Colin Steele
Smash Apprentice
- Joined
- Jun 5, 2014
- Messages
- 164
I've seen people use Whistle-armor. Unless I'm horribly mistaken, I saw some one use it in a replay multiple times last night at high percents.
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He plays pretty much the same, only you have to be more careful, because now you are in fact the puny little baby-man that you appear to be.I'll get around to writing my actual thoughts on how he needs to be played and all that at some point. For now I'll say this. If you want to win bait your opponent and punish. Rinse and repeat. You should never be approaching.
He plays the same in the sense of his camp game(If you can call it that), but you can't really be aggressive at all. To many of his moves have worse range and ending lag then before.He plays pretty much the same, only you have to be more careful, because now you are in fact the puny little baby-man that you appear to be.
Not against faster characters like but I think you can be more aggressive with a or you really have to be aggressive, or you'll slowly (or quickly) die. His ending lag is limiting though, again you have to balance that carefulness with the aggression. I haven't been having a lot of success with that though.He plays the same in the sense of his camp game(If you can call it that), but you can't really be aggressive at all. To many of his moves have worse range and ending lag then before.
Against faster characters such as I prefer to not even go Olimar. Their speed allows for pretty much guarenteed punish against Olimar if he whiffs an attack. Now against slower characters like or I will not approach them. With the Pikmin toss you can sit back and rack up damage until they want to attack, and when they do you punish accordingly. More times than not when I become the aggressor I lose the overall match, because they learn to exploit Olimar's slowness.Not against faster characters like but I think you can be more aggressive with a or you really have to be aggressive, or you'll slowly (or quickly) die. His ending lag is limiting though, again you have to balance that carefulness with the aggression. I haven't been having a lot of success with that though.
It isn't perfect, but it has its uses. I think it is fine, and can be used to recover from pretty deep with 1 or no Pikmin. Also being able to throw a move out before you land can help ward off the enemy. My only gripe is that I've heard the flying Pikmin get tired if you keep using it off stage without landing. I'm guessing this means they don't go as far.I don't think Olimar's new recovery is good, from a competitive standpoint. Its slow and easy to exploit, though it gives him a lot of range. Relative to his god-awful SSBB recovery, its a step up.
Olimar is much slower in this game in almost every aspect. He might not have been the fastest in Brawl, but a lot of his moves had little to no lag.Metal Olimar. Ouch!!
Olimar has always been a ground character from the beginning, so he never needed an excellent recovery. In SSBB, he was an average speed character in relation to really slow characters. Now it seems like other characters sped up and Olimar is a bit slow.
That did nothing in Brawl so it doesn't change anything.Also the leaf>bud>flower is gone, at least on 3DS it would seem. Not sure if that's a buff or a nerf.
I actually disagree. Ive found thatbwhen I try to play him like that (basically how I did in Brawl), I end up losing control of yhe stage, which is bad for Olimar. But maybe thats just me.I'll get around to writing my actual thoughts on how he needs to be played and all that at some point. For now I'll say this. If you want to win bait your opponent and punish. Rinse and repeat. You should never be approaching.
Yes, 100%. Ive been using it. Its just less.Are we sure there is super armor on the whistle? The wiki pages says there is none, but I guess it could be wrong.
I don't think I made myself clear when I said what I did. I'm not playing it like Brawl. It's a different type of waiting game I guess lol.I actually disagree. Ive found thatbwhen I try to play him like that (basically how I did in Brawl), I end up losing control of yhe stage, which is bad for Olimar. But maybe thats just me.
I didnt say how you played. I just pointed out that how you were describing was basucally MY Brawl strategy. And going in just worked for me a lot more in this game.I don't think I made myself clear when I said what I did. I'm not playing it like Brawl. It's a different type of waiting game I guess lol.
MmkI didnt say how you played. I just pointed out that how you were describing was basucally MY Brawl strategy. And going in just worked for me a lot more in this game.
This. Man. Gets. It.Well, I've been playing Olimar a lot, and there's definitely been some changes.
I think his recovery is pretty good. Easy to read, but it's better than the chain.
I feel like Olimar does have to be a bit more aggressive now, especially against slow-medium slow characters. I've had great success as an aggressive Olimar, but I see some of you guys haven't. Not sure if it's our playstyles or who we're playing against.
Also the leaf>bud>flower is gone, at least on 3DS it would seem. Not sure if that's a buff or a nerf.
Whistle seems to better at calling Pikmin back. Has anyone tested the super armor?
Overall, I think Olimar is definitely...different from Brawl. He can't spam as much, forcing him to be a bit aggressive. I look forward to how he develops as time goes on. I hope and end up being good characters!
I fought a japanese guy once who used him before he left. That is all I have seen.I have yet to come across another Olimar payer online... this makes me sad. Hopefully this won't be the case after people spend some time with him
Yeah, the Pikmin desyncs and all that seem so much worse in this game. I'd hope they could fix it so I could actually follow up sometimes instead of my Pikmin randomly falling out of the air when I try to Up-Air or something.I mained Olimar all through Brawl, and by far the most annoying thing in that was when Pikmin didn't let you use them for an attack or ghosted or fell off randomly. So far I've had pikmin randomly fly across the stage in every match I've played in smash 4, and I can't figure out why. I'm not even attacking. They just teleport across the stage like with yoshi's up b ledge teleport glitch. Is that common for anyone else?
This is exactly as I see it and how I've been playing Olimar to great successThis. Man. Gets. It.
Olimar isn't Brawl-imar. He's new. And with less Pikmin, it's much harder to sit back and camp all day. So what does that mean? Approach. Being aggressive isn't a bad thing in this game since he ACTUALLY HAS a recovery. He can go off stage for those riskier plays and make it back alive, which he couldn't even dream about in Brawl. Such, his grab game was nerfed, some smashes nerfed, Pikmin Toss nerfed, but look at this- his aerials weren't nerfed at all. I think Olimar is going to not only play aggressive this game but almost play like Melee/Brawl Marth, using Fairs for spacing and grabs primarily just for set ups. Of course Pikmin Toss will still be used, but i've been playing him with a bigger focus on aerials and i've been doing fantastic!
Merged your thread with our competitive discussion thread.I don't think Olimar's new recovery is good, from a competitive standpoint. Its slow and easy to exploit, though it gives him a lot of range. Relative to his god-awful SSBB recovery, its a step up.
If you play him like the new one he's still bad. They nerfed almost every singled thing about him from Brawl.I feel like a lot of people are just bummed hes not Brawlimar. Hes a new Olimar guys, of course he's gonna be bad if you play him like the old one
Well most things about him were above average. Anyway, his killpower has not really been nerfed, its the blast zones fault, his moves still mostly do the same knockback. Hes slightly faster on the ground abd his forward and backward arials are also slightly faster. His range got nerfed in the form of his grab, up smash and up air but it increased with his side Smash,one of his most useful moves. He has less Pikmin but he can acess Pikmin from further away and has no problem obtaining more. White Pikmin still do tons of damage on throw but even the other less damaging types are very very solid distractors which was thier main use anyway. Blue throws definitley CAN kill, ive been able to kill medium characters with upthrow reliabley at around 130. While his Up B is predictable it solves his BIGGEST PROBLEM in Brawl, which is recovery. In fact he can recover from pretty much anywhere, Ive even been finding myself coming back from some solid spikes, and being able to attack out of it makes his up B safe ENOUGH. Overall while Pikmin have decreased in number, they have in my opinion greatly increased in accessibility. And that plus his slight speed increase makes Olimar feel like a solid offensive choice to slow characters and a very adaptable choice to fast characters, and he still has solid follow ups, projectiles and kill potential. I have been very succesful with him online. And honestly, well not BETTER, in my opinion he's just funner.If you play him like the new one he's still bad. They nerfed almost every singled thing about him from Brawl.
His priority is bad too. His up throw can't reliably kill most characters at 130 unless you have some form of rage mode. The Pikmin desyncs in the game are even worse than Brawl. I can't tell you how many times I haven't been able to follow up because of of them ran to the other side of the map. They increased the lag on almost all of his ground based moves. The took away the kill power off most his grabs. Pikmin who attach on from Pikmin throw do less damage as well. Whites do abou 3 or 4 per tick in this game, but in Brawl they did 6 per tick. I don't know how you can try to justify what was done to him. Sure he was really good in Brawl, but they made everything aside from his recovery worse.Well most things about him were above average. Anyway, his killpower has not really been nerfed, its the blast zones fault, his moves still mostly do the same knockback. Hes slightly faster on the ground abd his forward and backward arials are also slightly faster. His range got nerfed in the form of his grab, up smash and up air but it increased with his side Smash,one of his most useful moves. He has less Pikmin but he can acess Pikmin from further away and has no problem obtaining more. White Pikmin still do tons of damage on throw but even the other less damaging types are very very solid distractors which was thier main use anyway. Blue throws definitley CAN kill, ive been able to kill medium characters with upthrow reliabley at around 130. While his Up B is predictable it solves his BIGGEST PROBLEM in Brawl, which is recovery. In fact he can recover from pretty much anywhere, Ive even been finding myself coming back from some solid spikes, and being able to attack out of it makes his up B safe ENOUGH. Overall while Pikmin have decreased in number, they have in my opinion greatly increased in accessibility. And that plus his slight speed increase makes Olimar feel like a solid offensive choice to slow characters and a very adaptable choice to fast characters, and he still has solid follow ups, projectiles and kill potential. I have been very succesful with him online. And honestly, well not BETTER, in my opinion he's just funner.
In all honesty, his smashs SHOULD be considered projectiles because they ARE projectiles.His priority is bad too. His up throw can't reliably kill most characters at 130 unless you have some form of rage mode. The Pikmin desyncs in the game are even worse than Brawl. I can't tell you how many times I haven't been able to follow up because of of them ran to the other side of the map. They increased the lag on almost all of his ground based moves. The took away the kill power off most his grabs. Pikmin who attach on from Pikmin throw do less damage as well. Whites do abou 3 or 4 per tick in this game, but in Brawl they did 6 per tick. I don't know how you can try to justify what was done to him. Sure he was really good in Brawl, but they made everything aside from his recovery worse.
P.S. They also made all of his smash attacks reflectable. I lost a match because a Mario caped my purple upsmash and I died. That is just some bad game design choices.
When all of a characters smashes and a majority of his kill power is said smashes it doesn't make to much since to limit his power. It defeats the purpose of hard reads, because if the person gets even the slightest chance they can reflect it if there character has the move.In all honesty, his smashs SHOULD be considered projectiles because they ARE projectiles.
Only his up smash has more lag, his down Smash is actually faster and his side smash is yhe same. And 4% for each hit is still a LOT of damage. I havent noticed a decrease in priority but I dont have solid backing on that. I have had different expiriences woth up throw, I find it reliable. His smashes are reflectable, but it isnt bad game design, it just changes matchups and makes you focus on arials and setups more. Ive also come across that situation and I delt with it. Pikmin are definitley screwy with AI but they are also easier to acess. Im not justifying anything, I am not looking at how hebis compared to Brawl, that is the exact thing Im AVOIDING. Everyone ELSE seems obsessed with it and thats the problem. All I'm looking at is how he is now in comparison to the rest of the cast, and hes still a character who does lots of damage, has good kill potential, has a somewhat readable but VERY far recovery and has a lot of cool tricks up his sleeve.His priority is bad too. His up throw can't reliably kill most characters at 130 unless you have some form of rage mode. The Pikmin desyncs in the game are even worse than Brawl. I can't tell you how many times I haven't been able to follow up because of of them ran to the other side of the map. They increased the lag on almost all of his ground based moves. The took away the kill power off most his grabs. Pikmin who attach on from Pikmin throw do less damage as well. Whites do abou 3 or 4 per tick in this game, but in Brawl they did 6 per tick. I don't know how you can try to justify what was done to him. Sure he was really good in Brawl, but they made everything aside from his recovery worse.
P.S. They also made all of his smash attacks reflectable. I lost a match because a Mario caped my purple upsmash and I died. That is just some bad game design choices.