The Real Gamer
Smash Hero
Halo 3 used to be HUGE at my school. Anyone who owned a 360 had it, but then Call of Duty 4 (cod4) came out, and everyone started to play that instead. I decided to hop on the bandwagon and try it out myself, and surprisingly, I ended up liking cod4 much better, despite the fact that I have been a Halo fan for years. I asked myself a simple question. "Why do I like cod4 better?" I came up with a simple answer. The gameplay was a lot faster than Halo 3's. Not too long ago, I got onto cod4 and asked everyone what was it about the gameplay that they liked better than Halo 3, and I mostly got the same answer. Faster gameplay. After thinking about this, I came up with the idea that we almost have the same situation between Brawl and Melee.
Halo 3 (much like Brawl) is slower paced and has much longer 1 on 1 moments. You don't need lightning fast reflexes to be able to escape death, which (in a lot of cases) involves simply running behind something for cover after you are being shot at. You can seriously just run out in the open, start getting shot at, and still escape death by running behind something quickly enough. (As long as nobody has any power weapons... but lets not get into that) Brawl is very similar in a sense. In example, you can charge an opponent and trip right in front of them, but you will not get punished nearly as much as you would in Melee, making mistakes less important as they were in Melee. In Halo 3, you get rewarded by camping many times. In example, I camped with a shotgun on the the map "The Pit" and ended up getting 18 kills and only 1 death. In Brawl, camping actually works well for many characters like Pit, Olimar, etc.
Cod4 (much like Melee) is faster paced and has very fast 1 on 1 moments. When you make a mistake in cod4, you are punished very fast with instant death in most cases. Weapons do tons of damage in the game, and depending on what weapon you are using, you can can kill someone in less than a second. Overall, the punishment is far greater, which means that every little moment counts and you are forced to stay sharp in order to keep up with the game's pace. In Melee, you don't punish someone with instant death, but you can deal enough punishment so that your opponent deeply regrets making that mistake. Sometimes being knocked off the stage at as little as 20% can mean death if you get edgeguarded well enough. Melee also has a little camping, but it is not nearly as effective as in Brawl. Cod4 has camping as well, but even when you camp, you are either going to a. not going to get a lot of kills at all or b. still put yourself at risk of being shot down isntantly.
EDIT: Rewording- Do faster paced games tend to attract the competitive scene more than slower paced games? What about the casual gamers? Does the pace of Melee contribute to what made it so popular from a competitive standpoint?
DISCUSS
Halo 3 (much like Brawl) is slower paced and has much longer 1 on 1 moments. You don't need lightning fast reflexes to be able to escape death, which (in a lot of cases) involves simply running behind something for cover after you are being shot at. You can seriously just run out in the open, start getting shot at, and still escape death by running behind something quickly enough. (As long as nobody has any power weapons... but lets not get into that) Brawl is very similar in a sense. In example, you can charge an opponent and trip right in front of them, but you will not get punished nearly as much as you would in Melee, making mistakes less important as they were in Melee. In Halo 3, you get rewarded by camping many times. In example, I camped with a shotgun on the the map "The Pit" and ended up getting 18 kills and only 1 death. In Brawl, camping actually works well for many characters like Pit, Olimar, etc.
Cod4 (much like Melee) is faster paced and has very fast 1 on 1 moments. When you make a mistake in cod4, you are punished very fast with instant death in most cases. Weapons do tons of damage in the game, and depending on what weapon you are using, you can can kill someone in less than a second. Overall, the punishment is far greater, which means that every little moment counts and you are forced to stay sharp in order to keep up with the game's pace. In Melee, you don't punish someone with instant death, but you can deal enough punishment so that your opponent deeply regrets making that mistake. Sometimes being knocked off the stage at as little as 20% can mean death if you get edgeguarded well enough. Melee also has a little camping, but it is not nearly as effective as in Brawl. Cod4 has camping as well, but even when you camp, you are either going to a. not going to get a lot of kills at all or b. still put yourself at risk of being shot down isntantly.
EDIT: Rewording- Do faster paced games tend to attract the competitive scene more than slower paced games? What about the casual gamers? Does the pace of Melee contribute to what made it so popular from a competitive standpoint?
DISCUSS