Pyr
Smash Lord
No. They're trying to prove a point and did a poor job at it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Just a followup: I was wrong about the rule. Apparently, we're allowed 1 size/weight throughout the tournament but can switch between customs at any point. Cool.I get the "only one size/weight" thing, because setting up a new Mii takes quite a bit of time, and it's perfectly understandable that the TO would want to limit that. In fact, I might steal that´for my upcoming tournament. However, once you have that Mii set up, it takes 60 seconds at most to make a new moveset for that Mii. There's no reason to lock in those customs for the character. Granted, it's better than just not having Miis, but there's no reason not to allow free switching between 2122 and 1122 Brawler, just for example.
I guess I should have been even more outlandish.... Pokémon Trainer was banned in Brawl?
edit: It's also extended to Palutena.
Perhaps they could... You know... Allow... All custom specials? Maybe?Just a followup: I was wrong about the rule. Apparently, we're allowed 1 size/weight throughout the tournament but can switch between customs at any point. Cool.
edit: It's also extended to Palutena.
Would you believe it's literally the exact same as the current stagelist but with Kongo jungle 64 added?Sorry if this has been asked, but I've had trouble finding any sort of summary...
Is there a generally agreed on set of stages for doubles tourneys?
Right now I'd guess:
FD, Battlefield, Laylat, smashville, T&C, miiverse
Delfino, Wuhu, halberd, duck hunt,
Maybe?
DK 64, skyloft, castle siege, poke stadium 2
Sweet! Thanks for the info!Would you believe it's literally the exact same as the current stagelist but with Kongo jungle 64 added?
What's the reason behind limiting a player on which character they can play (regarding how many Mii they can use)?Just a followup: I was wrong about the rule. Apparently, we're allowed 1 size/weight throughout the tournament but can switch between customs at any point. Cool.
edit: It's also extended to Palutena.
I could be wrong about some of the reasoning, as I'm not the TO, but I've talked to him plenty of times about these sorts of issues, so I know generally what he thinks. (I don't necessarily agree with the reasoning for a lot of this. I'm indifferent about some of these issues.)What's the reason behind limiting a player on which character they can play (regarding how many Mii they can use)?
Let me see if I get this with an example: If I made a short/fat Mii and my friend made a tall/thin Mii I couldn't use his Mii even though it was already created and right there on the system?
I also see a potential issue turning Custom Fighters ON and then going and banning all the other custom character. Obviously you can see where that could go. I am guessing this potential issue came about because someone goofed and thought the Mii issue somehow was only logistical issue instead of a philosophical one and therefore extended to Palutena.
At this point I am very curious to know if there are any Palutena players who attend these events.
I think you're right about the Palutena reasoning. My understanding is that the TO thinks it's purely a logistical issue. Do you know of a good resource I can use to show the TO that explains the philosophical reasoning for banning Palutena's customs? I don't understand the issues on a deep enough level to explain it to him, myself, but I think he'd be open to changing it if he was provided with in depth reasoning. My understanding is limited to "We turn customs OFF or ON. With customs ON Palutena has access to hers. With customs OFF Palutena doesn't have access to hers, but Miis still have access to different size/weights and their different special moves."I am guessing this potential issue came about because someone goofed and thought the Mii issue somehow was only logistical issue instead of a philosophical one and therefore extended to Palutena.
We have no Palutena players around our area, atm.At this point I am very curious to know if there are any Palutena players who attend these events.
I honestly can't understand what's so bad about turning Custom Fighters ON.
It's not different from looking at the Stage Selection Screen and know for a fact 80% of them are banned as well.
I believe you answered that yourself. You would have to explicitly ban and possibly monitor a lot more stuff.The rules would say you may only use a modified version of Palutena and everyone else's is banned.
The thing is that it's not really easy to sneak a custom set into a game, specially considering most Wii U's were not equipped with them.I believe you answered that yourself. You would have to explicitly ban and possibly monitor a lot more stuff.
A player's not going to sneak it on since the other player is there, but both players may be ignorant of the rules and what's allowed. Still not much of a big deal, which is a reason why I put 'possibly'.The thing is that it's not really easy to sneak a custom set into a game, specially considering most Wii U's were not equipped with them.
Optionally, just to be sure, Customs can only be toggled ON if someone is pretending to use Palutena, and if they are on, any player can ask to double check the selection of the default set. Never too many precautions, specially the ones I listed which only would take like 3 seconds.
If that's the case then it's more feasible to allot a set amount of time (like a 5-min grace period) to play the match - this would include putting in your name/controls as well as Mii. After 5 minutes, a referee may be called over to see the immediate and reasonable start of a match, any unnecessary stalling could result in a DQ. DQ's result in a faster run tournament, and if they do not get DQ'd then they are starting their match sooner.For Mii size/weight, I think the TO wants to avoid scenarios where a player makes a new Mii for every match. That can be a big time sink if you're not fast about navigating the menus and creating the Mii.
I don't think it's the TO's job to try to help players win matches with out-of-game rules. That actually seems like an outright violation of competitive principles.As a byproduct of that ruling (which our TO sees as favorable, but not part of the original reasoning for the rule, afaik) this also gives opponents an easier time adjusting to that player's preferred size/weight, so they can learn different combo percents, cooldowns of moves, etc.
I should have everything you'd be looking for in my guide "Competitive Philosophy for Super Smash Bros." found in the guide section of this site.I think you're right about the Palutena reasoning. My understanding is that the TO thinks it's purely a logistical issue. Do you know of a good resource I can use to show the TO that explains the philosophical reasoning for banning Palutena's customs?
It's really just pointing out the obvious. The game lets Mii play with Custom Fighters OFF no matter how much we'd like to keep other people from having fun playing the game ;^DI don't understand the issues on a deep enough level to explain it to him, myself, but I think he'd be open to changing it if he was provided with in depth reasoning. My understanding is limited to "We turn customs OFF or ON. With customs ON Palutena has access to hers. With customs OFF Palutena doesn't have access to hers, but Miis still have access to different size/weights and their different special moves."
Kind of silly trying to come up with all these rules when it doesn't even matter. In a Custom Fighter OFF tournament just turn it off until a player wants to play custom Palutena. At that point see if there's any issue with the attendees and turn it on whenever anyone wants to try her out. Chances are it won't even come into play, so no need for fuss.We have no Palutena players around our area, atm.
Second most neutral was Congo Jungle or Peach's Castle. Hyrule has been banned.You're forgetting about Hyrule Castle 64, a recreation of the second most neutral stage in the original Super Smash Bros.!
... which we should not use competitively because, unlike in SSB, we have plenty of other choices that don't have hazards.
After asking a few of the players at our recent tournament, more people had issues with Castle Siege over Peaches Castle. Most seemed to think peaches castle was ok.The most widely accepted DLC stage is Dreamland.
Suzaku Castle and Mario Maker will never be because of their walkoffs and very high chances of getting a bad layout, respectively.
There are certain instances for defending the legality of Peach's Castle and the Pirate Ship, but community is pretty stubborn. I really appreciate those who take the risk.
I would not be surprised If three stock becomes standard. Anthers ladder STILL runs 3 stocks and Even many of the top players are up for a three stock meta, but between NA TOs and stream monsters I don't see it happening yet.Europe plays 3-stocks almost everywhere with no problems.
Other than those unpopular Stages which were mentioned, why was Halberd not excluded from the CP list? I am also wondering why there is Delfino and Castle Seige, but no Duck Hunt or Miiverse? Dreamland is on the CP list which is to say it is very similar to BF in design but has some random wind in it, and Miiverse is even more similar to Battlefield (cosmetics aside, I am currently unaware of any difference of the two).I'm just publishing the Long Dong Ontario ruleset, which will be used starting November:
Starters: BF, SV, FD, T&C, Lylat
CPs: DH, Delfino, Seige, Halberd, DL
As much as I want to include Skyloft, Wuhu, DK64, PS2, stages have been unpopular and when chosen have dragged on matches in 1v1s, creating some logistical problems. That said, they seem to work better in 2v2s, and so I have posted a poll to the fb group on using them (or at least one of them) in 2v2.
A lot of Ontario in general is against Customs on, but that said we are going to experiment having Miis with all movesets allowed. Mii selection will be limited to the default guests, however, due to logistical issues (once again).
Halberd was originally a stage I wanted to exclude, but I was met with several complaints when I tried cutting it. Same thing happened with Seige, another stage I wanted to remove from the cp list and only have the three cps (Duck Hunt, Delfino, Dreamland). I eventually came to an agreement that we'd leave them for now, but would be removed if they were not chosen regularly.Other than those unpopular Stages which were mentioned, why was Halberd not excluded from the CP list? I am also wondering why there is Delfino and Castle Seige, but no Duck Hunt or Miiverse? Dreamland is on the CP list which is to say it is very similar to BF in design but has some random wind in it, and Miiverse is even more similar to Battlefield (cosmetics aside, I am currently unaware of any difference of the two).
I like seeing the Mii fighters being allowed to be played, but I'd like to know what logistical problems there are that restrict them to the Guest Mii only.
Why ? 7 starters (adding DH and DL to what you have) with 2-3-1 striking would be great.It's either Lylat on starter or DL on starter.
It was of interest that you used the word "several" in your response. I am unsure the exact meaning of that word so you may have to correct me later in a response, but I am going to understand it as simply a small number somewhere in the vicinity of seven - that is, a range of about 4 to 9. This signifies it does not take much to make a change in rules used, which I, as a competitor, would find rather concerning that rules could be changed so easily from a "vocal minority".Halberd was originally a stage I wanted to exclude, but I was met with several complaints when I tried cutting it.
Ok, a simple overlooking of a relatively new stage is understandable. I find myself wondering why Miiverse is constantly being either ignored from Stage Lists or outright banned (!) from lists as though it violates competition.Duck Hunt is included as a cp (DH). Miiverse, I forgot to include, oops!
I'm unsure about handling BF + Miiverse as the same stage
Instead of any Mii-specific rulings regarding turning the game off to make a Mii, I simply would opt for making a ruling that the game cannot be taken offline without running the risk of being penalized due to scheduling and other issues.While it's not a huge time waste, we would need to allow players to create their own Mii outside the game and then upload it, which is the logistical issue I mentioned.
The first point is nullified by the fact that a 3DS can be used to import a Mii without exiting the game and may take less time doing this than it would creating a Mii even taking into account the Guest Mii restriction. The reasoning that it costs money to have a 3DS does not follow as a 3DS may be given to someone to use and even if we assume that is the case, I believe a new 2DS costs $99 with a used one costing half that cost, which is to say this costs about as much as a Gamecube controller ($40) & adapter ($20 - $100) required to use the Gamecube controller.The other points brought up that forced my hand to limit to guest miis, which I didn't mention in my previous post and which I didn't necessarily agree with, were:
- You have to create the character outside the game, and not everyone has access to do this and import the character. Buying DLC characters costs less than $30, whereas buying a handheld system and game card costs over $200 (in canadian).
- The other point that was brought up was the need of a "standard," which the majority of players in my region were against having Miis of different sizes running around.
Where are your scruples, man? X^DYeah, it's a sellout, but I can't force something upon players - it only backfires me in the face - and at least this way players can still use the movesets they want. I have to come to some sort of agreement, and this was the one that most were fine with.
Yeah, it honestly started as a small vocal minority, but it grew. At the end of the day though, the stage list ends up having 2 more stages, and I don't think it's a bad thing.It was of interest that you used the word "several" in your response. I am unsure the exact meaning of that word so you may have to correct me later in a response, but I am going to understand it as simply a small number somewhere in the vicinity of seven - that is, a range of about 4 to 9. This signifies it does not take much to make a change in rules used, which I, as a competitor, would find rather concerning that rules could be changed so easily from a "vocal minority".
I've been considering why Miiverse is excluded too. I started thinking that it's biggest problem right now is due to online tournaments which won't have Miiverse, since Miiverse is not available online you cannot choose it. Hence it would prove a problem if I were to include Miiverse separately from Battlefield.Ok, a simple overlooking of a relatively new stage is understandable. I find myself wondering why Miiverse is constantly being either ignored from Stage Lists or outright banned (!) from lists as though it violates competition.
For what it's worth, my opinion is that Lylat Cruise offers a more diverse starting list than replacing it with Dreamland and to further seal the opinion I take in account that Dreamland is a DLC stage and not every setup may have the DLC paid for which would make it unable to be used anyway.
I will need to consider your points further. You're right about might-makes-right, but it also follows the other way around if I force it. I'd rather ease players in to the use of Miis first, and then go further from there. I eventually plan to demonstrate that other Mii sizes should be allowed, but first things first: everyone needs to learn how to walk before we start running. I don't want to kill Miis by rushing things (just look how well that turned out with Custom moves).Instead of any Mii-specific rulings regarding turning the game off to make a Mii, I simply would opt for making a ruling that the game cannot be taken offline without running the risk of being penalized due to scheduling and other issues.
The first point is nullified by the fact that a 3DS can be used to import a Mii without exiting the game and may take less time doing this than it would creating a Mii even taking into account the Guest Mii restriction. The reasoning that it costs money to have a 3DS does not follow as a 3DS may be given to someone to use and even if we assume that is the case, I believe a new 2DS costs $99 with a used one costing half that cost, which is to say this costs about as much as a Gamecube controller ($40) & adapter ($20 - $100) required to use the Gamecube controller.
You see how this does not follow even if we were to assume that cost matters and that there is absolutely no way they could have access to one without cost. It is more reasonable to say that one may upload a Mii (logistically better than making one on each system) and that if someone does not have a way to upload their Mii they may borrow equipment to do so or simply use the Guest Mii to create one. Those who wish to upload a Mii and do not have the proper equipment to do so run the risk of not being able to use that specific Mii and should be prepared to use a Guest Mii (no johns).
The second point that there is a "need" of a standard is a change in rules. Any change of rules must be born of sound reasoning. So anyone who makes this claim must prove why it is needed (need indicates necessity, as if the game would not function without it... which seems to me to be preposterous).
However, you are saying the "majority" of players were against having Miis fully allowed, in which case they would have to give reason why - again, any change in rules must be of sound reasoning. If they are simply being illogical, unreasonable, and irrational and still trying to simply strongarm a change in rules through a herd mentality and might-makes-right tyranny of majority then simply point out what they are doing is scrubby and the events they compete in really mean nothing since they are not competitions but simply casual scrub events.
There are over 1000 Heigth/width combinations and they all have slightly different attributes.Yet only allowed controller is GC one and not the one that comes with the console (being the gamepad).
Has anyone here ever made a Mii? It takes under minute to make lets say MT/MT (or 25/25 size) Mii. Now most common sizes are thin (Gunner can use MT and M weight also) with any height (0,25,50,75,100). Lets say you have 20 Wii U's in your tournament. It takes about 5-6 min to make Miis to each console. Most likely you are not doing this alone. Now the question is... Does it take too much time? Nope.
Now all you need is the different sizes. You don't need to have every moveset already made for the game. Players can do that themselves really fast. It takes under 30 sec to make a Mii character with the set you want to use.
My point? Time is not the problem. TOs being lazy is the problem. The time TOs spend faping can be used for something useful you know...
Want me to list most common ones? 0/0, 25/0, 50/0, 75/0, 0/25, 25/25, 50/25, 75/25, 50/50 and 0/100. The player can ofc make a new character. Ad I said it wont take much time. Even M2K's hand-warming takes longer.There are over 1000 Heigth/width combinations and they all have slightly different attributes.