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I know how you feel, fam. Listen, brah. In our situation, what we ought to do first is get in touch with our primal instinct and polish 'dat 'dere tech skill. Do it until the character feels like it's becoming a part of you, pretty much. After that, it's all within decisions and creative (optional, but really helpful in many cases). For Glory helps you a bit into different kind of styles, even if you go up against bad players. You'd be surprise at the amount of solid people I've come across on 3DSGlory (we be #3DSBoyz).So... Uh... Anyone wanna play? I'm kinda bored of FG trying to use Corrin. Do you KNOW bow hard it is to learn a character through lag? Lol!
Lol! Yeah, I've come across lots of good players! In fact, I hardly come across bad ones! I just would like some better experience. I really wanna be a great player, up there with Nairo and the greats, but FG just isn't helping that much. I need to be able to play without lag! It's bad that lag is something I practically know like the back of my hand! xDI know how you feel, fam. Listen, brah. In our situation, what we ought to do first is get in touch with our primal instinct and polish 'dat 'dere tech skill. Do it until the character feels like it's becoming a part of you, pretty much. After that, it's all within decisions and creative (optional, but really helpful in many cases). For Glory helps you a bit into different kind of styles, even if you go up against bad players. You'd be surprise at the amount of solid people I've come across on 3DSGlory (we be #3DSBoyz).
It kills 5.5 % later post patch.I happened to test D-Tilt to Mario and he dies off of it at 107 in FD (U-Air kills him at 115 after the D-Tilt) without DI or RAGE. Goes to say how much of a difference that made. Now, I'm not sure what was the percentages on WiiU pre-patch, but it probably kills like 8-10% later on 3DS. On 3DS, Mario dies at 122 from U-Air. I also killed a Sheik in tournament at 97% with only 48% of RAGE on me. about roughly the same height on Smashville.
basically low ceiling was 5% off from old percent kill at low ceiling, and mid/ high ceiling was 6% off so I kinda gave it 5.5% (mario without di center of stage).Is that, liek, 6%.
well it shortened the window on our confirm > 50/50, but its not too bad. Still a decently rage dependent move for kills pre 120. U-air is definitely nerfed though.Well, that goes to say just how (in)significant it is. Watch the match of Ryo vs. Master Raven on Dreamland (low ceiling, I know, but still) and he kills him at 89% even if he had some RAGE on him (it was definitely less than 100, though). I also killed a Sheik at 97 with 48% RAGE on me. Don't really think we've lost much of anything with our so called "nerfs".
well I mean if you really buffer the double jumps into an u-air at around when you can kill confirm you should be able to get a 50/50 as well even if you missed the true combo confirm window (is like a 1-4 frame window after a true combo could happen. Basically jump away takes longer than air-dodge by a 1-4 frames depending on character if frame perfect).Wait, what's this 50/50 you're talking about?
yes, but gonna try to hit the lab with a friend this Wednesday to really confirm when d-dilt to u-air can 50/50, and if f-air or n-air , or weak hit n-air can (and also if any of those can true combo if your frame perfect with buffers).Are you talking about D-Tilt > U-Air? I just U-Aired the guy at 97% and he died...