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It's a little dissapointing to be getting Tobin as the reward when the last one was the much more iconic masked Marth...though I suppose that they wanted to go off with a bang. Still, the masked knight would of been way more exciting. And did they really have to make him another sword wielder? Have my 5-star characters already have swords already.
Any clue what seals we might be getting? I just barely missed quickened pulse last time, which I really regret. I'm hoping I get another shot at it sometime soon.
So Heroes updated today, adding two new modes, Chain Challenge and Squad Assault. Chain Challenge has you complete two (ore more, maybe) chapters in succession while Squad Assault is a series of battles where you can use each time only once. It is worth noting that Chain Challenge functions similarly to the Tempest Trials, in which defeated units don't return until you clear the whole thing or get a game over. Squad Assault, on the other hand, has GHB rules, in which all 4 units must survive. But my God, Squad Assault enemies have ridiculously high stats. Even my strongest units barely scratch them. What is this, Lunatic+?
I hate how these trailers are about the already awful story. I just want to see gameplay footage.
On the other hand, little Lissa wielding a battle axe as a battle axe is a huge plus. I was wondering how they would maks clerics work. I'll bet we'll see Sakura with a bow and Elise with magic, too.
so is that trailer implying that the story is gonna be some sort of Awakening rehash?
Kinda have to agree with Zachmac that I'd rather that they focus on things besides the story. Personally I'm most interested in knowing what the roster is going to look like, that's the biggest selling point for me at this time. They have been very slowly revealing it: right now it's confirmed that Chrom, Marth, , , Lucina, Frederick, Lissa, and the two new kids are in, and it's implied that Xander and Ryoma are in it as well. But I wanna know more.
....I want to know if Nah is playable. Or hell, I'll take a couple of the other manaketes. Playing a Warriors game as a dragon sounds like a beautiful thing.
....I want to know if Nah is playable. Or hell, I'll take a couple of the other manaketes. Playing a Warriors game as a dragon sounds like a beautiful thing.
How about Tiki? She's getting an Amiibo that's going to be compatible with the game. I'm hoping one doesn't have to buy the Amiibo in order to use her in the game... but, if one does, then I'll be sure to get her!
How about Tiki? She's getting an Amiibo that's going to be compatible with the game. I'm hoping one doesn't have to buy the Amiibo in order to use her in the game... but, if one does, then I'll be sure to get her!
For y'all who are not interested in learning more of the story and want to see more of the characters themselves, just remember that there was a poll released on FE:Warriors Twitter page where fans could pick which support conversation from the game they would like to see:
— 『ファイアーエムブレム無双 風花雪月』公式 (@FireEmblemMusou) June 30, 2017
The options are Marth & Chrom, Chrom & Ryoma, Corrin & Xander, or Rowan & Lianna.
The page promised that if the tweet gets 3,000 retweets, they would show the 2nd and 3rd highest voted supports as well.
This means we will see gameplay footage of Marth & Chrom's supports together, Chrom & Ryoma's supports together, and Corrin & Xander's supports together.
The Marth & Chrom one could be interesting because they could take how the Archanea has changed over the years. I'm personally looking forward to the Chrom & Ryoma one because we'll hear Matt Mercer talk to himself.
I could care less for the story, but I am excited to see who else is added. I'm admittedly shocked that they added in Frederick, despite having a somewhat prominent role in Awakening.
I really hope they don't just put in characters from Shadow Dragon, Awakening and Fates in the game because I'll be a huge letdown if they didn't include characters from other Fire Emblem games. That's reason enough for me to not get the game.
I really hope they don't just put in characters from Shadow Dragon, Awakening and Fates in the game because I'll be a huge letdown if they didn't include characters from other Fire Emblem games. That's reason enough for me to not get the game.
I really hope they don't just put in characters from Shadow Dragon, Awakening and Fates in the game because I'll be a huge letdown if they didn't include characters from other Fire Emblem games. That's reason enough for me to not get the game.
While you went on and rolled Ryoma, I rolled in this woman here:
It was an unexpected one but yeah, I got myself a Minerva, which is pretty nice. With her around, I now have all three of the siblings as I already have Maria and Michalis (from the GHB of course).
And while I'm at it, thanks to the extra hero feathers I received when the gauntlet ended a while back, I was able to save up my 20k feathers and wasted no time promoting this lovely flower to 5-stars.
Needless to say, I already trained her up to level 36 at this point. I gave her Astra of course and I was gonna give her Savage Blow from my extra Leo I have but decided to go with giving her Threaten Speed instead. And so now that I have her (and Setsuna) around, I don't need anymore archers.
I figure at this point, I should refrain myself from summoning more at least until I feel like doing another one and just save however many orbs I can.
While you went on and rolled Ryoma, I rolled in this woman here:
It was an unexpected one but yeah, I got myself a Minerva, which is pretty nice. With her around, I now have all three of the siblings as I already have Maria and Michalis (from the GHB of course).
And while I'm at it, thanks to the extra hero feathers I received when the gauntlet ended a while back, I was able to save up my 20k feathers and wasted no time promoting this lovely flower to 5-stars.
Needless to say, I already trained her up to level 36 at this point. I gave her Astra of course and I was gonna give her Savage Blow from my extra Leo I have but decided to go with giving her Threaten Speed instead. And so now that I have her (and Setsuna) around, I don't need anymore archers.
I figure at this point, I should refrain myself from summoning more at least until I feel like doing another one and just save however many orbs I can.
The Bound Heroes battle was pretty fun, and I'm glad that there was actually a nice reward this time for completing the Infernal difficulty--more orbs! I'm really liking how many orbs have become available with this update. I did a few summons trying to pull a summer Robin, but got a regular male Robin instead, along with a couple Shanna's, and Subaki, of course. I was actually in need of more Shanna's, as I was pretty much out of Desperation 3 fodder. Nino had dibs on my last Shanna, but now I can give Anna Desperation too.
Yeah, this had been discussed on SF. I've kept the Ch. 1 & 2 battle undone so that I can use it for leveling, SP, & Hero Merit grinding. Once characters get in the level ~30 range, it's a great way to get them all the way up quickly. Since you're surrendering on the 10th map, you essentially get to do 9 maps for 30 stamina points, vs. 3 maps for 27 in the Training Tower.
We also have double SP weekends, so that'll help too. If you've pulled a Summer Robin or Tiki, those are really great for SP grinding as well. I have a Summer Tiki, and, with Axe Valor 3, axe wielders that are fielded with her get 2x the SP, which means 12 SP per kill on the weekends.
It hasn't. They've only said that MOST of the main characters will come from those three games. Granted, that probably only means SD, Awakening, and Fates characters, plus the Donut Steels (sigh..), and Roy and Ike for the on-card roster.
But I fully expect this game to have a buttload of DLC. HW did, and it was good DLC, too. You really think Echoes won't be represented, as the most recent game in the series?
So I recently went back to playing Echoes again level grinding my characters before I do the post-game dungeon (I'm not gonna level grind the entire cast like I did with Awakening and Fates, just the ones I plan to use) since I've heard how hard that **** is. Hell. I may even have to rely on the overclasses to actually stand a chance at completing it.
So I recently went back to playing Echoes again level grinding my characters before I do the post-game dungeon (I'm not gonna level grind the entire cast like I did with Awakening and Fates, just the ones I plan to use) since I've heard how hard that **** is. Hell. I may even have to rely on the overclasses to actually stand a chance at completing it.
Tigerstance and Trance Shot are vital, especially if the users have gone through a loop.
During the fight against Grima, have some of your units stand on the warp points. This blocks reinforcements. I particularity had Gray block one of the warp points on the top-left of the map, so that he could Tigerstance the Cantor whenever it spawned. As for Kliff, he slowly chipped away at Grima with Trance Shot, dealing 20 damage each time+the occasional crit. I had Alm finish off Grima with a Scendscale. I thought it was fitting enough.
My team consisted of
Alm with fully forged Falchion
Celica with fully forged Beloved Zofia
Saint!Faye with Mage Ring (Faye went through the Villager Loop)
Dread Fghter!Gray with fully forged Zweihänder (Gray went through the Villager Loop)
Delthea with fully forged Ladyblade (Delthea went through the Villager Loop and it was worth it too, as she maxed out her attack, which was further increased by 10 thanks to the Ladyblade)
Bow Knight!Kliff with partially forged Killer Bow, which was swaped for a fully forged Parthia when it was time to fight Grima (Kilff went through the Villager Loop)
Saber with fully forged Brave Sword (Saber went through the Villager loop)
Mathilda with Gradivus
Emma with almost fully forged Trainee Lance (she makes a good Terror slayer)
Genny with Blessed Shield (she was the weakest of the group, mainly being there to provide extra long-range healing with Physic and to exploit the AI with Invoke)
Tbh, Thabes itself isn't that hard, as you can avoid most of the enemies if your careful. There's a required Fire Dragon fight at the end of floor 5 though. If you can't beat it, that means you aren't ready for floors 6 through 10. If you do beat it, you get the Sage's Shield.
There's also a required Fire Dragon fight on Floor 9 but only if you want to access the Sacred Springs. If not, you can safely ignore the Fire Dragon.
Tigerstance and Trance Shot are vital, especially if the users have gone through a loop.
During the fight against Grima, have some of your units stand on the warp points. This blocks reinforcements. I particularity had Gray block one of the warp points on the top-left of the map, so that he could Tigerstance the Cantor whenever it spawned. As for Kliff, he slowly chipped away at Grima with Trance Shot, dealing 20 damage each time+the occasional crit. I had Alm finish off Grima with a Scendscale. I thought it was fitting enough.
My team consisted of
Alm with fully forged Falchion
Celica with fully forged Beloved Zofia
Saint!Faye with Mage Ring (Faye went through the Villager Loop)
Dread Fghter!Gray with fully forged Zweihänder (Gray went through the Villager Loop)
Delthea with fully forged Ladyblade (Delthea went through the Villager Loop and it was worth it too, as she maxed out her attack, which was further increased by 10 thanks to the Ladyblade)
Bow Knight!Kliff with partially forged Killer Bow, which was swaped for a fully forged Parthia when it was time to fight Grima (Kilff went through the Villager Loop)
Saber with fully forged Brave Sword (Saber went through the Villager loop)
Mathilda with Gradivus
Emma with almost fully forged Trainee Lance (she makes a good Terror slayer)
Genny with Blessed Shield (she was the weakest of the group, mainly being there to provide extra long-range healing with Physic and to exploit the AI with Invoke)
Tbh, Thabes itself isn't that hard, as you can avoid most of the enemies if your careful. There's a required Fire Dragon fight at the end of floor 5 though. If you can't beat it, that means you aren't ready for floors 6 through 10. If you do beat it, you get the Sage's Shield.
There's also a required Fire Dragon fight on Floor 9 but only if you want to access the Sacred Springs. If not, you can safely ignore the Fire Dragon.
Pretty helpful stuff alright but I got a few questions.
Where did you find the Zweihander and Parthia at? Did you get them at Thabes by any chance?
Is it necessary for some characters to go through the Villager loop? Saber and Jesse are currently the only ones who can but I'm hesitant to reclass them right now. I say this because, as I've mentioned, I might have to rely on the overclasses and there's none available for the Villager class...I think.
Who's Emma? Is she one of them four Cipher DLC characters?
Pretty helpful stuff alright but I got a few questions.
Where did you find the Zweihander and Parthia at? Did you get them at Thabes by any chance?
Is it necessary for some characters to go through the Villager loop? Saber and Jesse are currently the only ones who can but I'm hesitant to reclass them right now. I say this because, as I've mentioned, I might have to rely on the overclasses and there's none available for the Villager class...I think.
Who's Emma? Is she one of them four Cipher DLC characters?
The Zweihander is an upgraded Steel Sword, and Parthia is upgraded from the Blessed Bow. Basically, if you forge the weapons enough, you'll have the option to forge the weapon into a new one. I forget if the Steel Sword needs to be at the maximum forge level, but the Blessed Bow does. It'll cost 5 gold coins to upgrade it. If you're going to use the overclasses, those resources are probably better spent on upgrading Blessed Lances to Gradivus, since you have a lot of lance-wielders, and this gives them a ranged attack.
There's no overclass for the Villager because the Villager is the bottom class in the sequence. You need to be at level 20 in the highest class tier before you can promote to an overclass.
The most worthwhile class to get is the Oliphantier, because that increases the bow knight's range by 1. With a range of 6, the oliphantier can attack Grima without being countered. I recommend using a Killer Bow, which gives you access to Hunter's Volley. With the crit rate of the Killer Bow, at least one of the Hunter's Volley blows will likely be a critical.
After that, Harrier is nice because your fliers get access to the Fire spell. Plus, fliers have great mobility and stats. Enchantress is good, especially if you're using Delthea, since you learn the spells Death and Mire. Delthea doesn't have Thunder, so this improves her range.
And, yes, Emma is one of the Cipher characters.
As for whether to reclass Saber and Jesse, I'd say just go ahead and do it. One of the main things the overclasses have to offer is the ability to level up 20 more times. But you're already getting that if you do the Villager loop. The Dread Fighter doesn't really need an overclass because of this.
Pretty helpful stuff alright but I got a few questions.
Where did you find the Zweihander and Parthia at? Did you get them at Thabes by any chance?
Is it necessary for some characters to go through the Villager loop? Saber and Jesse are currently the only ones who can but I'm hesitant to reclass them right now. I say this because, as I've mentioned, I might have to rely on the overclasses and there's none available for the Villager class...I think.
Who's Emma? Is she one of them four Cipher DLC characters?
Zweihänder gives the user Tigerstance, which adds their Skill stat into their Attack stance, making it one of the most powerful Arts. And despite it's power, it's HP Cost is only 8. However, it takes a long time to get Tigerstance, as the Zweihänder also comes with two other Arts the user must learn before obtaining Tigerstance.
Parthia's Trance Shot is the best alternative if you don't have the Oliphantier since Trance Shot increases Parthia's range. Trance Shot or having an Oliphantier is pretty much the only way you're beating Grima. And thankfully, Trance Shot is Parthia's only Art, so it doesn't take long to unlock. Don't let Grima move from his spot btw. The warp point he's on spawns Fire Dragons (and probably other stuff too).
Speaking of those warp points, while what they summon is random, there is still somewhat of a pattern. One of the warp panels on the top left will always summon Cantors while one on the top right will summon Dread Fighters. There's on warp panel on the bottom left that can summon a Fafnir, which is a 3rd-Tier Necrodragon. Be careful.
Edit: I forgot, non-Dread Fighters (except for the Lords) can access the Villager Class via Villager's Fork. It's DLC but it's free. You can get up to three Forks per playthrough.
I'm super late to the party, but I'll give my thoughts on Shadows of Valentia.
This is, in my opinion, the strongest element in Shadows of Valentia. A majority of the characters have depth and feel very alive and in tone with the world. I was initially skeptical of full voice acting, but it certainly did wonders when it comes to making each character feel natural and expressive. Mae is my favorite voice in the game. Very energetic without getting annoying at any point. Cherami Leigh probably had a lot of fun playing this role.
My favorite characters are probably Genny and Delthea. Initially it was just Genny, but I found Delthea's confident attitude endearing, especially because she isn't all talk and backs up the confidence with really destructive power. She's pretty awesome indeed. She was also my MVP during my play-through.
The presentation was phenomenal and the world building was great. The story was okay, nothing amazing in my opinion. A step up from Awakening and Fates for sure. Not a big fan of all the egregious deus ex machina that goes on in certain parts of the story, especially in Act 4 and a certain scene in Act 5. It was especially bad in that scene in Act 5, the one where Alm kills Celica and it's a very sad and emotional scene... or it would be if Celica wasn't revived not even 20 seconds later, making the scene lose all impact and giving a certain similar plot device in FE7 a run for its money. Point is, this scene is dumb and I hate it. Other than that though, the plot was decent and pretty enjoyable.
The map designs are absolutely atrocious. They are very uninspired, slow, and plain obnoxious in my opinion (the desert and swamp maps are especially bad when it comes to all of these). I feel the maps are designed to work against you more than anything as opposed to creating an equal balance. I have to say though, Dumas' Altar was a pretty dang good final map. I was surprised considering I'm not a big fan of most of this game's maps. Twilight of the Gods probably helped immensely with that. The dungeons were a fun novelty at first, but they started feeling kinda samey to me after a while. Not a bad feature by any means though.
The battle animations are incredible and definitely a step up from Fates and Awakening. I can't say the same for the critical animations, however. The critical animations are probably the lamest and most anti-climactic they have ever been, which is a bit of a shame considering the non-crit animations are really good.
I like the use of skills in this game. They cost HP so it adds a degree of risk and strategy and discourages spamming them. They could do with a wee bit of balancing (Double Lion is stupidly broken) but I definitely think skills should make a return in future installments.
Gameplay-wise, Shadows of Valentia is not my favorite. I still think Fates has the best game-play of the 3DS games. It's still a pretty good game though.
While I would've preferred the Masked Knight as the Echoes GHB unit, I'm not surprised they went with Berkut. He seemed like the more obvious choice. I will say this: Berkut's Heroes art looks fantastic!
Now I wonder what will he bring to a Horse Emblem team.
While I would've preferred the Masked Knight as the Echoes GHB unit, I'm not surprised they went with Berkut. He seemed like the more obvious choice. I will say this: Berkut's Heroes art looks fantastic!
Now I wonder what will he bring to a Horse Emblem team.
I wouldn't count on there being a pre-order at all. So, if you want her, be ready to buy her when she's released! I believe Amazon has a notification service that you can sign up for, if you wanted to get an email notification for when she comes out.
I'm always a little surprised by how often people don't notice that the GHB only consist of characters that are significant enemy figures. Perhaps Xander and Camus throw them off from noticing the trend? Xander is one of the main antagonists in Birthright, and Camus is an important enemy in Shadow Dragon.
I'm always a little surprised by how often people don't notice that the GHB only consist of characters that are significant enemy figures. Perhaps Xander and Camus throw them off from noticing the trend? Xander is one of the main antagonists in Birthright, and Camus is an important enemy in Shadow Dragon.