Zoa
Smash Ace
- Joined
- Mar 18, 2009
- Messages
- 790
https://drive.google.com/file/d/14_WnBYtIsd2ahjqVXdSki7_0BoEq_yAA/view?usp=sharing
Only missing Double Team. Will update as soon as I can.
-I cover all major hitboxes I can think of.
-To account for various damage changes, this is done in a controlled environment.
-To account for the short hop damage reduction, this is done with full hops ONLY.
-This is assuming even stock and 1v1. Done strictly for the competitive environment.
-Lucario's aura gain is pretty consistent for the most part every 10%.
-Some moves actually share the same aura growth and damage. Sourspot utilt and dtilt, uair and dair, strong hitbox dash attack and ftilt, etc.
-Smashes were done without the C stick so I could get the base aura damage more accurately. A and control stick were pressed and released instantly. These were done multiple times to ensure an accurate answer just like the rest of the spreadsheet.
This took about six or seven hours to do. I hope you appreciate it. Please share with fellow Luc mains or those who want to increase their matchup knowledge. Also if you notice ANY discrepancies in the damage, even by a decimal, please let me know with a screenshot and how you replicated it. I'll try to replicate it myself and update it.
Updated information:
Here is chaos_Leader 's chart for aura gain as well.
https://drive.google.com/file/d/1kCt3uTNh3Gr_lD0bAHwu44-wCGdh0KWl/view
Also here are the results of his testing for aura caps and reductions.
Only missing Double Team. Will update as soon as I can.
-I cover all major hitboxes I can think of.
-To account for various damage changes, this is done in a controlled environment.
-To account for the short hop damage reduction, this is done with full hops ONLY.
-This is assuming even stock and 1v1. Done strictly for the competitive environment.
-Lucario's aura gain is pretty consistent for the most part every 10%.
-Some moves actually share the same aura growth and damage. Sourspot utilt and dtilt, uair and dair, strong hitbox dash attack and ftilt, etc.
-Smashes were done without the C stick so I could get the base aura damage more accurately. A and control stick were pressed and released instantly. These were done multiple times to ensure an accurate answer just like the rest of the spreadsheet.
This took about six or seven hours to do. I hope you appreciate it. Please share with fellow Luc mains or those who want to increase their matchup knowledge. Also if you notice ANY discrepancies in the damage, even by a decimal, please let me know with a screenshot and how you replicated it. I'll try to replicate it myself and update it.
Updated information:
Here is chaos_Leader 's chart for aura gain as well.
https://drive.google.com/file/d/1kCt3uTNh3Gr_lD0bAHwu44-wCGdh0KWl/view
Also here are the results of his testing for aura caps and reductions.
I've gone through and thoroughly tested the effect of stock differences on Lucario's Aura, and I've observed some intriguing and hopefully helpful properties. I find it works for me to think of it in this way:
"Basement" / "Ground Floor" / "Attic"
In any given stock, Lucario's Aura scales linearly from a "Floor" (0% Damage = 1x Power) to a "Ceiling" (190% Damage = 2.45x Power).
"Ground Floor"
1.0x
When Stocks are even, Lucario's Aura is on the "Ground Floor" which produces the numbers listed on the Aura Chart.
"Attic"
1.2x and 1.4x
When Lucario is a Stock or behind, the base damage of all Lucario's moves increases by about 1.2x "Ground Floor" Aura, and scales up along the Aura Chart toward 190% respectively. Lucario's Aura is in the "Attic" in a sense. So any move listed on the Aura Chart can be multiplied again by about 1.2 to get the numbers for a single stock behind. However, the scale at one stock behind is cut off at around 170% Damage, the "Ceiling" is lower in the "Attic" if you're following the metaphor. If Lucario is hurt any further past 170% when one stock behind, Power is not increased. Bear in mind though, the moves still scale as if the linear progression continued to 190%, it's merely cut short at around 170%, and the scaling stops.
When Lucario is two or more stocks behind, the damage scaling for the second stock behind is about 1.4x "Ground Floor" Aura, and all moves seem to scale linearly toward 190% like other stocks. However, the "Ceiling" is reduced again to around 120% Damage on Lucario, and won't get any more powerful from there. Incidentally, the damage there is identical to the 170% Aura attack at one stock behind.
I tested further stocks behind, but it stops at two stocks behind.
So this means Lucario's absolute power "Ceiling" for any given move is equal to the 170% baseline damage listed on the chart, multiplied again by 1.2
"Basement"
0.9x and 0.8x
Naturally, a similar phenomena occurs as Lucario is further ahead in stocks. The multiplier to "Ground Floor" Aura is about 0.9x and 0.8x for one and two stocks ahead respectively. Conversely, rather than the Aura cap being cut off at the top, the absolute minimum Aura Bottoms Out instead, and can't effectively go any lower than certain Damage% along the chart. When testing for what the minimum was, I noticed Lucario's move Power didn't begin to increase until about 12.5% Damage for one stock ahead, and 25% Damage for two, and it continues along a linear scale up until it reaches its maximum 190% again.
There it is, I've worked pretty hard on this off and on all week. I hope it's helpful to those using or fighting against Lucario, so they'll have a more complete understanding of the Aura mechanics. I hope the above extrapolation can be pinned into the first post, maybe behind spoiler tags to make it a bit neater on the first post. I'll also keep my chart up to date, make any adjustments if further patches adjust the Aura. If I knew my calculations were absolutely precise and completely accurate, I might add further pages for Aura that reflect Stock ahead/behind. As it stands, I'm satisfied with the additional multiplier and cutoff points. Heck, if someone is feeling mathematically inclined, they might be able to extrapolate a sort of "Damage Formula" from all this.
For the record, My testing method was a stock vs. match. Damage% power was based on a fresh move in the stale cue. I tested using primarily two moves: Force Palm Command Grab and Full Charge Forward Smash Sweet Spot (larger numbers make calculations more accurate when I've only got one extra decimal place to work with). I recorded the damages done to the opponent at various Damage% to Lucario and at various Stock Differentials, and then compared the numbers to those on the Aura Damage Chart (which has been adjusted to reflect a fresh strike from the stale cue).
"Basement" / "Ground Floor" / "Attic"
In any given stock, Lucario's Aura scales linearly from a "Floor" (0% Damage = 1x Power) to a "Ceiling" (190% Damage = 2.45x Power).
"Ground Floor"
1.0x
When Stocks are even, Lucario's Aura is on the "Ground Floor" which produces the numbers listed on the Aura Chart.
"Attic"
1.2x and 1.4x
When Lucario is a Stock or behind, the base damage of all Lucario's moves increases by about 1.2x "Ground Floor" Aura, and scales up along the Aura Chart toward 190% respectively. Lucario's Aura is in the "Attic" in a sense. So any move listed on the Aura Chart can be multiplied again by about 1.2 to get the numbers for a single stock behind. However, the scale at one stock behind is cut off at around 170% Damage, the "Ceiling" is lower in the "Attic" if you're following the metaphor. If Lucario is hurt any further past 170% when one stock behind, Power is not increased. Bear in mind though, the moves still scale as if the linear progression continued to 190%, it's merely cut short at around 170%, and the scaling stops.
When Lucario is two or more stocks behind, the damage scaling for the second stock behind is about 1.4x "Ground Floor" Aura, and all moves seem to scale linearly toward 190% like other stocks. However, the "Ceiling" is reduced again to around 120% Damage on Lucario, and won't get any more powerful from there. Incidentally, the damage there is identical to the 170% Aura attack at one stock behind.
I tested further stocks behind, but it stops at two stocks behind.
So this means Lucario's absolute power "Ceiling" for any given move is equal to the 170% baseline damage listed on the chart, multiplied again by 1.2
"Basement"
0.9x and 0.8x
Naturally, a similar phenomena occurs as Lucario is further ahead in stocks. The multiplier to "Ground Floor" Aura is about 0.9x and 0.8x for one and two stocks ahead respectively. Conversely, rather than the Aura cap being cut off at the top, the absolute minimum Aura Bottoms Out instead, and can't effectively go any lower than certain Damage% along the chart. When testing for what the minimum was, I noticed Lucario's move Power didn't begin to increase until about 12.5% Damage for one stock ahead, and 25% Damage for two, and it continues along a linear scale up until it reaches its maximum 190% again.
There it is, I've worked pretty hard on this off and on all week. I hope it's helpful to those using or fighting against Lucario, so they'll have a more complete understanding of the Aura mechanics. I hope the above extrapolation can be pinned into the first post, maybe behind spoiler tags to make it a bit neater on the first post. I'll also keep my chart up to date, make any adjustments if further patches adjust the Aura. If I knew my calculations were absolutely precise and completely accurate, I might add further pages for Aura that reflect Stock ahead/behind. As it stands, I'm satisfied with the additional multiplier and cutoff points. Heck, if someone is feeling mathematically inclined, they might be able to extrapolate a sort of "Damage Formula" from all this.
For the record, My testing method was a stock vs. match. Damage% power was based on a fresh move in the stale cue. I tested using primarily two moves: Force Palm Command Grab and Full Charge Forward Smash Sweet Spot (larger numbers make calculations more accurate when I've only got one extra decimal place to work with). I recorded the damages done to the opponent at various Damage% to Lucario and at various Stock Differentials, and then compared the numbers to those on the Aura Damage Chart (which has been adjusted to reflect a fresh strike from the stale cue).
Last edited: