HailCrest
Smash Journeyman
The entire middle circle.
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Dang, spending break time on Lucas?Yeah, I think I might make a .pac for his jab, grabs and specials thanksgiving break
I know what you mean. I did it for the dtilt combo percents. It was cool doing research-y things for my main.Psh, I'd be doing so much more for Lucas if I didn't have school... Hell, If I didn't have school, I'd probably try to figure out how to hex so I would be able to show the hitbox on the PK Moves. I'd also collect a whole bunch more data too, such as D-throw to U-tilt percents w/ DI
Hitstun values are for Brawl+ 5.0, which probably is useless to most of you. "doesn't care"DON'T BE LIKE LEAF! READ THIS SO YOU UNDERSTAND THE FORMULA POSTED
Lag on throw =[First actionable frame (ie, the frame a shield would first appear on) •w - Release frame •w]
VERY IMPORTANT NOTE: each of the values modified by weight must be rounded up in order to calculate lag. Merely multiplying base lag by weight mod will NOT always or even often give you the correct value. w=1 for a set value throw, or the characters weight if its ∂W.
Lucas
f-throw (∂W): initial hitstun = 57 ----- lag = [53-23=30] ----- 10 dmg
b-throw (∂W): initial hitstun = 57 ----- lag = [53-20=33] ---- 10 dmg
u-throw (∂W): initial hitstun = 47 ----- lag = [55-25=30] ---- 10 dmg
d-throw (∂W): initial hitstun = 42 ----- lag = [50-41=9] ------ 7dmg
He DOES deserve a medal. We were talking on AIM last night and even when doing that he was working.Dang, spending break time on Lucas?
Someone get this guy a medal.
<3 RocketPSIence
The Ike board's animated gifs take a hell long time to load, and besides no one wants to do the dastardly 120 frames for usmash :xDoes someone think that they could make some .gifs for the hitboxes? I'll also ask in the Workshop or Ike boards (b/c they already have .gifs :grumpyface: )