That is... interesting. Hmm... Lol ok. But I like watching DLC pass 2 characters. I feel like banning any or all of them right now is premature but for experiment's sake I suppose it could attract some attention.
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The issues of banning characters that are dominating tournaments has always been a contentious issue filled in a bottomless sea of controversyThere was a problem fetching the tweetOh boy, I can't wait until it's rob and sonic city for this tourney.
Seriously, why did they ban seph, banjo, and sora?
My beef is characters like sephiroth and sora getting banned. This in if itself is not a bad idea at all. Doing this is significantly more productive than complaining all the time.The issues of banning characters that are dominating tournaments has always been a contentious issue filled in a bottomless sea of controversy
I mean there were the whole long debates about banning Brawl MK, Smash 4 Bayo and Smash 4 Cloud in doubles. But then there was major backlash that stopped the banning attempts , then characters indeed completely took over their respective competive metas making it boring and unfun to watch .Which made everyone complain that they were NOT banned.
I am not saying Steve or Kazuya are as bad or dominating s any of the examples mentioned . But I can get any some tourney organizers want to at least you with the idea
Gotta keep these banjos under control or they will run wild.There was a problem fetching the tweetOh boy, I can't wait until it's rob and sonic city for this tourney.
Seriously, why did they ban byleth, terry, seph, banjo, and sora?
This.Probably better as a side event.
Over the past year or so DFW has changed from the scene of Ness/Bayo/ROBs to the scene absolutely full of Steve/Kazuya/ROBs (funny that ROB was the one who stuck, curious...), hosting yonni notably for Steves and Brr for Kazuya. As someone who does a bit of Twitter-ing, I have seen firsthand how some DFW players do not enjoy the uprising of Steve/Kazuya in their locals. I don't know if it's enough to ban them, but for a month it is surely an interesting experiment, especially if they offer compensation to the "banned" character players.Gotta keep these banjos under control or they will run wild.
This particular scene will be very be rob city this is Lima's local.
I'd rather just see an event with a completely different stage list or minimal items than deleting characters or stage transition.
Also this isn't some niche scene in Spain banning a character Like they did bayonetta in 4. This is a rather large local that gets plenty of views. Also this scene is dominated by Ness and the best bayonetta player in the world and some elite wolfs anyway I believe they don't even have a dlc 2 user. (Which is why this even could have happened)
the fact that this scene gives time of day to some scrubs on Twitter is so wierd to me. and like most locals they arent dominated by character they are dominated by players. lima, jakal, (one upon a time awestin), brr and yonni. its not like a new steve shows up every week and goes to grand finals. as far as i can tell there is only ONE kazuya player. and one noteworthy steve. like how soft are we becoming?Over the past year or so DFW has changed from the scene of Ness/Bayo/ROBs to the scene absolutely full of Steve/Kazuya/ROBs (funny that ROB was the one who stuck, curious...), hosting yonni notably for Steves and Brr for Kazuya. As someone who does a bit of Twitter-ing, I have seen firsthand how some DFW players do not enjoy the uprising of Steve/Kazuya in their locals. I don't know if it's enough to ban them, but for a month it is surely an interesting experiment, especially if they offer compensation to the "banned" character players.
This is straight up false. Both Yonni and Brr, the Kazuya main, are from that region. Not only that, Brr is also the TO who decided on this experimental ban.Also this scene is dominated by Ness and the best bayonetta player in the world and some elite wolfs anyway I believe they don't even have a dlc 2 user. (Which is why this even could have happened)
"Dangerous"? Really? Come on, this is just a different flavor of the same sort of emotional fearmongering as when people complain about how Steve and Kazuya are killing the game.the other thing that's dangerous is if they see a notably increase in viewership other scenes might do this just to get their scenes noticed
Considering the dev team has outright disbanded apparently, and this is Nintendo we're talking about, don't get your hopes up about that. Smash community has virtually no power over them.In all honesty there probably needs to be a community outreach project directly to Nintendo. The PvP community did so and were able to get from soft to go out of their comfort zone and thus change multiplayer for the better. Given the size of the smash community, I am sure it is possible for pro players and bracket organizers to go forth and do the same thing. We won't be getting a new smash for a good long while, so the meta needs to be kept healthy.
Will post link to site setup when I find it.
I find that really strange to be honest, you would think they would pay attention to such a big title.Considering the dev team has outright disbanded apparently, and this is Nintendo we're talking about, don't get your hopes up about that. Smash community has virtually no power over them.
Honestly? In order to maximize his chances of winning, I think Dabuz should pick up Steve. I think the character would suit him well. He'd probably get quite a bit of hate if he did that, though, but from a competitive perspective, I think that would be the play. He could still use his other characters as secondaries if necessary.Dabuz should fully commit to and drop . I think that there is so much unexplored stuff that he hasn't scratched the surface that could possibly elevate this character to great heights. Look what happened when Mkleo and Tweek Stoped with the silly character crisis and stuck to what worked.
I don't think it's a good idea to pick up Steve since he already plays 3 complicated characters.Honestly? In order to maximize his chances of winning, I think Dabuz should pick up Steve. I think the character would suit him well. He'd probably get quite a bit of hate if he did that, though, but from a competitive perspective, I think that would be the play. He could still use his other characters as secondaries if necessary.
He'd probably drop those/have them as secondaries and focus mainly on Steve. I think it would pay off, long term. I could also see Tweek doing well with Steve. It would be interesting to see what would happen if an established top player gave Steve a serious try, so far the only one who did was Salem (and he got banned, so we never got to see where he'd end up long term).I don't think it's a good idea to pick up Steve since he already mains 3 complicated characters.
Not necessarily Steve, some players might be better off with some other top tier. But generally speaking, if you want to win you'd have a better chance with a top tier. Although I suppose matchup unfamiliarity is a factor, and no one plays Rosalina & Luma at the same level as Dabuz, so that's an argument for him staying Rosa, even if that character is just a mid tier (or high tier if you're feeling generous).So, recommending people drop their unique characters for easier wins with Steve? Sounds a wee bit like a smash 4 bayo moment.
Still don't understand why people stopped playing Pokémon trainer.
Agreed with this part especially. I'm not inherently against playing around with rules, including things like specialized roster events, but I also agree with the idea that stages should be played around with first.Eh, it's likely just going to be a one month thing. Not that bad.
I actually wouldn't mind seeing specialized roster events. Like all 64, all Mario series, just fun little stuff. Probably better as a side event.
Well they can try to pick up Steve, but the problem is that we are now beginning to see counterplay at the top level against him. Light showed off how Steve falls apart with pressure when he's out of materials. Mkleo absolutley demolished Acola with Byleth spacing out of Steve's range. Steve is alsi a pretty common character so counterplay os going to happen even faster.He'd probably drop those/have them as secondaries and focus mainly on Steve. I think it would pay off, long term. I could also see Tweek doing well with Steve. It would be interesting to see what would happen if an established top player gave Steve a serious try, so far the only one who did was Salem (and he got banned, so we never got to see where he'd end up long term).
Let's hope it doesn't end up like this.Yeah I am expecting dejavu here and it does have me slightly worried. The general timline of opinions and meta of Smash 4 Bayo and Steve has many more things in common than I think many people realize
Oh god, I remember Heew talking about that, in the brawl is broken video. The meta knight won't leave the platform so as to not get chain grabbed, and the ice climbers won't leave the floor as to not get ladder comboed. Brawl was a wild time.I'm more worried about that one match in brawl when mk and ic just stood there for like a minute lol but we're not there yet.
That and the coding nightmare his mechanics represent. It took those poor souls two years to get it to a workable state, and required alterations to EVERY stage. At least the amiibo was less challenging...Let's not jump the gun. Ultimate is a very balanced game with high and even some mid tiers putting in work. It's unlikely Steve will really break the game. I'm not even sure it's possible to break it quite as hard as Bayo did. Like, even if Steve does break it, I don't think it would be to the same degree and definitely not in the same way.
But, hey, look on the bright side, decent enough chance Steve ain't coming back. At least not in a base roster. Steve's greatest weakness: licensing fees.
Steve doesn't even have a single move like that's as bull**** as Bayo Witch Time.I dunno all this talk about Steve reminds me of a familiar time in Smash 4 where people were claiming that Bayo counterplay was being developed and that Bayo would be put under control . The character was overated and would never broke as dominant as others were fearing
We all know how those claims turned out.
Another similarity between Steve and Smash 4 Bayo meta is that Bayo was not really picked up by many of the then major top players but used mostly be then fairly unknown players and rising talent who then blew up and getting the same results as the current top players
So we have to think hey., What if MKLeo or players on the caliber of Light, Sparg0, Kola or Dabuz started using them and what results could they get?
Yeah I am expecting dejavu here and it does have me slightly concerned The general timeline of opinions, results and meta shifts of Smash 4 Bayo and Steve has many more things in common than I think many people realize
Well Steve has what I would call the 'sonic issue' where the character can be nigh unbeatable If played optimally, but you will lose a bit of your soul in the process - more of an anything to win playstyle. This repells would be top players of the character, which in turn suppress results.One the one side, we have people saying Steve is being figured out and counter-play is being developed, and on the other side we have people saying he's the clear #1, borderline Smash 4 Bayonetta strength. Personally I would go with a mix of those two: Likely #1, but not entirely uncontested, but the counter-play isn't going to be enough to dethrone him. I don't think he's ban-worthy though, and many people think he's fun to watch (but that's fairly subjective). Same with Kazuya (although few people want to face a Kazuya in tournament, he's kind of a stronger Luigi in that regard).
Characters that people dislike have always been a part of Smash. I remember there was a discussion that Jigglypuff was killing Melee, yet Melee still seems to be thriving. I don't think neither Steve nor Kazuya will kill Ultimate, and I don't think either of them will be banned. Both acola and Onin barely made it to Grand Finals, and I imagine the discourse would've been very different if they didn't.
Watching this reaffirms my belief that Kazuya and Steve aren't nearly as bad. Probably not as bad as Smash 4 Cloud either.Looking at this makes me feel sick.
yonni and DDog think Steve slightly loses to Ultimate Bayo, and Smash 4 Bayo was way more OP.Smash 4 bayo lacks camping and range, and most of Steve's moves can't be witch timed on reaction, So I think she would actually have a lot of trouble with the matchup, especially since Steve generally kills with just two neutral wins.
I agree that Sonic has this issue (few players want to go for a timeout) but Steve doesn't seem to (I don't think he has the mobility to really force a timeout). If Steve has a lead he can keep crafting until the opponent approaches, but most of the time the opponent will approach at some point. So unless you're thinking of something other than timeout I don't think Steve is in the same boat as Sonic.Well Steve has what I would call the 'sonic issue' where the character can be nigh unbeatable If played optimally, but you will lose a bit of your soul in the process - more of an anything to win playstyle.
Smash 4 feels like a Filler Ark that everyone collectively erased from their memories.Watching this reaffirms my belief that Kazuya and Steve aren't nearly as bad. Probably not as bad as Smash 4 Cloud either.