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Congratulations, Min Min! ARMS character(s) for Smash discussion

Which character do think will be revealed in June?

  • Spring Man

    Votes: 54 16.3%
  • Ribbon Girl

    Votes: 12 3.6%
  • Ninjara

    Votes: 1 0.3%
  • Mechanica

    Votes: 2 0.6%
  • Master Mummy

    Votes: 0 0.0%
  • Min Min

    Votes: 104 31.4%
  • Helix

    Votes: 7 2.1%
  • Kid Cobra

    Votes: 1 0.3%
  • Byte & Barq

    Votes: 2 0.6%
  • Twintelle

    Votes: 25 7.6%
  • Max Brass

    Votes: 18 5.4%
  • Lola Pop

    Votes: 7 2.1%
  • Spring Tron

    Votes: 2 0.6%
  • Misango

    Votes: 0 0.0%
  • Dr. Coyle

    Votes: 19 5.7%
  • Biff

    Votes: 8 2.4%
  • Combination of 2 or more interchangeable characters

    Votes: 66 19.9%
  • Other (specify in thread)

    Votes: 3 0.9%

  • Total voters
    331
  • Poll closed .

Guybrush20X6

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Just don't get too wrapped up in how much you hate any one particular idea.

Thanks to the laws of reality, it'll be what happens.
 

fogbadge

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GoodGrief741

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Joker can also use any Persona in the game, but he only uses the one that's actually an extension of himself rather than one he just catches, emphasizing that this is a moveset for Joker specifically, not just a generic Persona moveset. No Jack Frost to be seen here.
I think that Joker is extremely poorly represented in Smash, and him only having Arsene is part of that.
 

The Stoopid Unikorn

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I think that Joker is extremely poorly represented in Smash, and him only having Arsene is part of that.
I think him only having Arsene is fine.

Sure, giving him multiple Personas would've been cool, but when the DLC has a smaller team and budget than the main game, you can't exactly pull something like that, so given the circumstances, and the fact that Arsene is Joker's personal Persona, it's fine.
 

GoodGrief741

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I think him only having Arsene is fine.

Sure, giving him multiple Personas would've been cool, but when the DLC has a smaller team and budget than the main game, you can't exactly pull something like that, so given the circumstances, and the fact that Arsene is Joker's personal Persona, it's fine.
If they could pull off Hero with four different models, with voice acting for the four, and all those spells he got, I think they could have done multiple Persona.
 

GolisoPower

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If they could pull off Hero with four different models, with voice acting for the four, and all those spells he got, I think they could have done multiple Persona.
The difference between that and the Personae is that each Persona is functionally different, not just visually. Implementing Arsene took enough resources as is, and adding others like Beelzebub or Mara would've meant we had to wait longer for him.
 

osby

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If they could pull off Hero with four different models, with voice acting for the four, and all those spells he got, I think they could have done multiple Persona.
Remember how everyone in Persona 4 Arena had one Persona, whether they have Wild Card or not? Yeah.

ATLUS themselves has zero problems with characters sticking to their most iconic Persona, so I don't think it's a lack of trying on Sakurai's part. Joker doesn't need more than one Persona to show everything that differentiates him from previous protags: his use of curse skills, handgun, knife and grappling hook along with parkour skills.

I can get expecting more but just because a character doesn't have everything they do in their games crammed awkwardly into a moveset doesn't mean they are represented poorly.
 

The Stoopid Unikorn

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GoodGrief741

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The difference between that and the Personae is that each Persona is functionally different, not just visually. Implementing Arsene took enough resources as is, and adding others like Beelzebub or Mara would've meant we had to wait longer for him.
Arsene isn't much in the way of resources, he's just a model that follows Joker around. If Personae did give him a different change in moveset in Smash, then yeah, totally, but as it stands Arsene isn't much different than one of Shulk's arts.

Remember how everyone in Persona 4 Arena had one Persona, whether they have Wild Card or not? Yeah.

ATLUS themselves has zero problems with characters sticking to their most iconic Persona, so I don't think it's a lack of trying on Sakurai's part. Joker doesn't need more than one Persona to show everything that differentiates him from previous protags: his use of curse skills, handgun, knife and grappling hook along with parkour skills.

I can get expecting more but just because a character doesn't have everything they do in their games crammed awkwardly into a moveset doesn't mean they are represented poorly.
I don't think it was a lack of trying either, but it's clear that Sakurai had a gameplay idea that Joker only broadly fit, and he made it happen anyway. If he can do that with Joker he can do it with ARMS as well.
 

The Stoopid Unikorn

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I don't think it was a lack of trying either, but it's clear that Sakurai had a gameplay idea that Joker only broadly fit, and he made it happen anyway. If he can do that with Joker he can do it with ARMS as well.
The problem with this argument is that Sakurai still kept stuff that made sense for Joker to do.

When it comes to multiple ARMS characters having multiple characters as alts, that idea is going to reach one of two possiblities, and neither are good representation of ARMS. Either...
  1. The unique mechanics of each alt character is kept in the moveset. For an example with Ribbon as an alt, her multiple jumps turn everyone into an air specialist, something that should only be unique to Ribbon Girl. And that's just one character. Imagine the mishmash of four characters.
  2. The unique mechanics are scrapped, which strips the characters of their individuality because those mechanics are what makes them and their playstyle so different from one another, so you don't really end up playing as any specific character more than just a generic template.
Either way, the characters would be represented awfully, far more so than how you think they botched Joker.
 
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KirbyWorshipper2465

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Just don't get too wrapped up in how much you hate any one particular idea.

Thanks to the laws of reality, it'll be what happens.
This. I've had people told me how the Weapon Triangle "didn't matter" thanks to Three Houses, and look what happened.

The problem with this argument is that Sakurai still kept stuff that made sense for Joker to do.

When it comes to multiple ARMS characters having multiple characters as alts, that idea is going to reach one of two possiblities, and neither are good representation of ARMS. Either...
  1. The unique mechanics of each alt character is kept in the moveset. For an example with Ribbon as an alt, her multiple jumps turn everyone into an air specialist, something that should only be unique to Ribbon Girl. And that's just one character. Imagine the mishmash of four characters.
  2. The unique mechanics are scrapped, which strips the characters of their individuality because those mechanics are what makes them and their playstyle so different from one another, so you don't really end up playing as any specific character more than just a generic template.
Either way, the characters would be represented awfully, far more so than how you think they botched Joker.
In general, Sak tends to be much more respectful to guest characters. Meanwhile, Nintendo doesn't mind him messing with their own toys, especially since the Mario cast semi-constantly changes up their gameplay and portrayals like vaudeville actors in their own series anyway.

At the end of the day, he'll go with what he thinks can work for a specific character. And the idea of alts for ARMS will probably be just a hackneyed theory and never have been thought of by Sak anyway.
 
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The Stoopid Unikorn

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Number 2 still seems better than what they did to Joker. At least those would still be things that you can do in ARMS and not made up whole cloth.
Aside from using guns and grappling hooks (and even then, the second one is only in Royal), what can Joker do on his own?

I'm legitimately asking so I don't make a half-baked argument because I didn't play Persona 5.

At the end of the day, he'll go with what he thinks can work for a specific character. And the idea of alts for ARMS will probably be just a hackneyed theory and never have been thought of by Sak anyway.
I could honestly see Nintendo being the one to outright force the idea of alts to bring as many characters as possible rather than a Sakurai idea, ngl.
 
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KirbyWorshipper2465

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Aside from using guns and grappling hooks (and even then, the second one is only in Royal), what can Joker do on his own?

I'm legitimately asking so I don't make a half-baked argument because I didn't play Persona 5.


I could honestly see Nintendo being the one to outright force the idea of alts to bring as many characters as possible rather than a Sakurai idea, ngl.
That's a fair point. So far we haven't seen Nintendo ideas, FP1 seems like they generally appealed to Sakurai with their choices for the most part (while still being buddy-buddy with other companies at the same time), FP2 could be when they show their hand.

Thing is, the four heroes all share the same animations, whereas multiple Personas couldn't.
Reminds me of the theory of Cendrillon supposedly being designed with Smash in mind...and we have yet to see Kasumi make any sort of appearance in this game, months later.
 

Rie Sonomura

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That's a fair point. So far we haven't seen Nintendo ideas, FP1 seems like they generally appealed to Sakurai with their choices for the most part (while still being buddy-buddy with other companies at the same time), FP2 could be when they show their hand.



Reminds me of the theory of Cendrillon supposedly being designed with Smash in mind...and we have yet to see Kasumi make any sort of appearance in this game, months later.
i thought Kasumi was more due to the Jane ponytail thing?
 

GoodGrief741

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Aside from using guns and grappling hooks (and even then, the second one is only in Royal), what can Joker do on his own?

I'm legitimately asking so I don't make a half-baked argument because I didn't play Persona 5.
On his own? Just that, and shooting. But he's never on his own. Joker's weird because it's like having a Pokemon Trainer whose moveset consists mostly of throwing Pokeballs and potions and riding a bike, and sometimes a Charizard spawns behind him and makes those attacks stronger.

Joker fighting on his own most of the time, and the entire concept of a Rebellion Gauge, is made up for the sake of the playstyle. It's completely contrary to how you fight in Persona, even if they wanted to keep his moveset restricted to just Arsene.
Thing is, the four heroes all share the same animations, whereas multiple Personas couldn't.
So?
 

The Stoopid Unikorn

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On his own? Just that, and shooting. But he's never on his own. Joker's weird because it's like having a Pokemon Trainer whose moveset consists mostly of throwing Pokeballs and potions and riding a bike, and sometimes a Charizard spawns behind him and makes those attacks stronger.

Joker fighting on his own most of the time, and the entire concept of a Rebellion Gauge, is made up for the sake of the playstyle. It's completely contrary to how you fight in Persona, even if they wanted to keep his moveset restricted to just Arsene.
Which would likely apply to Persona as a whole, and despite this, we got games like Persona 4 Arena.

So the idea of the Smash team filling a ton of blanks with an original moveset isn't really too strange.

I'll give you a point for the Rebellion Gauge, but they've never been fully accurate about gauges.

- Mac's Power Meter decreases when getting hit in Super Punch-Out, yet in Smash, it's the fastest way to fill it.
- Durability never refills in Fire Emblem, or at least not during battle, yet it does in Smash.
- Limit Gauge can ONLY be filled by taking damage in FF7. Filling it by dishing damage and having its own manual charging move are Smash-original.
- MP doesn't refill by doing sword attacks in Dragon Quest.
- Etc.

And by the way, all these examples are from Smash 4 and Ultimate, the two games that really strived for accuracy.

Gauge-based gimmick are NEVER true to source material. It doesn't excuse the innaccurary, but Joker is far from the only one with that issue and at this point, it's probably intentional that they take a lot of creative liberties with gimmicks like that.

As for the Rebellion Gauge, I personally think it can be a neat representation of how Joker unlocks his Arsene Persona, especially considering how bloody he gets. He took quite the beating, so what's the best way to summon Arsene? Make a gimmick that rewards getting pummeled.
 
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AntagonisticGalaxyCetacea

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Aside from using guns and grappling hooks (and even then, the second one is only in Royal), what can Joker do on his own?

I'm legitimately asking so I don't make a half-baked argument because I didn't play Persona 5.
Pretty much his depiction in Smash is what Joker is capible of doing: He's highly acrobatic (Arsene has very high agility, meaning Joker will dodge attacks more often than the other party members), uses swift strikes with a knife, and occasionally uses a gun.
 

GoodGrief741

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Which would likely apply to Persona as a whole, and despite this, we got games like Persona 4 Arena.

So the idea of the Smash team filling a ton of blanks with an original moveset isn't really too strange.

I'll give you a point for the Rebellion Gauge, but they've never been fully accurate about gauges.

- Mac's Power Meter decreases when getting hit in Super Punch-Out, yet in Smash, it's the fastest way to fill it.
- Durability never refills in Fire Emblem, or at least not during battle, yet it does in Smash.
- Limit Gauge can ONLY be filled by taking damage in FF7. Filling it by dishing damage and having its own manual charging move are Smash-original.
- MP doesn't refill by doing sword attacks in Dragon Quest.
- Etc.

And by the way, all these examples are from Smash 4 and Ultimate, the two games that really strived for accuracy.

Gauge-based gimmick are NEVER true to source material. It doesn't excuse the innaccurary, but Joker is far from the only one with that issue and at this point, it's probably intentional that they take a lot of creative liberties with gimmicks like that.

As for the Rebellion Gauge, I personally think it can be a neat representation of how Joker unlocks his Arsene Persona, especially considering how bloody he gets. He took quite the beating, so what's the best way to summon Arsene? Make a gimmick that rewards getting pummeled.
I agree with your point that most gauges are inaccurate, and that it's usually in the service of the moveset. When that's the case, it doesn't bother me (Mac though, they could definitely have gone for something more faithful for him). But those characters already had those gauges/mechanics as part of their game. With Joker they completely made it up, and can at best be traced to one thing that happens once in a cutscene and isn't tied to gameplay at all.

Regardless, I think we've gone way off topic now, so maybe it's best to let this go?
 

The Stoopid Unikorn

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I agree with your point that most gauges are inaccurate, and that it's usually in the service of the moveset. When that's the case, it doesn't bother me (Mac though, they could definitely have gone for something more faithful for him). But those characters already had those gauges/mechanics as part of their game. With Joker they completely made it up, and can at best be traced to one thing that happens once in a cutscene and isn't tied to gameplay at all.
That doesn't make it completely innaccurate or bad representation. Just a really loose interperetation based on something that does happen in the game.

It's a lot better than what we can say of Mac's Power Meter, especially since that Power Meter isn't even the most iconic gauge in Punch-Out, that would go to the Star Meter.

Regardless, I think we've gone way off topic now, so maybe it's best to let this go?
Fair enough...

...

...

...How do you think they'll implement the Rush Gauge for the ARMS rep? :troll:
 

Guybrush20X6

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Let's do something constructive and figure out all the ways an ARMS character's gimmick could be represented in in Smash

For example:

Lola Pop's puff guard could function as it does in ARMS by allowing her to jump super high after shielding and shield in air instead of static air dodging or they could go the inspiration route by having her inflate and float up as her recovery.

Or if could be another friggin' counter.
 

GolisoPower

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Let's do something constructive and figure out all the ways an ARMS character's gimmick could be represented in in Smash

For example:

Lola Pop's puff guard could function as it does in ARMS by allowing her to jump super high after shielding and shield in air instead of static air dodging or they could go the inspiration route by having her inflate and float up as her recovery.

Or if could be another friggin' counter.
Misango's Spirit could function as a Down B in Smash. It changes colors constantly, cycling between red, blue and yellow, and can turn into a pillar when Misango shields for long enough. Misango can absorb the spirit by using Down B and wear it like a mask, giving it different attributes like Shulk's Monado Arts. Red increases his weight values and buffs his throw attacks but reduces his speed and jump height, blue functions like Acceleratle and increases ground speed, air speed and jump height but makes him lighter and nerfs throw attacks, yellow decreases movement speed and throw attack power, but passively charges a Rush Attack and can auto-block attacks while he's rushing. He removes the mask if he presses Down-B again or is hit with a strong-enough attack.
 
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Koopaul

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It's sad that Misango gets so little attention. His culture and backround seem to have an amazing amount of lore and might even explain where the ARMS ability came from. Aparently his people worship gods that look like Biff. It's a possibility that Biff's race in ancient times granted the world the ARMS ability and Misango and his people used to worship them.


Anyway, back to Smash. I think Spring Man, Ribbon Girl, and Max Brass are the best characters to represent ARMS. And it has to do with their signature ARMS they use being normal old punching gloves which would be perfect for normal standard attacks.
 

Staarih

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I was thinking about the ”Hero-route” (as in multiple in one) for the ARMS character and how some wouldn’t like it, and how it’s often thought of coming from those who haven’t played ARMS.

But I wonder if it would actually work the other way round as well. Instead of going from the source game first and then to Smash and thinking ”huh, this character doesn’t play at all like in their original game” (which they rarely 100% do in Smash anyway), how about those who go Smash first and source game second, who’ll likely be more like ”oh wow, so this character is like this in their original game”. Seeing how many saw ARMS falling off the radar, the Smash inclusion may drive them to try it for the first time and maybe a wide-scale representation in Smash would actually benefit the IP.

Not taking any sides though, I’m open for all possibilties. Still hype for ARMS in general getting in, period. Can’t believe we’ll finally see the light next month.
 
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Koopaul

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More people are bound to try ARMS simply because it's in Smash. I don't see how having a Hero alt situation would help that. Actually, it might hurt it. People might get the impression that every character in ARMS plays exactly the same. So people might think the game doesn't have any variety and is not worth exploring. Some people already feel that way about ARMS, I don't want Smash cementing that idea.
 

The Stoopid Unikorn

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Anyway, back to Smash. I think Spring Man, Ribbon Girl, and Max Brass are the best characters to represent ARMS. And it has to do with their signature ARMS they use being normal old punching gloves which would be perfect for normal standard attacks.
I don't think them having glove-type ARMS is the only good argument because most of the cast has that already. As long as we keep the idea of the ARMS being extendable, the lack of proper boxing gloves isn't too much of a detriment, imo.

I do agree that those three characters are the best choices to represent ARMS as a whole though... alongside Min Min due to her popularity.

Spring Man and Ribbon due to being the boxart mascots, and Max Brass due to being the head of ARMS League, its reigning champion and the host of the Grand Prix. Max Brass is essentially the in-universe mascot of ARMS and, technically speaking, a major antagonist who isn't a villain since everyone's goal at the Grand Prix is to take that championship belt from him. :p
 
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KirbyWorshipper2465

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As an addition to the allegedly farfetched possibility of the alt route…

Seeing as each ARMS fighter has their own symbol, what if instead of an all-encompassing series symbol as usual, their personal symbol would appear when you choose to play as one of them? The series symbol would still be used for the stage and music. Dunno how possible that would be, but I imagine it wouldn't take too much work to achieve, it'd be a nice touch.
 

NintenRob

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Here's an important question

Are more of a Wooooahh ohhh Woah person

Or a Na Na Na Na Na Na person?
 

The Stoopid Unikorn

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As an addition to the allegedly farfetched possibility of the alt route…

Seeing as each ARMS fighter has their own symbol, what if instead of an all-encompassing series symbol as usual, their personal symbol would appear when you choose to play as one of them? The series symbol would still be used for the stage and music. Dunno how possible that would be, but I imagine it wouldn't take too much work to achieve, it'd be a nice touch.
It would probably be the series symbol regardless of who we get.
 
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