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You have a few decent points, but I ultimately disagree with your assessment. For one, it's a bit of a stretch to say that her movement speed nerf significantly hinders her pressure considering its a relatively minor drop. Relative is the key word because she's barely slower. No really, I personally compared her old and new run speed, and it was barely noticeable. She won't be winning foot races against Ike anytime soon, but she should still handle like she used to. Same deal with her walk.People look at these nerfs wrong.
For aerial Corrin play-styles it took 4 decent strings of 3 hits(fair/nair/uair) to kill an opponent previously. It now takes 6 decent strings with the killing power of uair and the a total 9-12% reduction in damage over the course of an opponent's stock.
People regularly don't understand the full implications of a 1% change to a single move, let alone a 1% change to the main aerial combos a character has.
Those of you with play-styles that focus on her aerials, you've been hit very hard. Those of you with play-styles that utilise IP punishes more, you've not been touched. If you previously relied on her aerials a lot, you're going to find things much much harder.
My honest opinion here, this has made Corrin a more defensive character. Previously she could rush down pretty well and apply enormous pressure, now she has to be reactionary and can't chase opponents with the same pressure. That movement speed change is pretty significant for her ability to keep opponents heavily pressured, now her chase doesn't have the same fear factor it did.
Her anti air also greatly benefitted from her walk speed, which allowed her to stay under opponents and abuse uair>nair frametraps to never allow characters like Captain Falcon to get back to ground. This is no longer the case, even a character like him can move far enough horizontally for Corrin to no longer be able to play the juggle game she previously had. All the top 15 competitive characters? Corrin doesn't threaten them any more like she could.
There's a lot of optimism going on in here, a lot of it sounds like FG talk to be honest. This has hit competitive Corrin really hard. These are hard hitting changes that have changed a significant number of matchups.
My prediction? She becomes a less interesting character now. Where we were previously seeing a different style from every competitive Corrin we're going to see everything revolve around IP/DL, the most reliable tool in her kit.
This was definitely an overreaction to the crying about Corrin. My guess is that the new "pay2win" mantra that only started after the last DLC was a particularly scary thing for them to hear internally so they've hit hard to try and stop that.
I got that to work against Falcon and MK in FD, going to keep testing. Also I'm doing a FF Nair -> DJ Uairi'm not sure if this was a combo in the last patch, but it's not in the combo thread so imma say it anyway. weak hit of nair combos into Uair at kill percent (kills at about 100-110 percent, combos even earlier) for an easy kill set up. I can't provide a video rn but if someone else wants to try it our go ahead.
Does it kill at the percents it combos with the sweetspot?I got that to work against Falcon and MK in FD, going to keep testing. Also I'm doing a FF Nair -> DJ Uair
Edit: So I think this works with the sweetspot Nair and kills kinda earlier (like 1 or 2 %) but it's timing is a little precise, but with the weak hit is easier to combo.
Yeah I managed to kill with them but is easier to follow the combo with the sour, besides with the sour you can kill til higher %Does it kill at the percents it combos with the sweetspot?
do u know what percent the strong arm gets the kill?Yeah I managed to kill with them but is easier to follow the combo with teh sour, besides with the sour you can kill til higher %
Kinda but depends on the character really, the rule of thumb could be like 105% I think? Tomorrow I'm going to do some more testing.do u know what percent the strong arm gets the kill?
^This. After playing around with Corrin some more, our dragon lady (Or lord, for MCorrin players. ) doesn't really FEEL nerfed. The nerfs are there, but they honestly feel more like a minor inconvenience, if anything. We'll live.After playing nerfed Corrin a lot today I'd say that she has not been brought down much at all. Biggest difference I'd say that was immediately noticeable is that netting stocks with up airs is more difficult. Counter, while not as ridiculous, will still kill at low percents. Aerials also don't feel really any noticeably less safe to me. And the speed nerf is nothing to worry about either from my experiences.
Are there people who use male Corrin? I don't think they exist. I suppose it's possible, but it's basically impossible.^This. After playing around with Corrin some more, our dragon lady (Or lord, for MCorrin players. ) doesn't really FEEL nerfed. The nerfs are there, but they honestly feel more like a minor inconvenience, if anything. We'll live.
MegaFox is the only one to come to MY mind, at least.Are there people who use male Corrin? I don't think they exist. I suppose it's possible, but it's basically impossible.
What exactly is weak hit nair? The far end of the sword?I got that to work against Falcon and MK in FD, going to keep testing. Also I'm doing a FF Nair -> DJ Uair
Edit: So I think this works with the sweetspot Nair and kills kinda earlier (like 1 or 2 %) but it's timing is a little precise, but with the weak hit is easier to combo.
Not at all, the community had a knee jerk reaction to seeing all the changes and not stopping to think how they would actually effect Corrin. Corrin mains are realizing after a day that shes either slightly worse or better after this patch (this is being argued atm, only time will tell), either way it's not by a large margin. The small near unnoticeable nerfs come in move speed (2% change), counter (no one at higher lvl used this much), DFS (2% damage nerf to full charged shot, everything else is the same and we still have our dfs kill confirms) and rolls (3 frames more punish). Up air is the biggest nerf that will effect her (kills 10% or so later). The reason up air was nerfed was to balance the buffs to f air and n air corrin got this patch ( they now string even better into themselves (due to lower knock back) and other things like nuetral b with a loss of only 1% dmg and 1 frame hit stun, shield stun is the same). Really it feels more like a tweak to corrin being more combo heavy and less bursty and cheesy.So, I heard that Corrin got hit pretty hard with the nerf hammer. I don't play Corrin and I was wondering did it completely ruin Corrin? Did it affect him/her real bad where they possibly won't be used in competive play like what happened with Roy over the Summer?
Corrin had a very, very light nerfing. No need to worry.So, I heard that Corrin got hit pretty hard with the nerf hammer. I don't play Corrin and I was wondering did it completely ruin Corrin? Did it affect him/her real bad where they possibly won't be used in competive play like what happened with Roy over the Summer?
spear late portion of the n air is the sourWhat exactly is weak hit nair? The far end of the sword?
Not quite. "Sweetspot" is the first two frames of NAir(Which also cover Corrin's body); the "sour" is basically every hitbox frame afterward(8-19). NAir doesn't use a tipper system, believe it or now.spear late portion of the n air is the sour
Thanks. So essentially I need space so that last few frames of nair connect for only the dragon arm spear thingy to touch, correct?spear late portion of the n air is the sour
huh I thought those sour frames were in time with the spear movement and thats why back sours aswell cus thats were the spear starts. huhNot quite. "Sweetspot" is the first two frames of NAir(Which also cover Corrin's body); the "sour" is basically every hitbox frame afterward(8-19). NAir doesn't use a tipper system, believe it or now.
Thanks a lot for doing this.For everybody freaking out about the movement speed nerf, I got a friend of mine to capture the pre and post patch movement speeds (thanks Adam.)
Calling the nerf insignificant is an understatement. Quit worrying, people.
What about the hitboxes? Are they bigger?This is a knee-jerk reaction. Fair and Nair changes are buffs if anything. Her combo game is noticeably better now and a better combo game absolutely makes up for a tiny damage reduction. Your overall damage output is higher. And apparently their shield safety wasn't reduced either.
Also Uair didn't change too much. I was testing D-tilt -> Uair and it kills at almost the exact same percents.
Mobility changes aren't even noticeable. At least running isn't. Walking feels about the same too. I'm not denying that it was nerfed but it's nothing major. Also air speed, initial dash, and dash to shield are all the same.
Also Fair/Nair to DFS is so easy now and the percent window to do it is bigger too.
You've made your choice, but your fate is clear... You shall be destroyed. You ready for this?Male Corrin here, I find him better fitting the 'Corrin' personage and I prefer playing with my own gender when given the choice.
The one thing that will still frustrate some people is how Corrin now runs slower than Marth's (and Lucina's) walk speed. If you run slower than Marth's (Lucina's) walking, then your running speed is considered to be below average.Guys relax,
The nerfs are frustrating but there is no way it can affect Corrin's future in the competitive scene.
First of all, there are some nerfs that can be considered buffs so we still have to lab more if there is new potential from the new fair and nair. The walking speed nerf is anoying but with the reach of Corrin, there is still many ways to keep preassure maintain a safe space from the opponent. Counter surge still is great to punish moves telegraphed and still has great kill potential because of the launch angle and range.
The other thing is that the patch also nerfed some of the other bad matchups we had so thats a plus for us too as their nerfs can be more painful than us. Probably MK mains are murt hurt with just the uair nerf than us with all the nerfs we got.
So keep cool guys and lets continue developing Corrin, there is no doubt our girl (screw boy Corrin lol) still have lots of potential.
Dude Male Corrin is pretty sick. I hate Male Robin in this gameThe one thing that will still frustrate some people is how Corrin now runs slower than Marth's (and Lucina's) walk speed. If you run slower than Marth's (Lucina's) walking, then your running speed is considered to be below average.
And out of curiosity, why the hate on male Corrin?
"IIII WIIN!"The one thing that will still frustrate some people is how Corrin now runs slower than Marth's (and Lucina's) walk speed. If you run slower than Marth's (Lucina's) walking, then your running speed is considered to be below average.
And out of curiosity, why the hate on male Corrin?
Yes this is one of the main reasons why I don't like male."IIII WIIN!"
i like the female ones since they just look and fit better imo, BUT IF ROBIN OR CORRIN HAD THE BLUE COLOR FOR FEMALE INSTEAD OF MALE THAT WOULD BE PERFECT.Off-topic, but I've often preferred male Robin and male Corrin more.
It IS below average though. There's 58 characters in the game, so anything below 29th is literally below average. Her run speed was in the 38-43 range pre-patch, so....The one thing that will still frustrate some people is how Corrin now runs slower than Marth's (and Lucina's) walk speed. If you run slower than Marth's (Lucina's) walking, then your running speed is considered to be below average.
People are ****ing weirdAnd out of curiosity, why the hate on male Corrin?
In terms of rankings alone, you are right. And since Corrin's air speed is set to 1, his air speed is ranked below average when compared to the rest of the cast.It IS below average though. There's 58 characters in the game, so anything below 29th is literally below average. Her run speed was in the 38-43 range pre-patch, so....