NESSBOUNDER
Smash Master
Maybe her upsmash is not escapable if you do it BACKWARDS?
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DIing upwards does absolutely nothing to u.smash far as I can tell. what situation(s) and with what character(s) were you able to do this?DI upwards to escape her Usmash and away from her to escape her Fsmash.
Well, admittedly I haven't done it myself but my information came from Ryoko.DIing upwards does absolutely nothing to u.smash far as I can tell. what situation(s) and with what character(s) were you able to do this?
You're blatantly wrong about escaping f.smash. DIing away guarantees the last hit, DIing up consistantly gets out of it. This is true regardless of what situation you do it in.
Feel free to clarify, but if you have no idea what you're talking about then please just don't reply.
EDIT: Meant to combine these two posts. Oh well.RyokoYaksa (AIM) said:Zelda's Usmash you want to escape by Smash DI'ing up
if you're a small character, you can also do it by DI'ing down
for Fsmash, go anywhere that isn't towards Zelda for the floor
Readzorz the threadzorz.Her smashes aren't too easy to escape from, are they?
Let's talk about being fans and slaps, shall we? I have always said for melee zelda "pick blue, kick more". Let's review 2 things that got nerfed:If you think I will leave Zelda behind, then die. I'm still a die-hard Zelda fan, and she my favorite character ever in the Smash Bros. series. But when trying to play her competitively, you get infuriated very easily when attacks like these are "traps" for those who think they are good attacks at first glance. It's a slap in the face to Zelda users, and a bigger slap in the face to those who try to play her in any kind of serious setting. Zelda was only good enough for gimmicks in Melee, but consistent Fsmashes and Usmashes gave Zelda that many more options.
And I don't think you're entirely observant of what this actually means. Smash DI still exists in this game. Even though Diddy and smaller characters can just normal DI to escape it, larger characters can Smash DI out. And trust me, good players will be able to that consistently, or all the time, with the hit lag these moves have. It's basically two moves that you can't use. So, Zelda had to suffer with an ultimately useless Fsmash/Usmash in Melee for 6 years. She will have to do the same with Brawl for another 6+ years. Note my anger. If you cannot appreciate it, then you have not seen what I have seen.