Data Complete Frame Data Repository - kuroganehammer.com

KuroganeHammer

sorry spritzee
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Is there a Mac friendly version of the Calculator?
There is not at this point in time. Your best bet would be to try emulating it on Wine (I believe this is a thing but idk).

Spacejam is going to develop a web based version of it so it can be used by everyone. We need to do it on web base anyway because we can't get the gravity formula to work properly in whatever program he's coding it in now.
 

Pixel_

Smash Ace
Joined
Mar 28, 2015
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867
OK, so Yoshi's frame data says that his double jump armor can take 120 units of knockback. I'm assuming "VS Mode Knockback" will have the amount of knockback in the same amount of units?

Also, do moves with the Sakurai angle mess this up in any way? Still not completely sure what it is, but I'm pretty sure that Falcon Punch messes with the calculations, because it's labeled as 0 BKB with the Sakurai angle.

Planning on using the calculator to help with the compiled list of Yoshi DJ armor tolerance; it'll really help. One more thing though: if Yoshi's armor limit is 120 units, then I can test it and see if the calculator's calculations are accurate or not. I'm planning on putting the results here after testing it.

EDIT: Oh yeah, if the equations come straight from the game code, nevermind
 
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KuroganeHammer

sorry spritzee
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Falcon Brunch has like no knockback at 0%

To get in game units of kb you just have to put the relevant data in. The formulas come from the game code(it's what the game uses to calculate)
 

Pixel_

Smash Ace
Joined
Mar 28, 2015
Messages
867
Falcon Brunch has like no knockback at 0%

To get in game units of kb you just have to put the relevant data in. The formulas come from the game code(it's what the game uses to calculate)
nvm once I put in the damage, the kb looks reasonable.
 
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arbustopachon

Smash Journeyman
Joined
Jan 3, 2016
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255
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Uruguay
I have a question.
The site says tha zard's nair landing lag is 22. However according to the patch note thread it is now 20.
So, which one is correct?
 

Egg.

Smash Journeyman
Joined
Nov 15, 2013
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253
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Washington State
Is it possible to get the base knockback/knockback growth and damage for bananas and turnips? I know that item strength changes depending on character and the strength of the toss, but maybe there's some base value for these?
 

Derpnaster

Smash Journeyman
Joined
Feb 23, 2015
Messages
323
I know it's been said but I'll say it again, thank you for going through the pain to make this guide.

On a side note, I always knew Greninja beat Shiek in overall movement, but I didn't think the difference was that massive, man that frog can move.
 

Silvanus

Smash Rookie
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Dec 28, 2014
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Verl, Germany
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What is with the Nair cancel from Falco?


Autocancel: 1-2, 43> ?

This move cancel on the Last hitbox too.
 
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Djmarcus44

Smash Journeyman
Joined
Sep 25, 2015
Messages
374
What frame does Gunner's up b hitbox come out. What frames does Gunner's up b lunar cancel (It is when Gunner can use up b near the ground and still land. I would also want to know how many frames of lag Gunner gets when using Lunar cancelling. There is a thread on the Mii Gunner boards that has a video on lunar cancelling)? Also what frame does Gunner's up b actually send Gunner upward? I'm asking all of these questions in order to figure out the window that Mii Gunner can get the up b hitbox and still lunar cancel. Any help would be greatly appreciated.
 

Luigi160

Smash Cadet
Joined
Jun 9, 2010
Messages
25
The formula for training mode KB is missing a pair of parentheses. It should be:
(((((((v+bd)/10)+(((v+bd)*bd)/20))*(200/(w+100))*1.4)+18)*(g/100))+b)*r

Spacejam's calculator uses the incorrect formula.

I wrote a calculator in javascript that has the same functionality as the current version of Spacejam's calculator (although it's rather ugly). If you (or anyone else for that matter) are interested, I can post a download link later so you can try it out.
 

KuroganeHammer

sorry spritzee
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The formula for training mode KB is missing a pair of parentheses. It should be:
(((((((v+bd)/10)+(((v+bd)*bd)/20))*(200/(w+100))*1.4)+18)*(g/100))+b)*r

Spacejam's calculator uses the incorrect formula.

I wrote a calculator in javascript that has the same functionality as the current version of Spacejam's calculator (although it's rather ugly). If you (or anyone else for that matter) are interested, I can post a download link later so you can try it out.
Thanks. K~G|Spacejam K~G|Spacejam will fix this next update. If it wasn't training mode knockback I'd actually care but it's not so whatever.
 

Egg.

Smash Journeyman
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Nov 15, 2013
Messages
253
Location
Washington State
Anddd I'm back. Is there any data for KBG/BKB for the physical hit of Fox's shine? I'm trying to figure out at what percent it would break Yoshi's heavy armor.
 
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Masonomace

Yeah Shulk, get stuck in!
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I tried finding this data on Kurogane's page for Dedede, but it was nowhere to be seen. So I have some data to add but questioning the inhale animation itself & finding the exact intangibility window for it:
  • Inhale's grab interruption aka breaking the command grab deals ~4% to the inhaled victim if he is hit on frame 17 (This is SUPER specific. . .).
  • Inhale's successful command grab vacuum is Intangible from frame 18-41? (frame 2-25?).
  • Successful Inhale once the suction begins is somewhere around a FAF of 42(?),
  • Inhale from frame 42- onward & during the Spit's frame 1-5 startup window deals ~5% to the inhaled victim if Dedede is hit.(?)
  • It's hard to get specific frame data for Inhale since the vacuum suction bringing them closer if they're a bit of distance from you takes extra frames. .
I have more data about Inhale in my tweet as well.
 
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