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I WSS TOWN LADY GAMEBeing drunk is Exlight's scumtell.
Thank you brother, that’s all I needed to hearpkt swad ovious town
"I'm Too Wolfy To Be Wolf Too"IM TWBTWY TWO
her rhatd actuakky my town pal for d1"I'm Too Wolfy To Be Wolf Too"
ye—yes sempai...Trust requires vulnerability.
It comes down to the same point I made of cold meta not being worth it.Darkpit54 I don't think Midnight was a fluke. I just latched on too hard to the b-game logic. In hindsight, there were so many times where your town showed, but I kept ignoring them cause of that bias.
I totally didn't remember you were on Somi. My final impression of your reads was Xivii+Frozen, which did influence my focus on where I went looking for my final analysis.I had been reconsidering Boom, but I was right on my D1 solve, particularly on Frozen.
Oh well.
Yeah, I had mostly turned around on Xivii by the end of the day.osieorb18 I think we'll be able to work well together if we roll town together, and I look forward to trying to evade your steely gaze as scum.
I totally didn't remember you were on Somi. My final impression of your reads was Xivii+Frozen, which did influence my focus on where I went looking for my final analysis.
Thanks.You played a solid game, and while you were firmly in many people's PoE, all that you would have needed to adjust to stay out of that danger more solidly was posting a little bit more. Your quality of posting was very respectable. I look forward to seeing you in future games!
Well, I think this was maybe the second time I played mafia in a "oncventional" setup, so I can't say I have a lot of experience with it.Well, I think spending more time on your posts might help you. You made constant read mistakes, but I don't know if that was a consistent thing for you so I was ... overlooked it. kicks self I think maybe if you get more confident in your town game, you'll be able to use what you know from your town game in your scum game and then when your scum game gets better you'll use it to help your town game... mafiaception
You said that you were tired of reading and re-reading but I think you are wrong to think that less reading will help you. Of course it can lead you off track like my re-reading has done but it might get you on track. But I feel more reading will help you be more invested.
One thing I have learned is posting in early game helps me stay invested. Interacting with other players also helps. Maybe you can try that.
I get the feeling that the more you would get invested, you would prefer to make wall posts. Not against that. You might have to if you have a busy schedule. How about you take notes?
Word. Sometime during this game I had the usual thought, that I'd find this a lot easier if the other players were on a similar activity level to mine. Then D3 happened and I realised how slow that would be.This game had 2000 posts. That's huge for a micro game, especially one that ended fairly quickly. Activity overall isn't the problem per se, it's just that it isn't distributed evenly among the players. You basically have one group of players that put in 400-500 posts in a game, and other that can only manage maybe 50-100 posts per game, and it's hard for these two groups to interact with each other. I know for myself, I've been one of the lowest postcount players in every game I've played here, and people like bessie and somitomi post a lot less than I typically do. I think getting everyone up to the 400-500 post level is probably not going to be feasible for many people. Ideally I would love to see the lower postcount players bring up their content level, and the higher postcount players try to bring theirs down and everyone meet somewhere in the middle.
EBWOP: I knew that, but I was also worried about slipping up somewhere, so I was leaning a bit on flying under the radar to survive.Thanks.
Thanks, that's good to hear considering there were moments when I seriously thought you busted me. I actually panicked and messed up at one point and pretended to have no idea what you mean when you called me out on it because I saw no other way out.you've come a long way! I was completely thrown off by your assertiveness and the points you were bringing up. They felt so reasonable to me. Great job.
Really appreciate this, I was definitely kicking myself after my yeet lol
I completely agree with this criticism.Seconding everything re: #HBC | Kary and the design, it really was clever tho I definitely think noisy child is a bit overcentralizing in an essentially mountainous game and could and should have probably been replaced with literally any other red herring that doesn't involved mod confirmed public information. Very susceptible to metagaming and arguments like a mod would never allow such a unique role in a game like that to be scum aligned etc etc. I know you just just wrote roles and randomly assigned alignments but short of you literally confirming that in the rules, this kind of speculation can open up and punish the scum for a very arbitrary reason
generally speaking though this game was extremely well run and I have zero complaints about the way is was modded.
role- bus passenger
active abilities- each night, you may choose to wait for a bus. if a player with a bus visits you, you will get on the bus.
passive abilities- none
items- bus pass
role- selfish baker
active abilities- each night, you may choose to bake a loaf of bread.
passive abilities- you cannot give items to other players.
items- none
Because the people with the most control of the thread pushed the game in that direction. It's a huge part of why I felt Xivii was scummy.Feedback for the whole cast: I felt the early game was too focused on roles and not enough on voting pressure / scum hunting.
Right. Had it not been swept away but I legit caught a scum slip off Somi with that though. But you’re correct it stayed on that topic far to long. We were not decisive at all.Feedback for the whole cast: I felt the early game was too focused on roles and not enough on voting pressure / scum hunting.
Nah I was adamantly against the speculation from the beginning, hence why I pushed for a mass claim so we could move beyond it and avoid plays like iM a PrOtEcTiVe, iM a CoNfuSeD CoP ahyuk.Because the people with the most control of the thread pushed the game in that direction. It's a huge part of why I felt Xivii was scummy.
Hm. I still think it would have been better to just not push for the mass claim on Day 1 and just sorted people, then done a massclaim SoD2. I wouldn't have had to do the claim that I did if not for the massclaim push.Nah I was adamantly against the speculation from the beginning, hence why I pushed for a mass claim so we could move beyond it and avoid plays like iM a PrOtEcTiVe, iM a CoNfuSeD CoP ahyuk.
What I do propose, however, is that we mass claim. I think doing so would be beneficial in this setup because of all the red herrings. It would be good to know what we are actually dealing with and it would make it harder for scum to pseudo clear themselves in the larger scheme of things. For example, you are clearing Chaco and DP for their roles, but I suspect once we have a bigger picture of the game, we will see that we cannot clear anyone from their roles. Additionally, considering that the title of the game is completely vanilla, I doubt any of us are actual power roles. Furthermore, I think it would be a good idea for us to get this sorted so that we can move on with scumhunting.
Setup gaming on D1 is pretty much always more wine than on D2 in a closed setup, though. We knew that the noisy child existed.The purpose of the mass claim was to explicitly establish that it was a vanilla game so that attention on the roles could be sidestepped and we could actually focus on sorting people. Players were making reads off of the roles (UP cleared Chaco and DP; Chaco and UP were pushing Somi). My goal was to show we should ignore them and focus on play by proving that they are all simply red herrings. Funnily enough though, as Chaco pointed out, focusing on the roles in that manner actually would have been to our benefit.