Nul
Smash Apprentice
@tobi_
DSR doesn't inherently counter laziness - especially when Gentlemen's WF / LF / GF tends to happen a lot. I think that having a larger list and appropriate Pbans would serve better. The part that I'm getting at was an old (Brawl) argument of a player "only learning 3 stages" is the laziness that we need to counter.
The argument is, back at FD+BF+SV for neutrals (works for 5 neu's too - shocker) you're going to play one of these 3 stages no matter what. The player that is 3-stage lazy wins, gets taken to not one of these and loses, can now automatically go back to one of the 3 under DSR + 1 Pban. 3-Stage lazy wins. Let's say only because of these 3 stages they will win. In most (if not all) cases they win money (3rd) despite being "lazy." Wasn't every major so far able to conform to this argument? Please tell me you and Yika are fighting laziness. The striking process is the least of our worries.
The argument loses to 7+ 1st stage striking. The argument loses to 3 bans (on first CP) combined in some way. This is why I'm fighting for these two independent of each other. Combined we might have a Charlie Foxtrot of restriction unless we have an enormous stage list to support it.
13 stage strike is a lot, and I can see this as mentally exhausting, which is possibly why people stopped caring. I like it, but I doubt the Sm4sh populous will. If there was some way to automate this / make this easier for the players, I'm sure people will care. (I know this sounds lazy, but we aren't trying to get them to play the mini-game of stage selection, but prevent lazy picks)
Unless people have been shown to ban otherwise, bans will be personal preference. Unless a player is stubborn, they will learn after the first time. If a player wants to just ban particular stages off preference and not MU, then let them try to go against the meta. If they're not successful, fine. If they are, then they get talked about on Reddit if it was significant.I always feel like certain rulesets support laziness from the players, or downright reward laziness.
That's why I heavily agree with Yikarur on this topic.
Too many stage bans results in people banning stuff they find inconvenient instead of just banning stuff they have a disadvantage on.
I do feel like one stage ban is pretty much necessary in certain MU's (Mac/Dorf on DH for example), so one should be fine.
DSR as already mentioned also counters laziness and prevents cheap picks.
On the topic of FLSS, we ran this a while at our monthly with 13 stages, but we dropped it because the average player just didn't care.
I feel like it's a good system though if people actually put effort in their stage picks.
DSR doesn't inherently counter laziness - especially when Gentlemen's WF / LF / GF tends to happen a lot. I think that having a larger list and appropriate Pbans would serve better. The part that I'm getting at was an old (Brawl) argument of a player "only learning 3 stages" is the laziness that we need to counter.
The argument is, back at FD+BF+SV for neutrals (works for 5 neu's too - shocker) you're going to play one of these 3 stages no matter what. The player that is 3-stage lazy wins, gets taken to not one of these and loses, can now automatically go back to one of the 3 under DSR + 1 Pban. 3-Stage lazy wins. Let's say only because of these 3 stages they will win. In most (if not all) cases they win money (3rd) despite being "lazy." Wasn't every major so far able to conform to this argument? Please tell me you and Yika are fighting laziness. The striking process is the least of our worries.
The argument loses to 7+ 1st stage striking. The argument loses to 3 bans (on first CP) combined in some way. This is why I'm fighting for these two independent of each other. Combined we might have a Charlie Foxtrot of restriction unless we have an enormous stage list to support it.
13 stage strike is a lot, and I can see this as mentally exhausting, which is possibly why people stopped caring. I like it, but I doubt the Sm4sh populous will. If there was some way to automate this / make this easier for the players, I'm sure people will care. (I know this sounds lazy, but we aren't trying to get them to play the mini-game of stage selection, but prevent lazy picks)
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