Generalflood
Smash Rookie
- Joined
- Dec 30, 2018
- Messages
- 3
Yo so this has been a problem to me even before I got the game, I noticed aerial moves have virtually no landing lag so you can legit throw out aerials back to back and even on a shield or just landing you can go right into grabs, jabs, more aerials, etc - It's like an endless damage WALL, especially when we're talking Shulk, Chrom, or any of the sword characters (characters with lesser range on their aerials you may at least outrange or something, regardless its still insane pressure if you get caught in shield and theres still no real opening if they fastfall into tilts and jabs and etc)
Again before I even got the game I saw the first Ultimate Tourney where a player named Tweek won with Chrom just endlessly throwing out aerials and if he landed threw out more attacks almost instantly - and this is a recurring trend I've been seeing more and more of and I'm thinking it may be the PEAK PERFORMANCE which seems really nasty. I've even experimented with throwing out spam myself to incredible result, I almost even got elite smash on Chrom the first time I played him just doing this, and I probably would've if I made any attempts at spacing and not suiciding my stocks to try and do some Primetime-Comedy-Chrombo's for some laughs (Chromedy).
For a moment my Chrom GSP even surpassed my main, Toon Link, who I've gotten into elite after taking the time to theorycraft some counters to aerial spam but am considering dropping as I need to be able to put out this kind of superior pressure as well, not just defend against it as thats a recipe for failure - last thing anyone should want to do is purposely allow their opponent to have superior pressure for free as throwing aerials into landing jabs/grabs just locks the opponent on defense usually unless they have some special way to get through the wall.
Now I've experimented with some moves to try and counter aerial spam with my main as TL doesn't have the super badass aerials needed to survive out here, and it's worked to only a small degree but it did get me into elite against aerial spam.
SO, the only moves I've seen for countering aerail spam are:
- Having a front and back out of shield option that you can do instantly after blocking the aerial (most dont have this sucks 2 be u, even then some of the attacks after the aerial are too instant for this to work)
- Nairing out of sheild after the aerial (doesn't work for and against a lot of characters so be careful on that, and some of the pressure after shielding an aerial is so instant you can't do this)
- Holding shield until they throw out both their aerial and complete their jabs/tilts (tough cuz you get pushed out of range to punish against something such as both Chrom's nair into several downtilts, besides this is a gamble cuz you could just get sent to the GRAB-ZONE)
- Shielding the aerial THEN spotdodging the followup (implying its a single hit or grab, so yea another big gamble), do not just spotdodge the aerial itself and attempt to punish you have to spotdodge the landing attack(s) to get anything done
- Perfect shielding your ass off which takes quadruple the effort they're putting in only for you to get tiny baby punishes anyway
And those are the options involving shield as its likely you get pressured into shield, I prefer to not be on complete and total defense so heres the options that dont involve shielding
- Having longer range aerials, this is the most reliable counter tbh which is big toxic and I hope thats not where we're headed
- Hardcore trolling and just randomly seeing if you get an attack through the wall or catch them when they for some reason aren't throwing out a hitbox
- Rolling behind them as they spam the aerial??? I haven't tried this too much but they can react to your roll pretty easy
- Of course instead of shielding and if your range is shorter than your enemy, you can try being out of range of the aerial when its thrown and trying to come in directly as the hitbox ends but how good are you at timing this really - I also don't think this even works because as I said after they land they're throwing out more attacks already and they'll see you coming easy
- And last but not least is literally shooting projectiles till they get upset and come at you the wrong way
So if you know how to take on this stuff lemme know cuz some characters I have legit no idea how they get around this, like I tried to play some Greninja and I have no idea how you'd get in on someone like Shulk or something if they literally never touch the ground and are also throwing out an aerial wall you can't get through unless you're shielding their attack and trying to mix into a spotdodge for the grab followup or holding onto your shield till the jabs/tilts end, which they could easily choose to not fall for either of.
TLDR: the lack of any lag after aerials = insane pressure from endless hitboxes if you can't get through a damage wall and allowing mixups by instant jabs, grabs, and tilts after landing thereby putting the enemy immediately in a really disadvantaged position - the main problems are when its a SuperFighter like Chrom or the swords who completely outrange you, tho alot of other characters are crazy good at putting out nonstep aerial walls as well.
Also Shulk is insane at this aerial stuff so watch out for this guy.
Again before I even got the game I saw the first Ultimate Tourney where a player named Tweek won with Chrom just endlessly throwing out aerials and if he landed threw out more attacks almost instantly - and this is a recurring trend I've been seeing more and more of and I'm thinking it may be the PEAK PERFORMANCE which seems really nasty. I've even experimented with throwing out spam myself to incredible result, I almost even got elite smash on Chrom the first time I played him just doing this, and I probably would've if I made any attempts at spacing and not suiciding my stocks to try and do some Primetime-Comedy-Chrombo's for some laughs (Chromedy).
For a moment my Chrom GSP even surpassed my main, Toon Link, who I've gotten into elite after taking the time to theorycraft some counters to aerial spam but am considering dropping as I need to be able to put out this kind of superior pressure as well, not just defend against it as thats a recipe for failure - last thing anyone should want to do is purposely allow their opponent to have superior pressure for free as throwing aerials into landing jabs/grabs just locks the opponent on defense usually unless they have some special way to get through the wall.
Now I've experimented with some moves to try and counter aerial spam with my main as TL doesn't have the super badass aerials needed to survive out here, and it's worked to only a small degree but it did get me into elite against aerial spam.
SO, the only moves I've seen for countering aerail spam are:
- Having a front and back out of shield option that you can do instantly after blocking the aerial (most dont have this sucks 2 be u, even then some of the attacks after the aerial are too instant for this to work)
- Nairing out of sheild after the aerial (doesn't work for and against a lot of characters so be careful on that, and some of the pressure after shielding an aerial is so instant you can't do this)
- Holding shield until they throw out both their aerial and complete their jabs/tilts (tough cuz you get pushed out of range to punish against something such as both Chrom's nair into several downtilts, besides this is a gamble cuz you could just get sent to the GRAB-ZONE)
- Shielding the aerial THEN spotdodging the followup (implying its a single hit or grab, so yea another big gamble), do not just spotdodge the aerial itself and attempt to punish you have to spotdodge the landing attack(s) to get anything done
- Perfect shielding your ass off which takes quadruple the effort they're putting in only for you to get tiny baby punishes anyway
And those are the options involving shield as its likely you get pressured into shield, I prefer to not be on complete and total defense so heres the options that dont involve shielding
- Having longer range aerials, this is the most reliable counter tbh which is big toxic and I hope thats not where we're headed
- Hardcore trolling and just randomly seeing if you get an attack through the wall or catch them when they for some reason aren't throwing out a hitbox
- Rolling behind them as they spam the aerial??? I haven't tried this too much but they can react to your roll pretty easy
- Of course instead of shielding and if your range is shorter than your enemy, you can try being out of range of the aerial when its thrown and trying to come in directly as the hitbox ends but how good are you at timing this really - I also don't think this even works because as I said after they land they're throwing out more attacks already and they'll see you coming easy
- And last but not least is literally shooting projectiles till they get upset and come at you the wrong way
So if you know how to take on this stuff lemme know cuz some characters I have legit no idea how they get around this, like I tried to play some Greninja and I have no idea how you'd get in on someone like Shulk or something if they literally never touch the ground and are also throwing out an aerial wall you can't get through unless you're shielding their attack and trying to mix into a spotdodge for the grab followup or holding onto your shield till the jabs/tilts end, which they could easily choose to not fall for either of.
TLDR: the lack of any lag after aerials = insane pressure from endless hitboxes if you can't get through a damage wall and allowing mixups by instant jabs, grabs, and tilts after landing thereby putting the enemy immediately in a really disadvantaged position - the main problems are when its a SuperFighter like Chrom or the swords who completely outrange you, tho alot of other characters are crazy good at putting out nonstep aerial walls as well.
Also Shulk is insane at this aerial stuff so watch out for this guy.
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