So I just found out a "For Glory Only" tactic with Corrin
(I got Corrin today, by the way. HYYYYPE! :4pacman)
Literally nobody seems to know that you can mash out of Dragon Lunge's pinned state on For Glory
So if you got quick fingers, you can just wait for it to Cancel out and then Pin them again when they're doing the little "I hit the ground so I'll bounce once because why not" animation the second Corrin lands (I.E. as soon as you know you're on the ground, use the Lunge)
And then you can do it again
And again
And again
And as long as you move backwards a little bit after each lunge (I.E. while you're falling, press back slightly before flicking forward for the Side B) you can do it as many times as you want until they learn they can mash out
So it's basically a "Baby's First Chaingrab"
Which is easier to see than a Combo Breaker (For those uninformed, every time you try a Counter Breaker in Killer Instinct, the announcer yells "1! 2! 3!" every time you do the CB input which makes Counter Breakers all the better) since a mashing character is visibly vibrating
So if they try mashing out, just kick 'em
And if you don't space right, the "No Zone" is either;
A) Close to Corrin, basically inbetween Corrin himself and tip of his Thumb of the Pinned Arm, you can't Re-Pin if they're at this location but the Kick will still hit
B) Completely below Corrin (Or below and slightly infront of him, but they definitely aren't attached to the arm) but somehow pinned anyway, you can't Re-Pin and the Kick won't hit at all
So if A Happens, just Kick 'em and if B Happens, it's best to jump out or kick backwards
Yay for tech that won't help the competitive scene at all but is still useful