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COMPLETE: Ice Climbers Hitboxes and Frame Data

Discussion in 'Ice Climbers' started by X1-12, Aug 30, 2010.

  1. X1-12

    X1-12
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    Smash Champion

    Joined:
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    Messages:
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    Location:
    Southampton, UK

    Part of the on-going Stratocaster's Hitbox Project
    Credits:
    Frame data: SuperDoodleMan
    Image compiling: Stratocaster
    Image Editing: X1-12

    All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.

    Jab
    [​IMG]
    Total: 29
    Hit: 4-7
    Window of the backswing: 3-29
    IASA: 16
    Backswing starts: 14 (or later)

    Jab 2
    [​IMG]
    Total: 29
    Hit: 5-7
    IASA: 18

    F-Tilt
    [​IMG]
    Total: 31
    Hit: 6-9
    IASA: 28

    F-Tilt (Up)
    [​IMG]

    F-Tilt (Down)
    [​IMG]

    D-Tilt
    [​IMG]
    Total: 34
    Hit: 8-11
    IASA: 29

    U-Tilt
    [​IMG]
    Total: 49
    Hit: 8-9, 11-12, 14-15, 17-18, 20-21,
    23-24, 26
    IASA: 42

    Dash Attack
    [​IMG]
    Total: 41
    Hit: 11-12
    IASA: 38

    F-Smash
    [​IMG]
    Total: 47
    Hit: 13-14
    IASA: 47
    Charge frame: 7

    Up Smash
    [​IMG]
    Total: 49
    Hit: 14-18
    IASA: 44
    Charge frame: 8

    D-Smash
    [​IMG]
    Total: 39
    Hit: 6-11
    IASA: 36
    Charge frame: 2

    N-Air
    [​IMG]
    Total: 49
    Hit: 6-23
    IASA: 46
    Auto cancel: <5 30>
    Landlag: 20
    Lcanceled: 10

    Up Air
    [​IMG]
    Total: 39
    Hit: 6-23
    IASA: 30
    Auto cancel: <5 27>
    Landlag: 32
    Lcanceled: 16

    B-Air
    [​IMG]
    Total: 39
    Hit: 8-11
    IASA: 36
    Auto cancel: <7 19>
    Landlag: 20
    Lcanceled: 10

    D-air
    [​IMG]
    Total: 65
    Hit: 3-52
    Auto cancel: <2 58>
    Landlag: 25
    Lcanceled: 12

    F-air
    [​IMG]
    Total: 59
    Hit: 19-22
    IASA: 55
    Auto cancel: <2 55>
    Landlag: 20
    Lcanceled: 10

    Grab
    [​IMG]
    Total: 30
    Grab: 7-8

    Dash Grab
    [​IMG]
    Total: 40
    Grab: 7-8

    Blizzard
    [​IMG]
    Total: 79
    Hitboxes appear every five frames
    from 16 to 56
    Each hitbox lasts 11 frames
    Total hit window: 16-66

    Ice Shot
    [​IMG]
    Total: 59
    Hammer hit: 15-20
    Ice appears: 17
    Ice lasts: 61 frames

    Squall Hammer (Side B)
    [​IMG]
    [​IMG]
    Total: 89
    Hit: 12, 14, 17, 20, 23, 27, 31, 35, 41, 47, 55
    Landfallspeciallag: 4

    Belay (Up B)
    [​IMG]
    Total: 89
    Nana hits: 17-59
    Nana invulnerable: 5-59
    Nana becomes falling: 60
    Only Popo total: 42
    landfallspeciallag: 25

    Air Dodge
    [​IMG]
    Invulnerable 4-29 out of 48

    Spot Dodge
    [​IMG]
    Invulnerable 2-18 out of 27

    Roll Forward
    [​IMG]
    Invulnerable 4-19 out of 31

    Roll Back
    [​IMG]
    Invulnerable 4-19 out of 31
    13th longest roll (thx M2K)

    Jump: airborne on frame 4

    Air time: 58
    Earliest FF: 29
    FF air time: 46

    SH air time: 30
    Earliest FF: 16
    SH FF air time: 21

    2nd jump earliest FF: 28
    ---------------------------------------------------------------------

    Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)

    all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)

    part of a series for every character hopefully - Stratocaster's Hitbox Project
     
    Ithnex, Cloudzz and -The Glitch- like this.
  2. Fly_Amanita

    Fly_Amanita
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    Master of Caribou

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    The synced version of squall hammer should be up there as well.
     
  3. INSANE CARZY GUY

    INSANE CARZY GUY
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    Banned (6 Points)

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    i'd like to see double down-b to see how much space it covers.
     
  4. X1-12

    X1-12
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    Smash Champion

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    I'll for it, but I don't collect the images myself. Please bear in mind that we have the whole cast to do

    It will cover the same distance from the middle? so twice as much space as the popo only
     
  5. Surreal

    Surreal
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    Smash Ace

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    Thank you. ♥

    I now know that the belay hitbox is on nana's head lol.
     
  6. X1-12

    X1-12
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    Smash Champion

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    Nana hits: 17-59
    Nana invulnerable: 5-59

    I believe that the green part means a hitbox and an invulnerable box, so most of the move she hits with her whole body
     
  7. PEEF!

    PEEF!
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    Smash Hero

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    This is awesome and I will be sure to consult it.

    Honestly if there is some way for the dual version of most of these moves to be shown that would be awesome, especially the tilts and smashes.
     
  8. choknater

    choknater
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    Smash Obsessed

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    choknater
    this is awesome lols. thanks!

    fair is too good :D i have a new appreciation for that move lately and seeing the actual hitbox reaffirms why i love it

    blizz looks awesome LOL its like hes firing a bunch of hadoukens
     
  9. AshuRawRun

    AshuRawRun
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    Smash Apprentice

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    Americans are really weird... ,_,
     
  10. PEEF!

    PEEF!
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    Smash Hero

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    Also, I really really would like a down-tilted Ftilt and Up tilted ftilt.

    But ill repeat: Double climber hitboxes for pretty much everything would be amazing.
     
  11. Stratocaster

    Stratocaster
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    Smash Ace

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    Up tilted and down tilted ftilt I usually put in, but I didn't know they had one. I'll try and add that soon... um I don't know why double climbers would be helpful at all because nana can be different distances away from you, and all her attacks are the same as popo's relative to herself...

    green is invulnerable, I don't know of any difference between green and blue at all. Green is the color that you are when you spawn invincible, and a few other random cases.
     
  12. Fly_Amanita

    Fly_Amanita
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    Master of Caribou

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    The synced version of squall hammer is a very different move from the solo one and Nana is always in the same position relative to Popo while doing it.
     
  13. PEEF!

    PEEF!
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    Smash Hero

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    Green is the version of invincibility when you take hitlag. Blue means you cannot interact with a hitbox in any way.

    And synced squall is very different. The tilted ftilt would be great as well. If you don't want to do doubles then you don't have to haha.
     
  14. smakis

    smakis
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    Smash Ace

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    only me that find it hilarious that jiggs have several hitboxes extending beyond her body (lolbair) while a lot of ice climbers hitboxes doesnt even cover the entire hammer =D
     
  15. Stratocaster

    Stratocaster
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    Smash Ace

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    *note to self
    do:
    double squall
    tilted ftilts
     
  16. Smasher89

    Smasher89
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    Smash Lord

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    Wobbling hitboxes as well with the other infinites, making it easier to see the timing of those things (even though blizzobling is quite obvious)
     
  17. PEEF!

    PEEF!
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    Smash Hero

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    I don't thin think blizzobbling is any more obvious than wobbling, not to mention wobbling is probably the easiest grab thing you could possibly learn, and blizzobbling is perhaps the hardest.

    Blizzobble hitboxes would be cool to see imo.
     
  18. Cia

    Cia
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    das kwl

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    "Blizzobbling" is probably the ugliest word I've ever seen.. lol

    And wow this thread is amazing. Very nicely done.
     
  19. choknater

    choknater
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    Smash Obsessed

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    knowing that the fsmash hitbox is a diagonal line has SERIOUSLY helped my edgeguarding

    thank u for this thread

    looks like theres 2 diff hitboxes within it tho

    which one is stronger? the wider one or the one closer to popo?
     
  20. Strong Bad

    Strong Bad
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    • Moderator
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    the bigger hitbox does 14% damage
    the smaller hitbox does 10% damage
    knockback values are equal on both.

    thus, the wider hitbox is stronger.
     
  21. PEEF!

    PEEF!
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    Smash Hero

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    Knockback values are not equal.
     
  22. X1-12

    X1-12
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    Smash Champion

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    Knockback is dependant on your % AFTER damage has been done, thus the knockbacks are not equal.
     
  23. Zxv

    Zxv
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    Smash Lord

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    No standing grab animation? Or is my browser stuffed...
     
  24. Binx

    Binx
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    Smash Master

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    wont load for me either.
     
  25. X1-12

    X1-12
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    Smash Champion

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    Fixed it now, lemme know if any others stop working
     
  26. X1-12

    X1-12
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    Smash Champion

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    Updated, now with:

    F-Tilt (up)
    F-Tilt (Down)
    double Squall Hammer
     
  27. Binx

    Binx
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    Smash Master

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    so dash grab would be slightly faster than jc grabbing for ICs then since you have to cancel the jump, and even 1 frame canceling leaves it 1 frame slower, however its also 10 frames less if you miss. However since we are iceclimbers we also have to take into account that Nana will be able to act 10 frames sooner on a jc grab which could definitely make the difference between an escape and a combo.
     
  28. Smasher89

    Smasher89
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    Smash Lord

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    Hmm, how does it work with boost grab (brawlterm, might be wrong one) where you put in a for a jab and direcly after do a grab that atleast with fox gets more lenght, so it might be useful for IC´s if it´s fast enough?
     
  29. Binx

    Binx
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    Smash Master

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    as far as I know only sheik can dash attack cancel into a grab.
     
  30. Wobbles

    Wobbles
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    Desert Eskimo

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    Binx: Any character can do it I'm pretty sure. You can see with Kirby how he gets the little wisp of fire before he grabs, or Mario and Doc making their dash-attack sound effect before grabbing.
     
  31. X1-12

    X1-12
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    Smash Champion

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    boost grab spends 1 frame on the dash attack animation then the whole of the dash grab animation
     
  32. Nizro

    Nizro
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    Smash Journeyman

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    Characters that have a momentum boost get's a bonus, I believe you got a 3-5 window to cancel the dash attack animation.
    Thus only characters with a momentum boost within these frames get a length bonus.. that's why mewtwo for example kinda moonwalk in place when you A+Z grab/Boost grab..

    Those that gain most from boost grabbing are, Sheik, Marth, Fox, Roy(I think) the rest either make you lose length/speed or don't make any difference.. I believe IC don't gain anything/even lose momentum from boost grabbing.
     
  33. DerfMidWest

    DerfMidWest
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    Fresh Eskimo

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    Bump because this thread isn't stickied >:|
     
  34. Akenero

    Akenero
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    Smash Apprentice

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    I agree,having both would show the best possible information,also,have both of them using the down special in the air,if they hit the ground,no lag,and also,the hitboxes are still out,they both fire in the same direction.
     
  35. Smasher89

    Smasher89
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    Smash Lord

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    Do i get this correct with a pivot desynched jab to dsmash?

    jab
    Total: 29
    Hit: 4-7
    Window of the backswing: 3-29
    IASA: 16

    dsmash
    Total: 39
    Hit: 6-11
    IASA: 36
    Charge frame: 2




    0 first press
    4 jab hits
    6 input for nana dsmash is neccesary
    8 dsmash charge(?)
    12-17 dsmash hits (as long as not charged)
    16: popo has IASA frames, meaning he can move from this
    Nana iasa :41
    total: 44

    If its wrong, is it that i should start to count it 1 frame earlier for the pivot and input on the jab? (and if so , does nanas jab slow this down?
     
  36. Rath420

    Rath420
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    Smash Rookie

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    Anyone else unable to see the actual gifs here?
     
    Psycho_Bayleef likes this.
  37. Vanitas

    Vanitas
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    Smash Ace

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    The animations have disappeared! And a synced squall might be nice to see even though everyone explained it already, a visual would be helpful!
     
  38. DerfMidWest

    DerfMidWest
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    Fresh Eskimo

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    bump again because STILL NOT STICKIED >:|
     
  39. Psycho_Bayleef

    Psycho_Bayleef
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    Smash Apprentice

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    The gifs are gonzo. :(
     
  40. DerfMidWest

    DerfMidWest
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    Fresh Eskimo

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    wow what even <.<
     

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