Astellius
Smash Ace
- Joined
- Jun 9, 2015
- Messages
- 569
I thought that it was a fine reason. Why is making a flawed decision a bad reason for making them fight? The characters made an ill-thought out, hasty decision, and the consequences bore that out. That seems a perfectly viable reason from a storytelling standpoint. To add to that, the characters are all well-motivated to do what they do, and the player already had the opportunity to make alternative decisions and see them through with Birthright & Conquest. Left to their own devices, Corrin, who is really sheltered, and Azura, who's a bad leader and generally bad with people, are shown to be inadequate to initially accomplish what they sought to achieve then. Not every decision is going to be a good one, and, after the choice to not pick a side, there's really not much they could do.