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Whistle doesn't have lag like airdodge, you can act faster for a lot of things. A great example, yesterday I was playing a Mario, and he started to charge an upsmash on the ground. Instead of dodging it I whistled through it and got a free fsmash. That wouldn't have been possible with any other response.What is the purpose of whistle super armor? Shields and airdodges just seem vastly superior for a multitude of reasons, such as not taking the damage, acting out of it faster, possibly getting a punish, etc.
Yeah, I use this a lot. The pikmin Ho-Ha as I like to call it is really only a true combo on some fast fallers, like fox. Most characters can DI out of it, but if they make the mistake of DI-ing in then it works fairly reliably. Sometimes I'll purposefully whiff a few grab follow ups to condition the opponent not to DI away to get this to work.Super armor causes the character to not flinch, so that's why if Olimar gets hit during whistle during the super armor frames, he does not get pushed back.
That said, it looks like the projectiles induce enough hitstun on Olimar and come fast enough such that the armor frames are "extended" enough to last through the whole attack.
Is anyone testing out red Uthrow to double jump purple Uair? I've been messing around with it on Training mode, and I was able to get it to register as a true combo. I think it might have potential as a somewhat reliable KO confirm. It may be more useful than red Dthrow to purple Uair because:
1) It KOes around 15-20% earlier than the Dthrow combo because Uthrow launches the opponent vertically higher than Dthrow does. As a comparison, with the training dummy set to Mega Man, the Uthrow combo can KO around 105-110% compared to Dthrow, which KOes around 125-145%. Dthrow probably has a wider KO percentage range since pulling off the Uthrow combo is somewhat strict.
2) Uthrow launches the opponent more vertically than Dthrow; I think it launches straight up with no DI. If I'm right, then it's harder for the opponent to DI away from the followup Uair unlike Dthrow, which launches at a more horizontal angle that allows for horizontal vectoring. This means that Olimar doesn't need to move around too much to get the followup, which is good considering his mobility.
That being said, there were a few problems that I found with this that make me feel like it's only somewhat reliable.
1) Just like with the Dthrow combo, it's somewhat dependent on character size, fall speed, and weight. Some characters are easy enough to get the game to register the Uthrow combo as true, while others are impossible. A character like R.O.B. is easier to followup with Uair--KO'ing at ~99-100%--because of his large frame. A fast faller like Fox can KO'ed starting around 82% despite his small frame. A tall person like Lucina can be reliably comboed around 90-95%. Captain Falcon can be KOed around 105-110%
Some characters seem impossible to register the combo as true, like Peach (too floaty), Kirby (too small and floaty), Rosalina/Mewtwo (too floaty despite their tall frames), and Mario (small frame, also Nair), but this could be remedied by making Uthrow stale. Uthrow can still be used in the same way as Dthrow at low percents since you can Fair out of it, so there are multiple chances to stale it. This brings up the next point.
2) Using Uthrow as a combo starter/KO confirm weakens its potential as a KO throw. Make Uthrow stale makes it easier to combo into Uair, but it also may weaken blue Uthrow enough that it'd KO later than it usually does.
3) Doing the combo correctly is a bit strict. You need to double jump at the right time so that Uair will barely hit the opponent. In my testing, I sometimes followup with the Uair a little too late, and it doesn't register as a true combo. This point ties in with point 1 due to how character traits influence combo reliability, but it also ties in with the next point.
4) The purple Pikmin won't always follow up with you as you jump. I'd say this is the most important thing to consider when using this combo because it makes the whole combo a bit unreliable in the first place. Sometimes, after you use Uthrow and jump, the Pikmin will still stay on the ground for a moment before they follow up with you. Thus, when you use Uair, Olimar might be just swinging empty air instead of a purple in his hand. When it occurs is random, but it happens often enough that it hurts the viability of the combo. I don't know how to exactly fix this problem, as it's a problem with how Pikmin are programmed in the game, but it may be because I'm testing on the 3DS version.
EDIT: It seems that doing pivot grabs seems to make the chance of the Pikmin not following you less likely. I've been able to almost constantly get the Pikmin to follow me for the Uair with pivot grabs.
Despite it's potential problems, I think the Uthrow combo is useful enough to start using Uthrow as a combo throw, because it gives Olimar another semi-reliable KO confirm. I haven't really thought about the potential of this because I brushed away the idea of using Uthrow as a combo throw.
Any thoughts/tests is appreciated since this is still mostly theory.
Whistle armor doesn't have the landing lag of an airdodge, so you can use it to land against an attacking opponent and quickly punish. And also while it might have more vulnerability relatively to an airdodge, the total amount of time it takes is less, so lets say you're in a situation where someone throws you and is trying to follow up, but can't get a true combo follow up, they'll put you in a 50-50 situation where you can airdodge immediately to avoid an immediate attack or wait to airdodge/jump to avoid a read. But with the whistle you can whistle to cover an attack and then airdodge if they don't attack, because your opponent will not be ready to cover the whistle. And even if they are then it gives them 3 situations to have to read from versus 2. Also on the ground it's just easier than a perfect shield so it can be used as a mixup, although ideally you would go for a perfect shield if you can, but it just gives you more options.What is the purpose of whistle super armor? Shields and airdodges just seem vastly superior for a multitude of reasons, such as not taking the damage, acting out of it faster, possibly getting a punish, etc.
Shouldn't the vertical angle of Uthrow make it harder for the opponent to DI away from Uair than Dthrow? It's kind of the reason why I was considering using it, but what you said makes me less confident about how useful it is.Most characters can DI out of it, but if they make the mistake of DI-ing in then it works fairly reliably.
I only got to see your last two sets on stream (against the Peach player that I can't remember the name of and 8bitman) and I think seeing that really helped me with some ideas for those matchups. It's a shame you didn't place even higher, but I think I speak for everyone here when I say that you made the Olimar boards proud.Ended up getting 5th at Smash the Record, I actually lost to 8bitman twice in bracket. ROB is one of those MUs that gives me so much trouble, actually it's really only 8bitman's. I started using his gyro more to add extra shield pressure and allow safer plays. As well as throwing Pikmin onto gyro so when he picked them up it would disrupt him. Overall I think I played pretty solid during the tournament. Just wish I would have ran into someone besides him in losers. :/
Ended up getting 5th at Smash the Record, I actually lost to 8bitman twice in bracket. ROB is one of those MUs that gives me so much trouble, actually it's really only 8bitman's. I started using his gyro more to add extra shield pressure and allow safer plays. As well as throwing Pikmin onto gyro so when he picked them up it would disrupt him. Overall I think I played pretty solid during the tournament. Just wish I would have ran into someone besides him in losers. :/
Everyone whom stands for us (Olimar / Alph), make us proud, across the world :3.I only got to see your last two sets on stream (against the Peach player that I can't remember the name of and 8bitman) and I think seeing that really helped me with some ideas for those matchups. It's a shame you didn't place even higher, but I think I speak for everyone here when I say that you made the Olimar boards proud.
A̶l̶s̶o̶,̶ ̶I̶'̶m̶ ̶s̶o̶r̶r̶y̶ ̶i̶f̶ ̶I̶ ̶p̶s̶y̶c̶h̶e̶d̶ ̶y̶o̶u̶ ̶o̶u̶t̶ ̶a̶t̶ ̶a̶l̶l̶ ̶b̶y̶ ̶t̶e̶l̶l̶i̶n̶g̶ ̶y̶o̶u̶ ̶w̶h̶a̶t̶ ̶t̶h̶e̶ ̶t̶w̶i̶t̶c̶h̶ ̶c̶h̶a̶t̶ ̶w̶a̶s̶ ̶s̶a̶y̶i̶n̶g̶ ̶o̶n̶ ̶t̶w̶i̶t̶t̶e̶r̶.̶ ̶H̶o̶p̶e̶f̶u̶l̶l̶y̶ ̶t̶h̶a̶t̶ ̶d̶i̶d̶n̶'̶t̶ ̶a̶f̶f̶e̶c̶t̶ ̶y̶o̶u̶ ̶a̶t̶ ̶a̶l̶l̶ ̶g̶o̶i̶n̶g̶ ̶i̶n̶t̶o̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶s̶ ̶w̶i̶t̶h̶ ̶8̶b̶i̶t̶m̶a̶n̶.̶
I was rooting for you, great job.Ended up getting 5th at Smash the Record, I actually lost to 8bitman twice in bracket. ROB is one of those MUs that gives me so much trouble, actually it's really only 8bitman's. I started using his gyro more to add extra shield pressure and allow safer plays. As well as throwing Pikmin onto gyro so when he picked them up it would disrupt him. Overall I think I played pretty solid during the tournament. Just wish I would have ran into someone besides him in losers. :/
What was the twitch chat like? Hating?A̶l̶s̶o̶,̶ ̶I̶'̶m̶ ̶s̶o̶r̶r̶y̶ ̶i̶f̶ ̶I̶ ̶p̶s̶y̶c̶h̶e̶d̶ ̶y̶o̶u̶ ̶o̶u̶t̶ ̶a̶t̶ ̶a̶l̶l̶ ̶b̶y̶ ̶t̶e̶l̶l̶i̶n̶g̶ ̶y̶o̶u̶ ̶w̶h̶a̶t̶ ̶t̶h̶e̶ ̶t̶w̶i̶t̶c̶h̶ ̶c̶h̶a̶t̶ ̶w̶a̶s̶ ̶s̶a̶y̶i̶n̶g̶ ̶o̶n̶ ̶t̶w̶i̶t̶t̶e̶r̶.̶ ̶H̶o̶p̶e̶f̶u̶l̶l̶y̶ ̶t̶h̶a̶t̶ ̶d̶i̶d̶n̶'̶t̶ ̶a̶f̶f̶e̶c̶t̶ ̶y̶o̶u̶ ̶a̶t̶ ̶a̶l̶l̶ ̶g̶o̶i̶n̶g̶ ̶i̶n̶t̶o̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶s̶ ̶w̶i̶t̶h̶ ̶8̶b̶i̶t̶m̶a̶n̶.̶
Twitch chat was being Twitch chat and complaining. Olimar generally gets a bad rep for being "campy", so they decided to complain about Myran. But he was constantly moving and throwing out attacks, so I thought it was actually really exciting to watch. They were good sets.What was the twitch chat like? Hating?
Awesome buddy, congratulations!Hey, I recently won a small local tourney out of 19 people. It was very fun though fairly exhausting; playing for roughly 5 1/2 hours made me call it after grand finals.
Grand Finals - vs. (1-3 -> 3-2) The Yoshi player is one of the members of the university club, so we both had knowledge on how the matchup plays out and what each player is trying to do. I personally feel that it's in favor of Yoshi; my opponent cleanly destroyed me in set 1. It went down to game 5 of set 2, in a last hit situation where I caught Yoshi at ~110% in a blue Uthrow with me around 130-140% on Town & City.
Overall, it was fun, I feel good, and I got a amiibo as a prize. VODs for winners' semis, winners finals, and grand finals were recorded I think, so I'll post them in the video thread once they're uploaded to YouTube.
What exactly are you having trouble with? Is there something Lucas does that you don't know how to deal with? Or can you not know how to get damage/kills off him safely? I can't think of anything Lucas does that prevents you from doing regular Olimar stuff.how on earth do I fight lucas
How do I control stage control advantage and keep it as long as possibleWhat exactly are you having trouble with? Is there something Lucas does that you don't know how to deal with? Or can you not know how to get damage/kills off him safely? I can't think of anything Lucas does that prevents you from doing regular Olimar stuff.
If you can't think of a specific answer to one of those questions, maybe you could put a video of you fighting Lucas in the video thread. I'd be happy to watch and give any advice I can, and I'm sure others would too, but I need to know where to start.
A solution to that would be learn to catch items.If I may piss and moan a bit, Sheik feels like such a horrible frigging character to fight. I just freaking hate the character.
I also have a bit of a problem with ROB, but that feels like more of a personal thing.
About tossing pikmin on the gyro, one thing our big ROB main around here does is tossing the gyro at me immediately after picking it up again to avoid getting hit by the latch.
you beat elegant?Hey, I recently won a small local tourney out of 19 people. It was very fun though fairly exhausting; playing for roughly 5 1/2 hours made me call it after grand finals.
This is my journey through brackets:
Winners Round 1 - vs. (2-0) Had a lot of experience in this matchup from playing with one of my colleagues in my university club, who was a Roy main, so it wasn't too hard.
Winners Round 2 - vs. (2-0) Played against this particular Luigi player a few times before in previous tourneys, losing every set. The 1.1.2 nerfs made the matchup a bit easier, though I still played cautiously because Weeg can still combo me for days.
Winners Semis - vs. (2-0) Not too much to say about this set. I didn't have much Ness experience, but I had enough to tell what my opponent is going to do.
Winners Finals - vs. (3-1) My opponent is much more experienced than my previous opponent; he used a lot of running pivot grabs and Uthrow -> Dair resets to make the first two games vexing on top of banana play. I clutched out the first game, then I learned how to work around the bananas to make dealing with Diddy easier, culminating in a decisive win in the fourth game.
Grand Finals - vs. (1-3 -> 3-2) The Yoshi player is one of the members of the university club, so we both had knowledge on how the matchup plays out and what each player is trying to do. I personally feel that it's in favor of Yoshi; my opponent cleanly destroyed me in set 1. It went down to game 5 of set 2, in a last hit situation where I caught Yoshi at ~110% in a blue Uthrow with me around 130-140% on Town & City.
Overall, it was fun, I feel good, and I got a amiibo as a prize. VODs for winners' semis, winners finals, and grand finals were recorded I think, so I'll post them in the video thread once they're uploaded to YouTube.
No, he didn't attend this local.you beat elegant?
I'm assuming B-reverse pluck, because you can't reverse the whistle in this game. But yeah, aerial pluck autocancels anywhere in the move when it lands, so you get normal landing lag and can act pretty quickly as soon as you touch ground, which is definitely helpful so they can't immediately pop you up into the air again.So I was testing mix-up landing options since thats one of olimars biggest downfalls.
While i was practicing B-reverse whistle, i noticed olimar's neutral B auto cancels on every possible frame of the move.
So what im asking here is, does his neutral B really auto cancel on every frame? (Since kuroganehammer doesnt have landing lag or autocancel frame data of special moves) And if this is the case, you guys better start practicing it, because it is damn right amazing.
Well that explains why i couldnt reverse the whistle, and then i started doing b-reverse pluck just to practice the reverse itself but then noticed this autocancel.I'm assuming B-reverse pluck, because you can't reverse the whistle in this game.
dthrow fair would combo anyway what's the pointSo was training with a friend of mine
He knows to DI away from us during our downthrow to avoid upair combo's
But one time i decided to do backthrow at low percents and it linked into a fair since it made him DI in.
This was on a lucas at 29% with purple throw, yellow fair. it seemed like a true combo and can be a good mixup to get a tiny more percent.
Tried to redo this in training mode but ****s hard controlling another controller with your feet.
Don't get me wrong but it was a super light analysis and superficial in my opinion, like a lack of content or more depth thoughts.Hey Ollimar players! Mekos here! I was the number 1 lucas player in brawl and now am coming back to smash 4!
What do you guys think about the olimar/lucas matchup. Here are my thoughts! Agree or disagree?
https://www.youtube.com/watch?v=A2oPY3Klypc
Glad to see you take it very well while I disagree, thanks to you as well.Gotcha! Thanks for the reply bro. Yep you got that right about high level play and that is where I excel!
So sorry I didn't see this before!Could you share with us some links?
-According to my knowledge, we all do the same with the yellow. Throw it away looking for a white.
- I know Myran does throw a pikmin and then does a Fair, it's quite good how he practically always lands a hit with that.
I have been using the up b with some mixups and I'm very interested how he does, so I can have new ideas :D.
This seems to be a good and great option, but at first glance I would deny it because of the slow speed run Olimar has and the travel distance the character would go, which are unknown to me.So by now, many of you have seen the Beefy Smash Doods video about a new untechable situation.
Basically, when the opponent is over 100%, they can enter a special animation where their character spins while falling in hitstun. This animation has about a 25% chance of occurring, and if the opponent hits the ground during this falling animation, they cannot tech.
I am almost positive that Olimar's double jab can send the opponent into this animation, and it makes for a very easy follow-up with a running up smash. Sometimes it can be hard securing the KO with Olimar, so maybe this will give you more confidence.
If you have a red or purple next in your lineup, a simple double jab has a 1 in 4 chance of giving you a confirmed KO when your opponent is 100% or above.
I tested the double jab. The double jab *does* put them into the spin animation, but they can jump out of it. If they try to tech and fail, then you have time to run up and up smash. If they jump out of it, then you'll lose the chance.This seems to be a good and great option, but at first glance I would deny it because of the slow speed run Olimar has and the travel distance the character would go, which are unknown to me.
When I saw the video I recall the time where I was looking for a true confirm kill option with Dthrow to Uair, can someone remember?
My research concluded with the fact that the spinning animation was a random thing and the combo couldn't being consistently repeated.
In that time the conditions were: red dthrow and purple uair. Those conditions stay as well but now is a fact the animation is random.
Could you or anyone do some lab in order to test this issue? It would be awesome to find something like this :D.