Smash 4 Wii U Singles Ruleset and Legal Stage List.
General Gameplay Rules
1. 2 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. Customization is set to "On", custom sets are pre-loaded using the
Official Standard Custom Moveset Project
5. Equipment is BANNED.
6. Pause set to "Off"
7. All infinites and chain grabs are legal
8. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
9. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
10. The winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
a. In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
b. If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage.
c. If a match is ended via a suicide move which goes to sudden death, the initiator of the move is considered the loser.
Set Procedure
1. Player Priority is determined if it cannot be determined (see below)
2. Each player selects one controller port
3. Each player selects one character and moveset. A double blind pick may be called by either player
4. The first game is played on a Stage selected from the Starter Stage List through the Stage Striking Method. The order of Stage Striking will be 1-2-1 (Player 1 strikes one stage, Player 2 strikes two stages, Player 1 strikes one stage)
5. The first match is played
6. The player that lost the previous match may opt to re-pick controller ports
7. The player that won the previous match may announce two "Stage Bans"
8. The player that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by either player may not be selected. A player may not counterpick to the last stage they have won on in the current set
9. The player that won the previous match chooses their character
10. The player that lost the previous match chooses their character
11. The next match is played
12. Repeat steps 6-11 for all remaining matches in the set
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Players will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever player does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Misc. Rules
1. The Gentleman Rule: Players may play on any stage, including banned stages, if all players in the match agree to it. If there is a dispute, standard procedure is followed.
2. The Colourblind Rule: During doubles matches, a player on either team can elect to have the opposing team change either their team colour or their characters's palette swap so that they match (eg. players on Blue Team must use Blue colours for their character)
3. The Omega Stage Rule: If Final Destination/Omega Stage is selected as a Counterpick by the player who lost the previous match they may select any Omega Stage they wish.
Stage List
Starters (5)
Battlefield
Smashville
Town and City
Final Destination/Omega Palutena's Temple
Lylat Cruise
Counterpicks (8)
Skyloft
Kongo Jungle 64
Duck Hunt
Wuhu Island
Halberd
Castle Siege
Pokemon Stadium 2
Delfino Plaza
Omega Stage List (9) - Information
Garden of Hope - Straight walls down to the bottom blast zone
Luigi's Mansion - Indented walls under stage
Bridge of Eldin - Wall is comprised of 2 straight walls above and below a curved guiding lip
Kalos Pokemon League - Guiding lip guides recoveries to ledge
Mario Circuit (Brawl) - Floating stage, Small guiding lip, limited wall jump area
Norfair - Floating stage, guiding lip
Temple - Floating stage, flat wall above narrow guiding lip
Lylat Cruise - Floating stage, no guiding lip, no wall cling/jump
Final Destination/Omega Battlefield/Omega Palutena's - Floating, large guiding lip, wall jump and cling
All sets are to be Best Out Of Three, aside from Winners Finals, Losers Finals and Grand Finals which are to be played Best Out Of Five.