Vipermoon
King Marth's most trusted advisor.
Yeah I mean I heard the same thing I just never looked into whether or not it was true out of laziness.It's mainly from a portion of this post in the Mechanics and Techniques discussion thread.
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Yeah I mean I heard the same thing I just never looked into whether or not it was true out of laziness.It's mainly from a portion of this post in the Mechanics and Techniques discussion thread.
That was all self tested from the 3DS and Wii U version. I used several attacks at many percents, then looked at Launch Speed. Compared the two between 0% and 200%(cause you can't set handicap to specific numbers). All numbers grew by 15.4 percent. I then used my knowledge that rage slopes out at 150% and made a rough estimate for the formula.Can I get a link to the thread/post this is from, if there is one?
@LordWilliam1234 and myself are working on it. But as you can see, most of the cast still remains. It's all tested with 60FPS video capture, so the process is slow. But we can say without a doubt that the shieldstun numbers are consistent with all moves.
I have some community tools that I'm going to develop when I'm graduate next month. But it looks like some other projects are already underway! Check those out and continue spreading the knowledge!