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i thought someone was going to argue this really no one?Little is going to change in perspective. People are still going to treat as the literal garbage dumpster of Smash Ultimate who should be lucky he's even considered to get out of the same garbage tier as someone like Ganondorf, Mac or Dr. Mario. But Kazuya will always be this awesome, epic, insane High Tier beast of a monster even though his best players couldn't get higher than 33rd and his second best player 49th.
And don't get me wrong, 33rd is a solid placement, but it's amazing how much leeway Kazuya gets. People either need to get this inconsistent S.O.B out of High Tier, or we need to push 90% of the cast in so called Mid , up a tier.
Even after the buffs to make the strike hit faster, 's Long-Stem Strike is very slow and easy to avoid. Additionally, Plant's hurtbox is out for the whole stem, meaning you can even get hit for going for it. I'll give that it can work at times, but I agree with Esam's opinion that it belongs in yuck. Just too darn slow to be any good.I can at least somewhat understand the rest, butand in the yuck-tier of down specials seems questionable. Does someone have any insight?
Then how would you rank them? Subjective theory crafting alone which without evidence to back it up is pretty meaningless? Much like in science, you can come up with all the theories you want, but you're supposed to eventually back it up with evidence if possible.Sucks to be unpopular. lol
But seriously, results in this game aren't that important for judging tiers.
DK may also suffer from the loss of the Ding Dong so people just kinda...assume he's awful in combination with something I've mentioned before in that people generally don't seem to like to change any long held notions be those about specific fighters or archtypes in general. Then there's also somehow still apparently this notion that DLC in this game is busted. Despite most of them not making much of a splash.FIrstly, Kazuya really only gets Top 8's in regionals and his best only stands around the Top 16's in majors. To act like Kazuya is this Top 8 monster in majors is just plain false. Not to mention the sporadic and inconsistent nature of his playerbase as a whole, with numbers ranging from Top 16 to Top 64 or higher.
But hey, even Top 16 is good, and being consistent in both regionals and majors is still something to be proud of. The problem is that Kazuya (and others) are given a leeyway due to perception and apparently theory that is not given to others. Even when their very numbers are similar if not superior in nature.
How many people are willing to give that same level of attention to characters like Ridley, who also gets Top 8's in several regionals and Top 16s in several majors?
How many have times does Fatality have to get Top 8 in regionals, majors and nationals who, along with a few other players, has pushed Falcon to be a Top 10 character in Orion before people finally call him Top Tier?
How many (bare) Top 16s to 24s does Naskino need to make before people can at least call Zelda mid tier?
How many times does KirbyKid need to get Top 24s or higher before people can admit that Rool might be a Mid Tier?
There are plenty of characters who perform in the same vein as Kazuya, sometimes of greater results, sometimes of equal and sometimes of lower. But are not given the same level of perception and respect they would, whatever tier their specific results might usually match up to.
But hey, I guess when Brr gets his results with Kazuya, it's a notion of just how good the character is. But when Mezcaul does the same with Ridley, I feel people have to push themselves just to get him into the bare minimum of Mid Tier.
Also, we're not talking about Donkey Kong getting Top 8. Nobody here is saying Donkey Kong should be high tier. In fact I wouldn't hold it against anyone if their initial impression of Kong may have waned from the past to now. It's the fact that Donkey Kong has, from my perceptional, ALWAYS been treated as this incredibly inferior character even back when he was producing decent results that would at least met him as a common Mid Tier.
Fatality is a case of the player who's flaws and playstyle prevent him from winning. It's not falcon it's fatality. He makes bad decisions (more accurately he's too aggressive and top players prey on that and smoke him for it)FIrstly, Kazuya really only gets Top 8's in regionals and his best only stands around the Top 16's in majors. To act like Kazuya is this Top 8 monster in majors is just plain false. Not to mention the sporadic and inconsistent nature of his playerbase as a whole, with numbers ranging from Top 16 to Top 64 or higher.
But hey, even Top 16 is good, and being consistent in both regionals and majors is still something to be proud of. The problem is that Kazuya (and others) are given a leeyway due to perception and apparently theory that is not given to others. Even when their very numbers are similar if not superior in nature.
How many people are willing to give that same level of attention to characters like Ridley, who also gets Top 8's in several regionals and Top 16s in several majors?
How many have times does Fatality have to get Top 8 in regionals, majors and nationals who, along with a few other players, has pushed Falcon to be a Top 10 character in Orion before people finally call him Top Tier?
How many (bare) Top 16s to 24s does Naskino need to make before people can at least call Zelda mid tier?
How many times does KirbyKid need to get Top 24s or higher before people can admit that Rool might be a Mid Tier?
There are plenty of characters who perform in the same vein as Kazuya, sometimes of greater results, sometimes of equal and sometimes of lower. But are not given the same level of perception and respect they would, whatever tier their specific results might usually match up to.
But hey, I guess when Brr gets his results with Kazuya, it's a notion of just how good the character is. But when Mezcaul does the same with Ridley, I feel people have to push themselves just to get him into the bare minimum of Mid Tier.
Also, we're not talking about Donkey Kong getting Top 8. Nobody here is saying Donkey Kong should be high tier. In fact I wouldn't hold it against anyone if their initial impression of Kong may have waned from the past to now. It's the fact that Donkey Kong has, from my perceptional, ALWAYS been treated as this incredibly inferior character even back when he was producing decent results that would at least met him as a common Mid Tier.
You can make good theoretical assessments, but, again, if they are never really backed up, it doesn't mean much. Theory on its own is more a fun exercise than anything concrete. Yes, pure results has its problems too, but at least it is concrete and substantial. Both have their place, but somehow people seem to be valuing theory for certain fighters far too heavily. If you had to pick only one to base it off of, for all its faults, results are at least proof of concept.blackghost Thanks for saving me some time by bringing up playerbase size, but Kazuya's high tier status could be in question if his results don't pick up. He currently 75th on OrionStats with fewer points than Mii Swordfighter.
A Arthur97 I already broke down how to make good theoretical assessments in my previous post. Some of the key points are assessing strengths relative to the cast and assessing how these tools interact with each other with matchups. While DK has had some mid tier level placements in the past, he is currently 68th on OrionStats behind Lucario and tied with Bowser Jr. The character also has a decent amount of popularity as an exciting character that has been in every Smash Bros game. His results could pick up later, but he is also off to a slow start.
Super heavies can have surprisingly good MUs against Wolf, although I doubt any of them win. They like to play at the same range as he does and often have good movement speed. Wolf out-damages them but they're a lot heavier and that makes up for it.
But no, no chance DK could be a decent mid tier, right?
It was definitely inexperience. LeoN literally choose the one option that would get him hit by the Gordo each time, instead of fighting back (ledge attack or ledge drop forward air), ledge jump, or literally anything else expect for the one option that would result in him getting hit.On the subject of super heavyweights, is D3's ledge trapping really as oppressive as it was in D3 Will & Leon's match is that just a matchup inexperience / a character specific issue?
To be fair, D3 WIll spaced the Gordo move so he would never get hit by Bowser's getup attack. I also believe that the Gordo would have caught his double jump, though I might wrong.It was definitely inexperience. LeoN literally choose the one option that would get him hit by the Gordo each time, instead of fighting back (ledge attack or ledge drop forward air), ledge jump, or literally anything else expect for the one option that would result in him getting hit.
Larger characters does have more issues escaping the ledge trap than most other characters, but LeoN definitely had options.
I'd say a bit of both. There were options LeoN had to mitigate the ledgetrapping at least somewhat, but, as a Bowser main, it's difficult to get around Gordos. They just interact kinda funky with Bowser, in the sense that they are difficult to swat away more often than not. I think it's Bowser's large hurtbox that makes it kinda easy to misjudge exactly how Gordos will hit you. Misspace you fair, nair, ftilt, what have you, and big ol Bowser gets bonked. Combine that with Flame Breath actually not deflecting Gordos (it pulls Gordos in and you get hit by them), and you get a matchup that is imo +1 for Dedede. I'd say it might just be a me issue with Gordos, but considering LeoN also had trouble in that department, perhaps not.On the subject of super heavyweights, is D3's ledge trapping really as oppressive as it was in D3 Will & Leon's match is that just a matchup inexperience / a character specific issue?
I looked at my tier list, and in order for Donkey Kong to not be bottom 17 he'd have to be better than 6 of the following characters:But no, no chance DK could be a decent mid tier, right?
Another character to mention here is Falco, who has been seeing greater success lately w/ Tilde and Masa.Something I want to bring up is the presence of low mobility : high reward characters in the current meta.
Ever since quarantine ended, we have began to see increased success for characters with low mobility, but high reward up close, such as .
While Kazuya's success is a fairly sparse right now (and Luigi's until Elegant starts going to big tournaments again), the other three has been put in a bigger spotlight thanks to MkLeo, Skyjay, and recently Jake with his Glitch performance.
While having low mobility is not neccessarily the death sentence for a character, it is usually a flaw big enough that many low mobility characters in past Smash entries just simply flop in terms of viability.
Smash Ultimate, especially in the post-quarantine meta, seems to be the game where low mobility characters seem to have the most success in.
Has certain trends in the meta favor these characters, or do you guys think players are simply not approaching these matchups correctly?
I simply think we got better at overcoming our downside of low mobility. When I think back to the beginning of 2020 compared to now, the strides I've made as an Incin main are staggering. I don't think I could quite place a finger on what it is exactly, I guess just developing a better sense of how to move and what attacks to use where (important in the case of Incin, as dash attack and Side B are moves that get you further than your slow run).Something I want to bring up is the presence of low mobility : high reward characters in the current meta.
Ever since quarantine ended, we have began to see increased success for characters with low mobility, but high reward up close, such as .
While Kazuya's success is a fairly sparse right now (and Luigi's until Elegant starts going to big tournaments again), the other three has been put in a bigger spotlight thanks to MkLeo, Skyjay, and recently Jake with his Glitch performance.
While having low mobility is not neccessarily the death sentence for a character, it is usually a flaw big enough that many low mobility characters in past Smash entries just simply flop in terms of viability.
Smash Ultimate, especially in the post-quarantine meta, seems to be the game where low mobility characters seem to have the most success in.
Has certain trends in the meta favor these characters, or do you guys think players are simply not approaching these matchups correctly?
I think calling Steve a "low mobility" character is slightly misleading. Yes, his general mobility stats are very bad and no one will mistake him for being quick and evasive but his access to minecart, dair, and blocks gives him deceptively high control of his own movement in a way that a lot of characters simply can't match. He has an extremely potent horizontal burst option that moves him across the stage very quickly. One that he can just jump out of whenever. His dair cancels his aerial momentum completely and gives him a pseudo dive kick that allows him to reach the ground quickly... and he can also just jump out of that whenever as well. And his blocks are pretty self-explanatory. Heck, Steves are even using up-B onstage as a secondary low-profile burst option in situations where minecart would be stuffed, and seeing that in action is very scary since it can combo into up smash for some dumb reason.Something I want to bring up is the presence of low mobility : high reward characters in the current meta.
Ever since quarantine ended, we have began to see increased success for characters with low mobility, but high reward up close, such as .
While Kazuya's success is a fairly sparse right now (and Luigi's until Elegant starts going to big tournaments again), the other three has been put in a bigger spotlight thanks to MkLeo, Skyjay, and recently Jake with his Glitch performance.
While having low mobility is not neccessarily the death sentence for a character, it is usually a flaw big enough that many low mobility characters in past Smash entries just simply flop in terms of viability.
Smash Ultimate, especially in the post-quarantine meta, seems to be the game where low mobility characters seem to have the most success in.
Has certain trends in the meta favor these characters, or do you guys think players are simply not approaching these matchups correctly?
Later reply, but this video covers it.Then how would you rank them? Subjective theory crafting alone which without evidence to back it up is pretty meaningless? Much like in science, you can come up with all the theories you want, but you're supposed to eventually back it up with evidence if possible.
Why do you have gunner in the bottom 20 range? The character is 47th on orionstats right now despite a small playerbase. The character has a strong neutral, good advantage and decent disadvantage. While matchup charts vary greatly depending on the player, the recent matchup charts by notable players have had more winning matchups than losing matchups.I looked at my tier list, and in order for Donkey Kong to not be bottom 17 he'd have to be better than 6 of the following characters:
Is it possible? I suppose, although you could probably argue results for most of these to some extent as well. At the end of the day, some characters will have to be bottom 17, some will be bottom 5, etc etc. You could, I suppose, draw the line between mid tier and low tier earlier, though I don't know how strong a bottom 17 mid tier would be.
Big D has some results with Ice Climbers. Who is better, Ice Climbers or Donkey Kong? Raito has some results with Duck Hunt. Who is better, Duck Hunt or Donkey Kong? Incineroar is starting to see some results, etc etc. At the end of the day, some characters will end up being not as strong as other characters, especially in a game with 80+ characters. Even bottom 17 characters in this game should not be slept on, though.
Am I saying that Donkey Kong is definitely low tier? Eh, not really. Aside from a few obvious cases, like Ganondorf, Little Mac, and Isabelle, it's fairly hard to properly access the low tiers in this game. Even someone like Dr. Mario has some pretty decent results in Japan, and characters like Kirby and Piranha Plant and Bowser Jr. etc get results here and there. I bet you could find someone arguing for each of them being mid tier as well.
47th in OrionStats doesn't really mean much since it is only 12.5 points.Why do you have gunner in the bottom 20 range? The character is 47th on orionstats right now despite a small playerbase.
I know it is pretty early. I added in "right now" for my last post and used the phrase "off to a slow start" for my post about DK a Kazuya. My main point is the information about Gunner's tools that I have posted several times along with how Gunner's results stacks up compared to the other miis.47th in OrionStats doesn't really mean much since it is only 12.5 points.
It is a bit hard to judge stuff on OrionRank as a whole right now since it is still very early in the season, and half of the cast hasn't broken 20 points yet.
The max points right now is 119 points, but that is because Roy has a huge lead on everyone (Roy is now to what R.O.B. was in the previous season), and everything else is 87.5 points or lower.
This is fascinating to me, it's an interesting take. However I must admit I'm having difficulty with the notion of player specific shortcomings that aren't necessarily a result of uncontrollable measurements.Later reply, but this video covers it.
To put it simply, it's just luck if a character happens to consistently place well.
If X has a great player who can attend many tournaments, they're gonna get more impressive placements more often.
If not, then they very likely won't.
Results are of course perfect for accounting players' power levels and can likely have much more say for games with smaller rosters & more similar characters.
But this is Ultimate.
It's easy to forget that competing in a meta with 80+, diverse, balanced fighters while likey in a process of suffering many hours of travel fatigue & lack of sleep, stuck in a setting with a possibly excitable audience & or extra stress, & at a pace where one wrong mistake could cost your run... (Also your opponent/s might have just been doing better.)
While yes, a character choice can be a notable factor in why you win or lose, they're not the full package, I.E. skill > tiers.
Results aren't the evidence. They don't detail what happened in the set, how close it was, what went where, or even outside elements like controller disconnects. They just list the placements, what does that speak more about.
Also, I wasn't arguing in favor of theory-crafting. Though I know many tend to whittle it down to just "Labbing for Meta Defining Techs/Strats". There are many smaller factors that can push a character for the better.
Honestly, I think overall case-by-case evaluations of your practical options and weighed match-up charts are much more on-point.
TLDR: Results determine a player's viability, not so much a character's.
I was expecting responses like this.SNIP
I get that, I just don't see why it matters in tier list creating. Player ranking, absolutely it matters, but as I said a good tier list should not be taking into account player-specific variables. Otherwise we'd have to qualify general tier lists as When X player is your opponent This is the tier list. It's way too specific... Like when you have a tier list it should be a reflection of all players of each character and their inherited habits. So for example, essentially it should go without saying that Aegis is number 1 right now regardless of how you may be feeling physically or if you're at a noisy venue. Everything else being equal, if you use Aegis you're more likely to win your set than if you use anyone else. At least that's what I've always seen Tiers meaning.I was expecting responses like this.
It is much easier to just point at numbers on a board and say that's why X is 'this viable' rather than properly deconstructing the ins & outs of why.
As I said, they're not the full package.
Also, no offensive, but that "johns" comment really sounds like you've never traveled outside your hometown to compete, or even thought about the process. Long trips can wear on you more than you may think. lol
But regardless, they are many reasons why a character does/doesn't place well that they can't determine even when the results speak otherwise. (This video goes into more detail, I recommend you watch it)
I won't pretend to be an expert at Miis, but from what I've seen other characters seem more impressive than Mii Gunner, such as Wii Fit Trainer, Ken/Ryu, Jigglypuff (see BassMage), Richter/Simon Belmont (see T3 DOM and some other players), Falco, all the Links, etc.Why do you have gunner in the bottom 20 range? The character is 47th on orionstats right now despite a small playerbase. The character has a strong neutral, good advantage and decent disadvantage. While matchup charts vary greatly depending on the player, the recent matchup charts by notable players have had more winning matchups than losing matchups.