Items take skill. You can downdodge pretty much any final smash, warpstars, you can dodge roll when the sticky explosive explods if you time it well, you can downdodge thrown items, you don't have to be hit by legendaries, they just occupy space and make you have to fight outside of that space. When you have that sticky explosive on an enemy, you can also breath down their neck to make them unable to dodge roll in time even when they have the exact second noted in their head, so avoiding it takes a ton of skill and so does getting it to go bang on them right.
No. No. NO! They don't. You claim it takes skill to avoid them, but how much skill does it take to use them. None. All you are doing is just camping, hurling **** at your opponent. I agree, its hard to dodge all of that crap, but anyone can chuck items at your an entire match.
You play the game how you want, I'll play the game how I want. I don't care;
I agree. Thank you for acknowledging that. So why are you still trying to convince us?...
I've ***** everyone good I've fought at 1 v 1 on wifi brawl without lag, many from here who claim to play in tourneys. Its easy, with or without items for me. Make tourneys how you want.
Well, I don' t think its going to be hard to beat people in a game that's only been out for a few weeks. Hell, some people probably JUST got it. Not everything is going to carry over from Melee. You shouldn't be patting yourself on the back too much so soon.
But don't, ever say they don't take no skill. Ever. They make you think much faster when both players are using them serious.
But the whole point of competitive play is to fight your opponent, as in, YOU, fighting the OTHER GUY. Its not about seeing who gets lucky and who can throw the most ****. If you honestly say items take skill, I am highly dubious that your really that good at the game. You shouldn't care what I personally think of you, but I think the other competitive players will agree with me on this. The game JUST came out. you shouldn't be on such a high horse yet...sheesh.
Do you know that if you time it well, reclinging to ledges alot at the right moments can use the invincibility frames to stop hammers? Do you know with Marth, Lucario, etc, you can use counter/inner focus to stop them, and other characters also have some nice fixes I could list if you're interested? You can even fly over Lucario's FS for gods sake.
There are some (very few) workarounds, but not enough to make items fair or justify using them competitive tournaments. Items will probably always be banned because they are random and put a high priorty on luck rather than skill. Items are random while, say, character hit priority, isn't. Anything preset, and universally known and accepted is fair game. I am fully aware that there are moves that are random (Peach's veggies, Luigi's misfire, G&W's hammer, ect.), however, they have been accepted by tournament organizers and attendees.
At the level I play with items - I explore them alot, I also try to learn frame data even without a sheet for them - hammers are useless.
In fact curry is the only thing I find a little hard... And not much. And yes, they're tenacious players. Yes, they are using all their options.
Okay.
I'm one of the best in UK at SF3 3rd Strike - Yuna and others here who are mods and smash snobs have refferenced it so I'll bring it up - and I'm arguably one of the best in the world at Virtua Fighter, an even harder game to learn.
I know how to play competetively, use prediction/yomi (mindgames is a ****ing stupid name for it) and I prefer items.
Oh God....I hope you're not going to do it....
Do I care if you have them on or off in your tourneys that I myself want to attend anyway? No.
But they take a ****load of skill when you factor in all the mindgames and setups. No evasive strategy from, say, Giga Bowser is omnipotent, but with the stufF I figured out, no offense is guarantied from him either.
Phew! I thought you were going to compare Final Smashes to Supers....Thank you Jesus.
Again, you go on saying that it takes skill to evade them. Yeah it does, but you have to admit, its pretty easy to just sit there and throw crap at someone. You don't need to put yourself in any danger or risk getting hit.
Most of you ****ing suck at the game of Smash Bros Brawl. Sorry, I have to say it. Some of you have even said stuff when the game came out like, 'Air dodging has no use,' 'Omg Luc can shffl', and some of you made silly names for utterly useless techniques. Do you know how easy it is for an actually good player at fighting games to figure out how many uses Lucario's d'air has from like 20 seconds of play? Second I saw the move, I needed no info. Not saying all of you do, I know Yuna is ok from what I know and M2K is of course awesome; I believe he posts here.
The game just came out. No one is really good at it yet. Why are you acting like your *** weighs a ton?
Anyway, yeah, some of the "new" techs that people are coining names for, are pretty useless and stupid. As you said, you don't need to analyze the game for hours to know that Lucario's dair is ridic. On that note, we don't need to reinvent the wheel, by seeing if random items are unfair and unbalanced. Its not going to take another X years to figure that out. Some things will carry over, while other new things will have to be learned.
But most of you probably suck ****, so I don't want you judging items.
Well guess what buddy. We don't need to judge, Y'know why? Because they're banned. And even if I wanted to judge them, who the **** do you think you are to tell me I can't? If you want to play with items and think you're the ****, go ahead. Live in your delusional state of mind. Go ahead and throw items all about and call it skill. Go ahead and argue the same inane bull**** over and over. It doesn't mean a **** thing to us and won't make us put items in tournaments.
I'll gladly money match you in an items match with containers, maxims, curry, starmen off where you have to only bet half as much as me,, and do that money match 5 times. And because you believe items are skilless and don't know all the ins and outs, I'll be alot richer for it.
If you want to call luck, skill, okay...whatever floats your boat.
I'm not just saying it. Anyone here in UK? I'll bloody take you up on it in half a year or so when my financial position is more stable. If you believe items are just luck and only a noob can advocate them having skill, you'll gain much more than you'll lose apparentally, right?
I don't give a **** about the discussion and all the horrible arguments from anyone who IS Pro-Item, but don't say they take no skill.
I'd eat you for breakfast in an items match sitdown 50-0.
Wow.....just wow....
I can understand not wanting to go into a tournament with items; regardless of the raw skill in pushing them to limits, I know you likely don't like the random respawn points. But guess what? Thats the only legitimate anti item argument I've heard ever, ever, ever, ever.
And that's all we need. Random = luck = less neccessary for a CHANCE to win. If you can somehow not have items be random, than most of the problem would be solved. But in order to do that, you would have to literally, hack and reverse engineer the **** game....yeah....
Whats funny is that you expect items to be fair on account of not requiring any creativity, reactionary ability or baiting to get around. Stop arguing that any of them except curry (I'm working on it anyway.), starmen and the two big healers have any problems at all. I bet none of you even think of items serious enough to know how far they can push you above people technically. Keeping an FS aura up - as in not using your FS - while you kill a wounded enemy then kill them next round; you're probably thinking when you read that 'Man I hate this guy and, oh, yeah duh, thats just cheap, evil; the fs appeared in a random place so it shouldn't give you an aura to start with.' True, point taken; but did you think of that option? Did you even have the creativity in you to have done it in a real situation? Maybe even KO'ing someone with physical moves who's on 10% when you're on 80%, and have a Smash Ball in you is cool because you can make it an uber come back if they're way in the lead? You can kill them on their next stock if you miracolously kill them without having the ball knocked out of you. But even that isn't guarantied.
In all of those scenarios you mentioned, luck is still the primary factor. Luck or the exploitation of a gamebreaking element does not take skill. Seriously man. It doesn't.
Items test different kinds of skill depending on which one is picked up, and they can be pushed, counters can be figured, etc.
Items undemine the actual fighting. Items make the game campy emphasize luck more than skill. Come on....
Stop arguing that items have problems once attained. Just say you don't like them as they respawn at random points and leave it at that. That I can respect.
Its hard to dodge items, but easy as hell to exploit them. Its takes skill to avoid them, yet NONE to use them. That's all I've been saying this entire time. I cannot be more clear than that.