem to hate that stage, so strike it second... more often than not they'll strike it for you. You definitely want to go to a smaller stage here. While that does mean that PT gets KO'd faster by his strong KO moves, it also means you KO him much more quickly. With his bucket brake, he can take advantage of large stages much better than PT can. Brinstar is a good choice as always - Squirtle will do pretty well in this matchup there, and the acid can save you from his edgeguarding game. Castle Siege is nice too... the first stage is small and lets you stay on top of him without giving him room to space, and the second stage nullifies his edgeguard game. Battlefield could also work, but Game and Watch does well on that stage too, so be careful, and I would try not to use Charizard too much if you go there. Banning Rainbow Cruise should be pretty obvious. He camps incredibly well (six ledges, Chef arcs over the blocks) on Green Greens, so fighting him there is a pain. If it's legal, then I would ban Corneria first... he kills ridiculously early, and can bucket the lasers there.
Kirby
Stage Strike: Yoshi's Island, Lylat Cruise
Counterpick: Halberd, Smashville, Final Destination, Brinstar
Ban: Rainbow Cruise, Frigate Orpheon
Notes- A low ceiling will help a lot in this matchup. Kirby's kills on any of PT's pokemon will be mostly side boundary and gimp kills, so we can take advantage of a low ceiling better than Kirby can. Kirby also has a much better recovery than we do, so small boundaries in general will help. Also, Kirby has bad approaches. For this reason, Ivysaur and Charizard, especially if given some space, can do well in this matchup by punishing these approaches. This makes Final Destination a good choice, and the lack of platforms there make Kirby's juggling game less effective. Halberd has the low ceiling and the second part of the stage gives quite a bit of space as well. Brinstar has the close boundaries, but Kirby does well here too. Squirtle needs to play a bit more defensively if you come here, but Ivysaur can really do well. Smashville also has fairly close boundaries, and Baton Passing on this stage can help if you really don't want to use a certain pokemon. There seems to be varied opinions on which pokemon do well here, so consider your personal comfort in deciding on a stage. If you don't like using Charizard at all against Kirby, forget Brinstar and consider Smashville to Baton Pass past him. If you like Ivysaur and Charizard, Final Destination would be a good choice. Bans are standard bad PT stages. Kirby does well on those stages too.
Diddy Kong
Stage Strike: Final Destination, Yoshi's Island/Smashville
Counterpick: Rainbow Cruise, Brinstar, Norfair
Ban: Final Destination
Notes- You definitely want to stay away from Final Destination, and stage strike towards Battlefield. Brinstar is good for the same reasons as always, and it's not a good stage for Diddy. Rainbow Cruise is interesting, as the nature of the stage limits how much stage control he can gain with the bananas. The ability to Baton Pass on this stage also helps us maximize Squirtle's time in this matchup. Norfair is also an option that limits stage control. Ivysaur does better than normal on this stage.
King Dedede
Stage Strike: Final Destination, Yoshi's Island
Counterpick: Smashville, Brinstar, Rainbow Cruise, Norfair
Ban: Delfino Plaza, Frigate Orpheon
Notes- King Dedede can chain grab Ivysaur and Charizard. Delfino is banned because of the walkoffs/temporary walls, and it can lead to some vicious edgeguards on the ledge-less side of Frigate Orpheon. This is one of PT's hardest matchups, and what stage you go to doesn't help all that much. Smashville is decent for the Baton Passing. Brinstar is all right - KOing can be considerably easier here, and he can't chain grab. It's more difficult for him to grab you on Rainbow Cruise, and the ability to Baton Pass is always a good thing. Lastly, Norfair is as good a stage as any to camp him out if it's not banned. Many ledges makes the edgeguarding less dangerous, and the small platforms makes the chain grab less effective too.
Pikachu
Stage Strike:
Counterpick:
Ban:
~T