Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I think he has Greninja too low as well. It's not that I can't justify Ike being that high, it's more that it's hard to justify Greninja being that low. I think his Falcon placement is the thing I personally disagree with the most there as I still think even with IDJ combos and even with his 8.0 buffs, I don't think it changed the fact that his biggest weaknesses (disadvantage and recovery) are still much more extreme and overall exploitable than the other characters ESAM has near him on the tier list (with the potential exceptions of Fox and Bowser who make up for it with their more absurd strengths overall and in the case of Bowser, better survivability).The weirdest take on his tier list for me is Ike over Greninja
Yeah, his last two tier lists he actually placed him pretty close to high tier which was surprising. This time he dropped him back down again, and you're right, he has had him as low as bottom 5 in the past I'm pretty sure. Overall, his opinion of the character during Ultimate's lifespan has been somewhat negative, both in terms of where he has Luigi on the tier list and how he views Luigi's matchup with Pikachu, and I personally think he underrates the character in both areas.I say that the main reason of the mass exodus of Cloud players(i.e just nearly everyone and their great uncle in competitve scene) in the first place, any why he has not become too much popular even after his buffs. Is that when you play Cloud need to you actullay think and plan in neutral . Unlike his SSB4 self where you could autopilot with nairs in netural and up-air strings in advantage in SSB4 and that was perfectly viable even in top-level play.
As far as ESAM's Luigi placement. I think its due to that he never had a good opinion on Luigi in ultiamte in the first place. I think he even palced him like near low or bottom in some of his past lists
You could say the same thing about other characters too. I feel like results don't matter as much when it comes to proving how good a character is in a (well balanced) game with 80 characters that is still getting balance updates somewhat regularly. For example, I could make this same argument with . Has multiple reps currently on the Japanese PGR, overall middling results during the OrionRank pre-quarantine (somewhere in the mid-50s I'm pretty sure), he had a PGR rep in Lui$ during the first PGR season of Ultimate, and the character has gotten decent results from Shissho and Tsumusuto over the past few months as Japan has been starting offline events again. And people will still argue this character is bottom 3 dispite this. ESAM just put Doc in "unviable" on his 9.0.2 tier list when Tsumusuto has shown Doc to be capable even against characters like Shulk.So how much should we pay MKleo to use one time in a match before you all finally admit that the guy who has been buffed multiple times between 6.0 and now, has jumped up 20+ spots on Orion, was ranked #39 by the last update and still has players like HIKARU proving him even in this reduced meta...
Might have a bit more Texas Pete than some would care to admit.
Or do you think the only reason DK has done better than most Mid Tiers last time is because of HIKARU's "Dark Shinto Magic?"
So basically he just straight up ignored game flow when talking about Terry and empirical evidence.I'm going by pure memory, and I don't feel like browsing through the VOD so it'll be something to double check when he puts up the video detailing things. ESAM admitted on stream that he knew Sonic and Cloud would be the most controversial placings on his list. His logic with Cloud is that the character lacks strong combos, needs to guess correctly/win neutral too often with options that are either limited or regularly punishable - at least offline (Dabuz has been pretty vocal about his dislike for Cloud online) - and being regularly gimpable. Since this tier list was also made with offline in mind, Sonic was placed in high-mid on the grounds that people don't camp Sonic enough, that people don't know how to punish homing attack, and that he has trouble in making up deficits whenever he's at stock disadvantage - an assessment which I'm personally pretty 50/50 on.
With Captain Falcon, ESAM justifies his position entirely because of recent IDJ developments, and that Fatality is already at a point of doing a myriad of wild combos, zero-to-death strings and kill confirms within its first two months of existence. There's an argument to be made that he's the character who sees the biggest improvement in performance due to its existence. Conversely, he thinks that while Diddy is strong and that banana basically turns almost every top tier into an even MU, he currently benefits from an online environment where his whiff punishing is stronger. He also thought his off-stage presence is exploitable, but thinks the character could end up in one of the upper tiers despite all that.
Ryu was ranked over Ken because he argued Ryu was a superior camper, which he felt was more valuable over Ken's strengths since Ryu already has a strong advantage state. Terry was put below Ryu because he thought Terry needs to play neutral more frequently, doesn't have as strong of a disadvantage state, doesn't have as easy of a time scoring hits in neutral or out-of-shield, and that his strings are susceptible to SDI - though ESAM in his analysis doesn't account for tech like COIL or Terry being able to use different kill moves to cover SDI routes.
Tweek has always made tier lists differently compared to the others and only makes lists to how much potential a character has in theory as opposed to the cemented results based lists that at least some people occasionally consider. This is probably why there are some placements that people would consider a little "whack."There was a problem fetching the tweet
Dunno if I'm reading too much into it (since it would confirm my statement above) but this list seems pretty dismissive of other tier-lists and the general idea of tiering characters currently.
To be honest, results aren't that important in this game. They speak mostly about the player and little to their character.Tweek has always made tier lists differently compared to the others and only makes lists to how much potential a character has in theory as opposed to the cemented results based lists that at least some people occasionally consider. This is probably why there are some placements that people would consider a little "whack."
But you can't have theorycrafting alone since you need to proof your theories in some way and the only good way is when these characters are brought into a competitive-viable environment.To be honest, results aren't that important in this game. They speak mostly about the player and little to their character.
Barely useful for making tier lists in Ultimate IMO.
But you can't have theorycrafting alone since you need to proof your theories in some way and the only good way is when these characters are brought into a competitive-viable environment.
Theories are only good in a vacuum but the other question is how consistent can the theoretical strengths of a character be pulled off in said environment (hello, Pikachu debate).
Therefore I don't really think theorycrafting is the most important thing when talking about a character's viability. It's nice to have, it gives you certainty about your gameplan about what does and doesn't work in specific match-ups but I want to see the characters being played and then improved upon their performances by player A and then see the improvements (or lack of said improvements) executed in the next tournament.
I said results weren't that important, as in they're on the lower end of stuff to factor in.I think that the points made by both Lacrimosa and MrGameguycolor are well-taken, though problems arise when one relies too heavily on results or theorycrafting.
I see. I think I jumped the gun there.I said results weren't that important, as in their on the lower end of stuff to factor in.
Not "results aren't important at all.", and I said nothing on theorycraft.
No offensive, but you guys are putting words in my mouth...
I'm sorry what...Reddit - Dive into anything
www.reddit.com
This is not something I'd ever expected to see.
Are they going to do something about the website name or leave it alone because Nintendo doesn't have the rights to the word Smash?Reddit - Dive into anything
www.reddit.com
This is not something I'd ever expected to see.
Still, it's a possible signal that if Nintendo doesn't do anything more substantial with Smash (and other e-sports under their belt) other companies will eventually fill that void. Regardless of how much Nintendo tries to avoid or intervene in that - honestly, it feels to me like the actions started a pressure-cooker situation.The name and origins might had been for smash related events but smash.gg hasn’t been about only smash in a long time and allows for the hosting of all kinds of tournaments with some of the most robust and in-depth tournament organizing and tournament running tools publicly available. It’s likely just Microsoft getting more involved with e-sports I wouldn’t expect anything to change with the service as a result of this.
Also Nintendo would have nothing to do with it, it’s a tournament hosting website it’s only relation to smash at this point is it origins.
What?? Nintendo is the one who makes smash, no company will be doing anything with competitive smash unless nintendo allows it.Still, it's a possible signal that if Nintendo doesn't do anything more substantial with Smash (and other e-sports under their belt) other companies will eventually fill that void. Regardless of how much Nintendo tries to avoid or intervene in that - honestly, it feels to me like the actions started a pressure-cooker situation.
And also, Nintendo might not like the insinuation that people like HBox are spreading via rather clickbait-y Youtube vids:
Yeah, agreed. I should clarify though, since I'll admit it was poorly formulated: considering Ludwig raised $40K+ for a Melee tournament, I wouldn't be surprised if that eventually cascades or something similar starts to happen with Ultimate at some point. Other than that I'm not thinking big corps: I'm thinking more grassroots a la BTS (who proudly state that they're an e-sports producing corp). That's honestly why I suspect Nintendo will have a harder and harder time "controlling" the scene... although that possible chain of events will take a while.What?? Nintendo is the one who makes smash, no company will be doing anything with competitive smash unless nintendo allows it.
Microsoft is interested on platform services, this isnt the first time they buyed something like this. Ie: mixer.
But we should drop this subject because is very off topic.
Don't entirely agree with Larry's take (I'd argue that Wolf's D-Tilt is a bit better than his U-Tilt since he benefits from tech-chases a lot.) but his overarching point is an important point to make. The nerfs haven't harmed him that much, and he still is a potent swiss army knife on the offensive end. I get the personal impression that he does struggle a bit when being comboed / juggled (his Dair isn't the fastest if I'm not mistaken)... but that's evidently not a breaking issue for the character since a lot of characters arguably struggle worse with that.Edit: Also, because this fits this thread more, here are Larry Lurr's thoughts on Wolf.
I feel like there are definately some more losing matchups, but the thing is is that Elegant is so good that he can just beat those characters and he thinks it's mostly his character when he really is just outplaying them. I do think Luigi is quite good but I think Top 20 is a bit much personally.Elegant just made this yesterday.
There was a problem fetching the tweet
Compared to his previous matchup chart for Luigi, this one is overall much less top heavy with a handful of characters having been shifted around a bit.
....why would they even do this in the first place, like what's the point?This however is terrible! Nintendo updated the switch and changed values for gamecube controllers so it's harder to do tilt inputs. This video's a must watch.
So you'll buy the expensive Pro-Controller.....why would they even do this in the first place, like what's the point?