Banjodorf
Dynamic Duo
- Joined
- Nov 15, 2007
- Messages
- 8,455
- NNID
- bluefalcon27
- 3DS FC
- 2105-8715-5493
All the music in Conquest was goddamn amazing. Also, I finally finished Conquest last night, and just started Birthright. Going to post my *highly* spoilerific thoughts below:Can we take a moment to appreciate this godly Nohrian piece?
#NohrForLife
First of all, Normal/Classic was the right choice. Playing the game like that made it feel like playing a Tellius game, more akin to PoR on Normal, which is still a significant challenge. It also forced me to learn the new mechanics, instead of trying to steamroll them.
Secondly, I actually thought the storytelling was great, even though I'd heard Birthright does a better job. I look forward to seeing how, but either way Conquest was a significant step up from Awakening in that regard. Corrin is actually a believable protagonist, and frequently gets punished for his/her failings, and the terrible things they're forced to do after siding with Nohr continue to stack onto them. People need to stop using the term "self-insert" or "mary sue" because these things don't describe Corrin at all. Azura is a bit of a Mary Sue, but even then that's debatable.
Ryoma's death made me feel worse than Hitler. And anything Hans did. That piece of ****.
At least major character deaths are actually meaningful this time, though...
The characters were great, and the game felt excellent. My only complaint is that it's excessively punishing at times, and I didn't have quite enough time to get all my ships done. This was probably intentional design though.
I want to find whoever made it so you can't save between the "final" boss and the actual final boss though and slap them. While it felt good to actually succeed, and the heroic sacrifices I had to make to get through the final map felt worth it, it was extremely punishing to have to do two maps over again, especially ones that difficult. It doesn't help I had several pair-up carries and had to take fewer units to the penultimate mission because of spawn points causing unwated unavoidable deaths.
The song on the final boss map makes up for it though, jayzus. <3
Still, it was an amazing experience and I loved almost everything about it. Really looking forward to experiencing all the cool new Hoshido classes for myself.
Secondly, I actually thought the storytelling was great, even though I'd heard Birthright does a better job. I look forward to seeing how, but either way Conquest was a significant step up from Awakening in that regard. Corrin is actually a believable protagonist, and frequently gets punished for his/her failings, and the terrible things they're forced to do after siding with Nohr continue to stack onto them. People need to stop using the term "self-insert" or "mary sue" because these things don't describe Corrin at all. Azura is a bit of a Mary Sue, but even then that's debatable.
Ryoma's death made me feel worse than Hitler. And anything Hans did. That piece of ****.
At least major character deaths are actually meaningful this time, though...
The characters were great, and the game felt excellent. My only complaint is that it's excessively punishing at times, and I didn't have quite enough time to get all my ships done. This was probably intentional design though.
I want to find whoever made it so you can't save between the "final" boss and the actual final boss though and slap them. While it felt good to actually succeed, and the heroic sacrifices I had to make to get through the final map felt worth it, it was extremely punishing to have to do two maps over again, especially ones that difficult. It doesn't help I had several pair-up carries and had to take fewer units to the penultimate mission because of spawn points causing unwated unavoidable deaths.
The song on the final boss map makes up for it though, jayzus. <3
Still, it was an amazing experience and I loved almost everything about it. Really looking forward to experiencing all the cool new Hoshido classes for myself.
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