Well personally I would look at Lucina and think... better advantage state than jiggs/samus by far, has good traps, disjoints, fast punishes (fsmash)
Ganondorf is probably up there in terms of best advantage within the context of those bottom 11. If he gets a dash attack, grab, side-b, etc, he's setting up hard, it's a lot more likely then Jiggs getting a fair/nair WoP for a stock or a hard punish with rest.
I have no idea about gunner specs to really differentiate.
I agree with all of this. Lucina can also do Nair -> Up B at later percents which is pretty decent-ish with rage; especially with the 1.08's buffs to her Up B's knockback and Nair's landing lag reduction.
I also think her Neutral is better than Doc's and Sword Fighter's because of her disjoint, and her AC aerials. She should definitely move up in both categories (relative to the others at least).
And yeah, there's no way Samus/Jiggs are that high if they they rely on one-hit-wonder tactics during very specified situations or percents. Granted, I do think Samus is at least higher than Jiggs because of Charge Shot, and there being more variety in the way she can be played.
Gdorf's Advantage, while also pretty "reward" based, indeed should be better because a single attack from him equals some characters' Dthrow -> Uair combo shenanigans, while also sending them careening off of the stage faster than Sonic sprinting towards an all-you-can-eat Chili-Dog buffet. Plus he has Side B techchase shenanigans and stuff like Ftilt/his recently buffed Dsmash to work with.
Jiggs is kind of hard to gauge between her states honestly.
On the ledge is still part of her neutral, whereas a disadvantage state for most chars. Kind of hard to gauge her disadvantage itself too since she gets out of a lot of combos, but dies early too...
Her advantage really doesn't seem too great though. Having the ability to WoP and edgeguard in this game is great, but still not that potent.
I'd say her disadvantage state was overall her best feature, not her advantage. She's very hard to pin down and keep down, but she really doesn't keep pressuring people herself. Due to her weakness of shields, she's often forced to retreat. Which is fine cause she can function offstage.
I would say that Jigg's Disadvantage state is at least better than Mewtwo's due to having solid frame data moves in Nair/Fair/Dair to also help her get out of combos, and the fact that she can make far better use of her weight than Mewtwo can. So I think her current assessment is fair (relative to the other characters anyways).
I see her sort of like Wobbuffet oddly enough.
Extremely limited in how she can be played, mostly relying on baiting her opponent's aggression leading to fairly dumb rewards off of her very specific "counters" (Rest and WoP). But if she doesn't play her cards right, or when facing the wrong opponent, she's nothing more than a punching bag for the next few minutes.
WoP is nowhere near as good as it used to be either when almost anyone not named Little Mac can recover now, and I think the new ledge mechanics actually hurt Jigglypuff because she can't really threaten anyone off-stage as much as she used to.
Her disadvantage is easily her best state, but beyond that she is pretty bad. So I agree with you. With stuff like projectile-based characters (Mega Man/Mii Gunner/etc) also snuffing her out in the Neutral, there isn't much she can really do in this game unfortunately. All she has claim to is the egde, which can now be used against her as well because of ledge-trumping.
Oh. I actually just noticed that we were supposed to be discussing the low/bottom tier characters atm. Sorry for disorganizing the thread with the Peach interjection.
As for the debate going here, I'd agree that Samus' Advantage Game is being overrated - her follow ups aren't exactly stellar, and she lacks guaranteed hits. I'd also add that her poor Neutral is being somewhat exaggerated. She does have an arsenal of projectiles, after all, and can Zair and... stuff. Obviously she won't be beating out Sheik anytime soon, but I think ★, or even ★☆ would be more appropriate. Maybe drop a star or a half star off of Disadvantage, too.
I played an egregious amount of Jiggles when the game first came out. Her Advantage Game is not nearly as good as has been indicated. Her strings have lost their Melee glory by a long shot, and so gone are the days of bair after bair after bair into the blastzones. Jiggly has one good strategy until she gets patched - poke poke poke until 50-60% and then Rest. (I use "good" as a relative word here.) Like most/all the low-tiers, she is extremely dependent on her reads, and just can't make the most out of a hit.
That said, stringing dash attacks against scrubs is the most fun you will ever have.
Lucina's Advantage State being considered "slightly below average" doesn't seem right. (btw you probably know there's an issue where the worst ranking in Advantage for the low/bottom tiers is just "slightly below average" - of course, I don't think Lucina is low/bottom tier in the first place...) It's a little difficult to point out any specific attacks, since she can use pretty much everything she has in this state, so I'll just say she can string pretty comfortably. But considering her disjointed hitbox and the numerous traps at her disposal, she deserves a higher rating here. Probably ★★★☆ imo.
You're fine XD This is still an experimental thread, so a lot of mistakes are bound to happen. Heck, I made a few already
As for Samus, her missiles aren't super great in the Neutral since almost everything in the game can beat them out (or they can easily be dodged), Charge Shot is limited only to when she has it and she would rather keep it for guaranteed situations such as off of a Utilt confirm, and Bombs are pretty worthless. Zair is solid but is also pretty wonky and has a poor hitbox, which is further complicated in accuracy and predictability by her moon jumps. However, as for it being dead last on the Neutral rankings, I am not sure.
All good points about Jigglypuff~
I agree XD The rankings on Advantage are a bit bloated atm. Hopefully that will smooth out in the future though
And yeah, Lucina is moving up in her Neutral/Advantage states for sure (not sure about Disadvantage yet tho).
I'd like to post about Rosalina's states, but I don't know how to go about including states with and without Luma. It's important to consider both, but it depends heavily on the matchup whether or not Luma-less states are relevant. In that sense, her states can be quite volatile. Thoughts?
VERY good point! She would have to be considered as two separate characters in regards to this topic because of this. I think that she is the only character who will get this treatment, though. Only other character I can think of would be...Lucario w/Aura? But that's a whole 'nother can of worms that I don't even want to think about yet, lol
We need a Luma smiley to help represent her placings
Yea her states are definitely volatile. I think just the likelihood of luma not being around should be considered for her overall disadvantage state rather than specifically analyzing her with/without.
This works too, though~
I think it would only truly matter for her Disadvantage since she would be running away most of the time while Luma is gone anyways lol
Are we talking "stats" in relation to the metagame or across the cast as a whole?
@
~ Gheb ~
said it perfectly. Also, amazing writeup on Jiggs!
Really like this thread. Had a similiar idea a few days ago, but I'm glad someone went ahead and posted something like this.
Any thought to changing the stars to a numerical system though? Like a previous person mentioned the star thing is a bit tedious on phones and most people already identify with a numerical system well for stuff like this. 1-10 would work fine imo.
Either way, will post on Mewtwo in a bit. I dont think his neutral is ** though.
Thanks! Had this idea for about a month or two myself XD
Maybe. I'm not quite sure yet. I don't want to use a number/letter system because it becomes hard to discern those out of wall-o-text topics such as this one, and I want something that is immediately eye-catching (such as the stars) so that people have far easier times comparing character data to help form discussion and debates around those ratings.
I do sincerely apologize to phone users though. I completely overlooked it. But for now, the use of something like asterisks or other eye-catching symbols are fine. And I am still open to suggestions.
Can you use smilies? Because smiles such as
,
, or even simple ones like
are all fine (the Kirby one might be the best imo since it is small and doesn't have an animation). Just as long as it is very easy to see the rankings you have given your characters, it is fine
I do think it would be wise to benchmark examples of minimum and maximum scores for each category. It can give more people a more reliable (and scaled) frame of reference.
We could try that.
But for now, I want to see if the current methods being employed are effective before doing something like that...yet~
Wait, Robin having the worst Neutral in the game seems off. Shouldn't that honor be given to Palutena or Ganondorf?
I personally really doubt Robin having the worst Neutral in the game myself; especially after the massive buffs to his Thunder/El Thunder/Arc Thunder.
His Disadvantage state, on the other hand, sucks pretty bad. Not nearly as much as Little Mac's, but it is definitely not that good.
Yeah we definitely could do a popularity contest from a pool of people who largely have no idea what they're talking about - or you could ask people who actively play the characters and have contributed to their respective metagame.
Up to you guys. I've said my peace.
One way you can help sway the argument in the argument in your favour is by posting video examples of what they can do.
Maybe that will help out!
Okay, I...think that is enough writing from me for now XD