Zone
Smash Champion
Conditioning
Definition in accordance to Melee: To condition your opponent to behave a certain way based upon previous actions. Most people would relate to this as Mind games.
Reasons for Post: At Pound V, and at a other tournaments I noticed a ton of people not really trying to apply this against me. Or falling into my conditioning traps so easily. So I just want to use this thread as a reminder to those who already know. And to those who don't consider it enough, or to those who never thought about it perhaps.
NOTE: I DO KNOW THAT NOT ALL PEOPLE REACT THIS WAY. THESE METHODS HAVE EVEN LESS CHANCE OF WORKING AGAINST PEOPLE WHO DON'T THINK. YOU CANNOT CONDITION A MIND THAT ISN'T THINKING OF WAYS TO GET OUT OF PUNISHMENT OR DOING THE PUNISHING.
Most conditioning methods are repeated at least twice(sometimes once will raise the level of awareness you want to take place), to give your opponent a deception in pattern. Most people tend to think, "Oh this worked as a good counter to his attack, i'll keep doing it." or vice versa, "Oh He responded the wrong way to my attack, I'll keep doing it since it worked on him."
Allow me to give some examples of conditioning, so you can think about this the next time you play.
Captain Falcon vs Marth:
Let's say you're Falcon, and you're really good at getting in between marth's attack, but not good enough to garantee a hit, cuz he gets his shield up often. You knee his shield, he tries to shield grab you, you punish with jabs after Knee. Lets say this same scenario happens again a little bit later. Same effect the Marth thinks maybe he miss timed so he goes for it again, and gets punished by your jabs after knee again. Ok, more than likely you conditioned the marth to stay shielded after your knee. So Next time, you jump in and knee his shield, You will now instead grab immediately after your l-cancel. Because the Marth has become scared/aware of your ability to punish him when he tries to grab after knee.
Example of a conditioning method happening only in one move...
Marth vs Falco:
I'd say most people instantly become aware of marth's counter when they are falco. Once they are punished by it once when they approach with a laser. This will condition falco to be more careful in approaching. which will give you spacing possibilities you might not have had before. Perhaps now you can corner the falco between you and the edge, because he's not as prone to approach you because you countered his previous approach.
Zelda vs Anybody:
Zelda's FAIR, and BAIR are so powerful. Once you land 3-4 of these suckers anytime you jump off the ground your opponents start shielding in fear. which gives Zelda alot of conditioning options. This is how Zelda lands her grabs, and shield pokes. She has to put fear into their opponent of the kicks. conditioning them to shield when they believe they will get kicked.
the tomahawk: I believe DJ Nintendo coined this term. Where people empty hop into grabs, is also a conditioning practice. Because, it's not totally wrong to expect an aerial when someone jumps at you, which is why players are able to land these empty hop grabs.
Please people remember to think about these things when you play. I see alot of patterns that people shouldn't be repeating just because they believe they are "more safe" Such as the first example of falcon doing jabs after knee. alot of falcons just keep doing it cuz they believe it's the only way to protect themselves from a shield grab, when in reality they can sneak in their own grab once they condition their opponent. (why Gentlemen a shield, when you can grab?)
I know this seems really simple and I feel like I'm telling people what they already know. But I think a large number of people need a reminder.
Definition in accordance to Melee: To condition your opponent to behave a certain way based upon previous actions. Most people would relate to this as Mind games.
Reasons for Post: At Pound V, and at a other tournaments I noticed a ton of people not really trying to apply this against me. Or falling into my conditioning traps so easily. So I just want to use this thread as a reminder to those who already know. And to those who don't consider it enough, or to those who never thought about it perhaps.
NOTE: I DO KNOW THAT NOT ALL PEOPLE REACT THIS WAY. THESE METHODS HAVE EVEN LESS CHANCE OF WORKING AGAINST PEOPLE WHO DON'T THINK. YOU CANNOT CONDITION A MIND THAT ISN'T THINKING OF WAYS TO GET OUT OF PUNISHMENT OR DOING THE PUNISHING.
Most conditioning methods are repeated at least twice(sometimes once will raise the level of awareness you want to take place), to give your opponent a deception in pattern. Most people tend to think, "Oh this worked as a good counter to his attack, i'll keep doing it." or vice versa, "Oh He responded the wrong way to my attack, I'll keep doing it since it worked on him."
Allow me to give some examples of conditioning, so you can think about this the next time you play.
Captain Falcon vs Marth:
Let's say you're Falcon, and you're really good at getting in between marth's attack, but not good enough to garantee a hit, cuz he gets his shield up often. You knee his shield, he tries to shield grab you, you punish with jabs after Knee. Lets say this same scenario happens again a little bit later. Same effect the Marth thinks maybe he miss timed so he goes for it again, and gets punished by your jabs after knee again. Ok, more than likely you conditioned the marth to stay shielded after your knee. So Next time, you jump in and knee his shield, You will now instead grab immediately after your l-cancel. Because the Marth has become scared/aware of your ability to punish him when he tries to grab after knee.
Example of a conditioning method happening only in one move...
Marth vs Falco:
I'd say most people instantly become aware of marth's counter when they are falco. Once they are punished by it once when they approach with a laser. This will condition falco to be more careful in approaching. which will give you spacing possibilities you might not have had before. Perhaps now you can corner the falco between you and the edge, because he's not as prone to approach you because you countered his previous approach.
Zelda vs Anybody:
Zelda's FAIR, and BAIR are so powerful. Once you land 3-4 of these suckers anytime you jump off the ground your opponents start shielding in fear. which gives Zelda alot of conditioning options. This is how Zelda lands her grabs, and shield pokes. She has to put fear into their opponent of the kicks. conditioning them to shield when they believe they will get kicked.
the tomahawk: I believe DJ Nintendo coined this term. Where people empty hop into grabs, is also a conditioning practice. Because, it's not totally wrong to expect an aerial when someone jumps at you, which is why players are able to land these empty hop grabs.
Please people remember to think about these things when you play. I see alot of patterns that people shouldn't be repeating just because they believe they are "more safe" Such as the first example of falcon doing jabs after knee. alot of falcons just keep doing it cuz they believe it's the only way to protect themselves from a shield grab, when in reality they can sneak in their own grab once they condition their opponent. (why Gentlemen a shield, when you can grab?)
I know this seems really simple and I feel like I'm telling people what they already know. But I think a large number of people need a reminder.