Unknownkid
Smash Lord
- Joined
- Oct 4, 2014
- Messages
- 1,073
I see. Fair enough. So it should be (1-2-1) Winner->Loser->Winner? So the loser of the RPS picks the stage?
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This has nothing to do with viewers or spectators.So viewers>competitors? I do get your point, but it does feel rather odd only to have later matches Bo5. But that is my opinion.
The fact that both these games are awesome and 99.999% similar keeps this boat afloat.So like, most of all competition is a joke? Damn =[
Less time = timeouts are an easier and thus more viable win condition = more people actively trying to time out their opponent.Probably to allow slower matchups to complete without a timeout. Japan does 2s/7m and did 3s/10m in brawl IIRC.
I personally think more time=more boring. The timer pushes players to act and while I used to advocate more time, I believe we should be doing 2s/5m or 3s/7m.
Not only does Smash give players much more space to retreat but we give players far more time to retreat, which can make matches drag on and bore viewers. People often say stock counts affect how aggressive players are, but in practice it comes down to the timer forcing the losing player to make plays.
Even using your ridiculous logic, Bo3 is just an objectively worse version of the game. Just because some of the tournament HAS TO be run with this worse game, doesn't mean the whole tournament should be.The fact that both these games are awesome and 99.999% similar keeps this boat afloat.
But they are two different games and as any competitive player knows the difference does matter; otherwise, we wouldn't even be talking about it!
Edit: For example, if someone decided that grand finals would use a different stage list than the rest of EVO, EVO would still probably be a great tourney. But it would still be really stupid.
Japan's meta looks far more defensive than ours.Less time = timeouts are an easier and thus more viable win condition = more people actively trying to time out their opponent.
More time = timeouts are harder = playing defensive is less rewarding = faster play.
From my own experience, I believe the above theories to be more or less true.
Again with the "Some players don't get it, so we have to drag the quality of the whole tournament down to match them"No one is arguing that playing more games doesn't increase the consistency of results, or that this isn't a good thing. No one is also saying that Bo5 isn't a better game than Bo3, just that it is different.
It's just that the idea that having the ~20% of the players in the event who go 0-4 play fewer games total than the top 8 get to play in a single set is totally unacceptable as a community.
The point of a tournament is to celebrate competition and to determine the best player. But all of that is for naught if we adopt policies that repeatedly marginalizes the newest players. A strong community and new blood is required for competition to continue to exist--it's not about charity, it's about survival.
In a 64-man Bo3 bracket, a player who loses winner's finals but comes back and wins grands will play anywhere from 18-23 games, depending on how many sets go to game 3. But if they suddenly swap to Bo5 for top 8, that player would play 23-33 games.
These pot monsters fund our grassroots scene, and we repeatedly tell them that tournaments are the best way to get good, the most valuable experience. Yet then we turn around and enforce a structure where we the best players get 6-8 times as much of that most valuable experience? And they are expected to foot the bill for this and line the pockets of players like me and you, week after week?
How is that not a scam?
All the most successful competitive games in the world focus primarily on ladders, where new players have the opportunity to play just as many serious games as the best. All the most successful smash communities place a huge emphasis on smashfests and special new-player-friendly events like Arcadians.
Due to overhead and setups required, it is difficult to run full ladders in single-day events or nationals. Running a double elim-bracket is a raw deal for the weakest and newest players, but there's rarely a viable alternative.
But that's no excuse to double down on giving us elite players an even bigger share of the experience.
Everyone that gets eliminated is free to continue playing. Good players in my scene will often do friendlies with much lesser players in serious sets, to give them that experience. Sure it isn't 'tournament play' but its valuable nonetheless. If your scene has no friendlies or the better players refuse to do friendlies, thats a community problem more than a format problem.
Again with the "Some players don't get it, so we have to drag the quality of the whole tournament down to match them"
How does bo5 in later rounds marginalize newer players? It doesn't affect them whether later rounds are bo5 or bo3 because they don't make it to later rounds
These two objections address one another.Contrary to your opinion, players don't only go to tournaments to play tournament sets, and someone's tournament experience isn't ruined just because people who made it to later rounds get to play more games. Friendly setups are still available, and it's better if later rounds have more games because that gives this player who got out early more high level games to watch and learn from.
I already said that double elim is pretty undesirable but is often the only choice we can offer due to setup constraints.****, soon you'll be arguing that every tournament should be round robin as well, since otherwise not every player gets to play the same amount of sets. It's the only logical conclusion based on your premises. To you, it shouldn't matter that double elim is the only viable tournament setup, since it's "unfair" we should just stop running them I guess?
They don't complain. They just don't come back.What tournaments do you go to that players complain about bo5 in finals or top 8? I've literally never heard a complaint from ANY player about bo5, only complaints from VARIOUS PEOPLE, whether top 3 or out in round 3, about not enough bo5 sets at the end.
Bo5 in Finals (W/L/G) doesn't affect the amount of setups, only 1 game can be played at a time so only one setup can be used, and that setup will be used whether finals are bo3 or bo5.These two objections address one another.
The bottom-line issue is that there is a finite amount of playtime available at an event; some goes to bracket, some goes to friendlies. Bracket takes priority, but both are critical to the community. I think we all agree on this?
Top players getting more time in a double elim bracket is unavoidable and understandable--but where do we draw the line? 4x amount of play is unfortunate, but 8x amount of play crosses into WTF mode.
Of course friendlies are important; that's what I'm talking about! When you make the top 8 play what can be an additional 2 hours of time, that's 2 additional hours that the rest of the community doesn't have access to those setups and more importantly those players.
They get what they pay for.I believe that every player has the right to spend their tourney time however they want; no one has an obligation to spend X amount of time mentoring new players every event. But when we adopt a structure that enforces a certain pattern of behavior, we have to take responsibility for its consequences.
We can never forget that these are the people paying for our tournaments.
It's fallacious to assume that a format that works for other games will work/is the ideal for Smash.I already said that double elim is pretty undesirable but is often the only choice we can offer due to setup constraints.
Again, all the most successful competitive game out there are built on a ladder structure where everyone can play the same number of games and can gain the same amount of XP. This is no accident. It is unfortunate that we have constraints that prevent Smash from doing the same in most cases, but this information should still inform our understanding about how our format shapes the community.
This just tells me it's never actually happened, and it's a contrived problem you'd thought up that doesn't have grounds in reality.They don't complain. They just don't come back.
No one wants to pay $10 to watch people they've never met play video games; you can do that on Twitch for free.
A lot of assuming and overthinking here. Think's point is that top players get more bracket time. Money is on the line in bracket, friendlies normally not so. There are more than enough players that play differently on and out of bracket. He's not talking about set-ups being taken away.Bo5 in Finals (W/L/G) doesn't affect the amount of setups, only 1 game can be played at a time so only one setup can be used, and that setup will be used whether finals are bo3 or bo5.
Even in top 8, most of the time all of top 8 is played on stream on the same setup, so again, you're not taking away any friendly setups by having top 8 be bo5.
Brutal. Maybe in your case, you have enough set-ups to have a match always running since bracket start. No waiting matches. Sure, that is the case. But I just ran a 12-man 2-setup bracket, and the 4 people who tied 9th didn't get to play again, even friendlies. They got 2 sets, and got to watch. When a set-up opened, 3 already left, and the 4th got blocked effectively then left.They get what they pay for.
In fact, most of the time, people out in earlier rounds get to play way more smash than the people who are in top 8, bo5 or not. TOs will expect people still in the tournament not to be playing friendlies as they need to be ready for when their match is called. As a player in finals at all the tournaments I go to, I spend a lot more time helping TO and standing around waiting for games, while other players get to play friendlies the whole time once they're knocked out (once friendlies setups become available, which happens WAY earlier than the bracket becoming bo5 lmao). I accept it as the nature of tournaments.
Think didn't even say it was ideal for Smash. Think didn't even tie ladder format, idealism, and Smash together; he noted that we don't have the opportunity to truly try it.It's fallacious to assume that a format that works for other games will work/is the ideal for Smash.
Also, even games with online ladders have local or online tournaments that are either double elim like smash, with more games in later rounds, or SINGLE ELIM, which is even worse for the new player. Yet league tournaments still thrive, starcraft tournaments still thrive, etc.
I could give you a list of ~40 people who showed once to my previous tournament series and my current #16 that never returned to any of our local tournaments again. Not counting OOS entrants, which is 3. It happens.This just tells me it's never actually happened, and it's a contrived problem you'd thought up that doesn't have grounds in reality.
So what you're saying is that we cater / yield to top players? Never mind that about WR1 is about 75% unseeded rounds, WR2 50%, LR1 100%, LR2 100%, if the typical happens that seeds win their early rounds. That's a lot of rounds that fall outside your argument conveniently ignored.You don't need a bo5 to determine who the better player is between 1st and last seed.
People here need to realise the ideal is bo5 for the whole tournament, but that's not feasible because of time constraints. But just because we can't run bo5 for the whole tournament doesn't mean we shouldn't run bo5 for as much as we can lmao.
I mean, I literally just gave a bunch of examples showing that bo5 gets you more consistent results than bo3, but ok.This game is a game of skill comparison. If you are worried about "Bo3 being not consistent enough" you should not worry about the format but about the game you're playing. (TCGs are Bo3 only btw, and sometimes even Bo1, and that has a much higher variance than Fighting Games)
0 Evidence for this. Go pull up the data that 3 stock sets never have different results between bo3 and bo5 if you think this is the case, until then you can't parrot it around like it's a fact.3 Stock Bo3 is all you need for consistency.
You're magnifying minute differences. As a whole, best of 5 tests all the same skills as bo3, just to a greater extent. Your list of 4 skills is dwarfed by the 100s of skills that are exactly the same because we're still playing smash 4 lol.If you change the format mid-tournament new skills are suddenly going to be rewarded.
- Long time adaption is suddenly more important (if you suck at fast adaption you are suddenly rewarded by playing Bo5, it's a different format)
- Your endurance is challenged more. If you are good at playing long sets you get rewarded by Bo5.
- You potentially play on more stages, making DSR and Bans different from a Bo3 set.
- You are able to "test" random things because you lose less of the set (by losing 1/3 instead of 1/2)
This scenario is highly unlikely, but even if it exists....Bo3 and Bo5 are different formats and you suddenly change the format mid-tournament. This doesn't make sense to me. Maybe the player who drowned im pools would win the tournament if all sets were a Bo5, because he needs longer to adapt to his opponent but after he has adapted he's much stronger? (we even have a similar case in germany.. but not that extreme of course)
"Basically played a different game"Different skill sets are required at different portions of the tournament and this doesn't seem fair. All sets of a tournament should be treated equally, because otherwise you cannot even compare results, because they basically played a different game with different rules.
...he literally was talking about set-ups getting taken away lmao. I can't put this any nicer, but actually read the post I was quoting next time.A lot of assuming and overthinking here. Think's point is that top players get more bracket time. Money is on the line in bracket, friendlies normally not so. There are more than enough players that play differently on and out of bracket. He's not talking about set-ups being taken away.
Your problem lies more in the 2 total setups rather than any format.Brutal. Maybe in your case, you have enough set-ups to have a match always running since bracket start. No waiting matches. Sure, that is the case. But I just ran a 12-man 2-setup bracket, and the 4 people who tied 9th didn't get to play again, even friendlies. They got 2 sets, and got to watch. When a set-up opened, 3 already left, and the 4th got blocked effectively then left.
I mean, you can say that's technically true, but it was heavily implied.Think didn't even say it was ideal for Smash. Think didn't even tie ladder format, idealism, and Smash together; he noted that we don't have the opportunity to truly try it.
This happens in any scene, and it has nothing to do with bo5 in later sets lol (well more specifically, if you think there's a correlation, provide evidence). Some people just don't like the tournament atmosphere.I could give you a list of ~40 people who showed once to my previous tournament series and my current #16 that never returned to any of our local tournaments again. Not counting OOS entrants, which is 3. It happens.
You know you can't just call out fallacies without pointing them out and explaining why they apply in this circumstance.But seriously, Fallacy Fallacy? Strawman complex on Think? Burden of proof? Tu quoque? Composition argument? Sharpshooting? Appeal to authority? Black and White? You're a walking yourlogicalfallacyis.com
I'm going to light Ad Hominem you a bit and warn you that your CJ is destroying your argument.
Did you just try and call me out for strawmanning, then strawman me? Be a little bit more self aware please. I never said we cater to top players, how do the other rounds fall outside my argument? The point was that in earlier rounds, skill differentials are greater, so bo5 is a lot less relevant (but still better if you can pull it off obviously). That point still stands and you've said nothing to challenge it.So what you're saying is that we cater / yield to top players? Never mind that about WR1 is about 75% unseeded rounds, WR2 50%, LR1 100%, LR2 100%, if the typical happens that seeds win their early rounds. That's a lot of rounds that fall outside your argument conveniently ignored.
If you have time for all Bo5 tournaments, then you should run all bo5 tournaments. You're really missing the point if you think that has anything to do with what me or Think or talking about lol.I can run Bo5 tournaments, I've got the time. Oh, wait, did you say I didn't have the time? I guess I've just pointed out a tournament that has fallen outside your argument.
I believe (don't know 100%) that I don't have enough time in my life to adequately facepalm in response to your postings. I urge you to check yourself, Ghostbone.
You missed:...he literally was talking about set-ups getting taken away lmao. I can't put this any nicer, but actually read the post I was quoting next time.
Despite the fact that you quoted it. Sure, he mentioned set-ups being prioritized to bracket, but clearly (to me) an afterthought.Top players getting more time in a double elim bracket is unavoidable and understandable--but where do we draw the line? 4x amount of play is unfortunate, but 8x amount of play crosses into WTF mode.
And there are tournaments run with just one set-up that still do friendlies afterwards. If they waited (at mine), they could have played friendlies later, but how would they have known that if this was their first time going to an event? BTW not all new players ask the TO about every faucet of an event.Your problem lies more in the 2 total setups rather than any format.
Hah, I can see you don't want to lose an argument for the sake of not losing. You could have responded back with tournament done in full pooled RR and (actually) brought results (like a link) or even ones done in Swiss. (3DS easily does this, shocker) Both of which go in with the argument of "more XP" per player per event as opposed to Double Elim. While a ladder format would ordinarily take days or weeks to properly iron out result, it does not mean someone doesn't have the time to pull this together. It means we haven't had the resources (venue, time, set-ups, manpower, etc.) and motivation towards this goal to make it happen yet. Trust me, there are enough local TOs (I know 1 current, 2 past) out there that couldn't / can't even organize a small OOS sized tournament.I mean, you can say that's technically true, but it was heavily implied.
What's even your point here, that Think's argument was actually meaningless and I can't respond to it?
You didn't quote Bo5, so don't misrepresent the argument. I get that it originated as a "Bo5 sets at end" argument, but the fact is that people leave because they don't get to play. The point is that LR1/2 drop outs don't get to play for hours in plenty of cases. Even the friendly set-ups tend (depends on TO) to be prioritized to players who are still in bracket to and maintain warm-up.This happens in any scene, and it has nothing to do with bo5 in later sets lol (well more specifically, if you think there's a correlation, provide evidence). Some people just don't like the tournament atmosphere.
Yet you still replied. ("Nothing ...", Black and white, meaning you would not have replied) Why bother pointing the ties if you're just going to circumvent points anyway? What I'm trying to say is: Calm down.You know you can't just call out fallacies without pointing them out and explaining why they apply in this circumstance.
Because as it stands, this part of your post has nothing of substance to reply to lol.
I could have quoted the entire page-61 [posts 2401-2440] set of your posts for this. I asked if that's what you meant, brought correlation, and generalized arguments against it. I mean, it could mean you meant that WR1/2 are supposed justified to never have Bo5, but I'm not you. Get your fallacies straight, because I set-up a "Loaded Question" to test, and I'm (not) sorry but you ate that up.Did you just try and call me out for strawmanning, then strawman me? Be a little bit more self aware please. I never said we cater to top players, how do the other rounds fall outside my argument? The point was that in earlier rounds, skill differentials are greater, so bo5 is a lot less relevant (but still better if you can pull it off obviously). That point still stands and you've said nothing to challenge it.
This was namely in response to your black and white representation. I got uppity (I'm behind a monitor, can't be seen, and have no sympathy [to maybe reciprocate] because I can't read the emotion on your face that I can't see) and it showed in my word choice.If you have time for all Bo5 tournaments, then you should run all bo5 tournaments. You're really missing the point if you think that has anything to do with what me or Think or talking about lol.
Lmao at the end, people must find you extremely obnoxious to talk to.
If anything you'd want it to be the other way around lol.Random thought, what about playing full BO5 in winner bracket, and full BO3 in loser bracket ?
I believe that BO5 should be saved for top 32, both in winners and losers bracketRandom thought, what about playing full BO5 in winner bracket, and full BO3 in loser bracket ?
But it wouldn't make sense to have LF to play a Bo3 which discerns who gets how much money a player gets on that match, while previous matches have no near-immediate effect. Plus I've seen immediate player complaint.It wouldn't make sense for LF to have more play time than WF and GF.
If you're streaming every match on a single stream: 44/45 matches roughly equals:I believe that BO5 should be saved for top 32, both in winners and losers bracket
and ban wall omegas because some characters can wall jump.A decision on omegas in rulesets has to be made. You can't allow all omegas or consider them the same as FD, because Pikachu has a ridiculous advantage on omega Umbra and I didn't realize that until a Pikachu took me to it.
Either blanket ban or ban on omega Umbra or something idk.
Yes it's a problem. It gives Pikachu a ridiculous advantage. Wall jumping off walled omegas doesn't give that high of an advantage.and ban wall omegas because some characters can wall jump.
or ban wall omegas without a wall (i.e Paclan) because only very specific character profit from them.
Everyone knows that Pikachu can QAC on that stage. It's not a problem and not a reason to change the rules.
Grouping Omegas as FD is a given since 99% of the cases it's the same. Walled Omegas advantages and Pikachu tricks are very matchup depending, so having specific rules for them would be unnecessary and would just confuse newer players.Yes it's a problem. It gives Pikachu a ridiculous advantage. Wall jumping off walled omegas doesn't give that high of an advantage.
I've never heard of such a rule. I don't think thats common.Also, I'm pretty sure you can refuse to play on certain Omegas in favor of FD all the time.
yes, it allows Pikachu to QAC all overDoes UCT Omega still have that small dip in the middle or something?
No you can't refuse to go to that stage if every ruleset obviously states that FD = omegas. This isn't gentleman's clause.Grouping Omegas as FD is a given since 99% of the cases it's the same. Walled Omegas advantages and Pikachu tricks are very matchup depending, so having specific rules for them would be unnecessary and would just confuse newer players.
Also, I'm pretty sure you can refuse to play on certain Omegas in favor of FD all the time.
Also also, if you really want to make an argument for this, you better word it differently, right now it sounds like a knee-jerk reaction off of something that just happened.
That literally serves the same purpose as just banning omega UCT though lol why go through that trouble when in the ruleset when you list out the legal stages and mention that omegas = FD also mention that omega UCT is banned.Hmm, I assumed the stage was only QAC'able in regular form. Odd they don't make it flat for the Omega.
Anyways, if its really important to you that you don't give your opponent the ability to QaC (not the entire stage btw, he has to hit a certain point, going in a certain direction) freely, then refuse to play Omega UCT and then explain to your TO that pikachu has an advantage there. I can't really see someone adamantly saying they would only play UCT as their omega choice. Pikachu has better stages anyways for a player good with the QA.
Are there any other instances of the slopes having an effect on gameplay? I know others do, but the UCT ones are so slight...