Rizen
Smash Legend
Yeah but it will probably be distributed to those at highest risk first like healthcare workers and the elderly.While it's not the WHO, Dr Fauci predicted the COVID-19 vaccine could arrive as early as April 2021.
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Yeah but it will probably be distributed to those at highest risk first like healthcare workers and the elderly.While it's not the WHO, Dr Fauci predicted the COVID-19 vaccine could arrive as early as April 2021.
Might be a bit off-topic but quick comment: I read that it might not be until 2022 before most people have been vaccinated, since mostly healthcare workers and risk groups will be vaccinated early on.Yeah but it will probably be distributed to those at highest risk first like healthcare workers and the elderly.
I agree. I'll give a quick list of who I can most likely see him struggling against based on what we currently know about him.Going more on-topic: Seems many people think Steve struggles vs swords, rushdown, and camping. Given what the meta looks like that does not bode well for his viability.
This! I don't agree with others in this thread saying rushdowns aren't a problem for him. They felt extremely rough to face. What does Steve even do against a character who is just keeping him in disadvantage? If they stay on you, you can't mine. You're gonna go through your resources pretty quickly, and then be left with nothing. Opponents can break through dirt blocks very quickly, which are going to be what you lay down first. They don't slow approaches that well. I play characters that have a very rough disadvantage. Steve's felt even worse. And it's not like his range issues disappear against rushdowns, either. The moves that protect him well in such situations, Minecart and down air, use iron. He doesn't have much else - fair, nair and up air don't cover him from underneath or from the back. Back air doesn't protect much beneath him and leaves him exposed in the front. Steve can use Create Block I guess... so congrats, you made a block. You're still in disadvantage. Your opponent has options to attack you while you're on your block, or can wait till you come down. It wouldn't be as big of an issue if he had decent mobility stats, but therein lies the problem. Jumping and air dodging away, something that works well enough with other characters not named Little Mac, gets Steve nowhere.At his lowest, he becomes very mediocre, as his middling range and very slow mobility stats means that if a character has Steve in disadvantage, they can't simply "move away" from disadvantage thanks to the low ground and air speed. There's also his recovery that relies on his Minecart, and recovering against certain characters that force him low or characters that require Steve to pass through them and they have KO moves all around them, like Ike, make getting back to neutral pure misery for this character.
Survive mostly. Create Block is ultimately the key to stopping rushdown I believe. I don't have a winning formula on hand, but even just jumping and putting a block under you slows down your opponent enough to chain a block path away from them. From there you can decide if you want to jump down or create a second block path above/below you or utilize the stage platforms to make your escape. Add in TNT or the anvil here and there and you can sufficiently confuse your opponent.What does Steve even do against a character who is just keeping him in disadvantage?
I'm not all that certain on Create Block shutting down rushdowns, at least consistently. It sounds like you'd have to make an awful lot of blocks just to keep them out, while they have speed and mobility on their side. also has Homing Attack as a gap closer, while has t-jolts that won't lose it anything if they hit a block and will win it % and potential gap closing if they hit Steve. Also wouldn't surprise me if Thunder can hit Steve while he's standing on an aerial block. can't freely t-jolt or Thunder, so I can see Pichu struggling here.Survive mostly. Create Block is ultimately the key to stopping rushdown I believe. I don't have a winning formula on hand, but even just jumping and putting a block under you slows down your opponent enough to chain a block path away from them. From there you can decide if you want to jump down or create a second block path above/below you or utilize the stage platforms to make your escape. Add in TNT or the anvil here and there and you can sufficiently confuse your opponent.
You of course need a solid understanding of spacing and your opponent's character as well as the execution to pull of these block creations quickly while still keeping a general sense of what's going on. And I think that this is where the learning curve for Steve is going to get really steep. But Create Block can shutdown rushdown characters that don't have significant disjoints pretty effectively. And then diamond weapons can pretty quickly make up any lost ground.
But you're probably SOL with characters that have large disjoints like or have strong projectiles like or certain playstyles like . You would need to have some really fancy movement to deal with the disjoints and really good spacing and shield game to dealt with the projectiles; all of which aren't easy to do consistently online.
As far as finding time to mine goes I find that eschewing juggles and edgeguards in favor of getting resources seems to be the best option. Steve doesn't have much in the way of approach tools, so mining whenever the opponent is at a safe distance seems to be the best bet. I don't think you will need to worry so much about iron so long as you keep a healthy supply of block resources.
I think this character is going to have a really weird MU spread in general. He can shutdown characters like well enough with clever block placement, but then seemingly gets bodied by the likes of . I think projectile zoners and those who can out camp him are what his actual archetype struggles are.
That's why I tend to make mining a top priority when I play. Even just doing little things like putting blocks under a platform and then mining that platform until your opponent tries to jump towards you helps. Dirt isn't too difficult to get so you can just burn through those without too much worry and just save your iron for quick escapes.It sounds like you'd have to make an awful lot of blocks just to keep them out,
Yeah, I honestly think is pretty overrated. More players are considering Pika to not be such a bad MU, such as Tweek. I think as time goes on, players will realize Pika isn't quite the menace it's been made out to be, though it's still a very good character, of course.Let's be honest, how many people think isn't their worst matchup in the game?
Steve may not like Pikachu, heck it may even seriously by severely in Pika's favor. But by goodness, you'd think Pikachu was the second coming of Brawl MK with how people treat this character.
0Let's be honest, how many people think isn't their worst matchup in the game?
Steve may not like Pikachu, heck it may even seriously by severely in Pika's favor. But by goodness, you'd think Pikachu was the second coming of Brawl MK with how people treat this character.
Pikachu being “the worst MU for every character,” is both a meme and self-fulfilling prophecy. ESAM’s masterful demonstration of “community anchoring” aside, Pikachu is a good character with flaws that have been occasionally picked apart (summoning @SolidSense).Let's be honest, how many people think isn't their worst matchup in the game?
Steve may not like Pikachu, heck it may even seriously by severely in Pika's favor. But by goodness, you'd think Pikachu was the second coming of Brawl MK with how people treat this character.
This ends up becoming the crux of the matter of Steve's uncertainty. Sure, Steve's great frame data and reward are there to scare off rushdown in theory, but the issues with him versus rushdown and range stem from one of his biggest weaknesses in range, which has terrible repercussions with the limited disjoint he has. Less range ends up meaning that you are more susceptible to whiff punishes because the opponent can afford to get closer to you without getting hit, and the allure of using Steve's moves to get that juicy reward or stock can come back to hurt him instead by leading to fish out those moves, and thanks to Steve's low jump height, using moves like F-Air and B-Air to space becomes much more committal on a character that cannot afford mistakes against certain characters. Combined with my previous post about Steve not liking disadvantage whatsoever, regardless of his block placement, and CQC/ranged/combo-centric characters like Mario, Shulk, and Falco, respectively, become a bane for Steve, no matter how much his mechanics can alter their strategies.In Dabuz's defense, he's stated that he thinks Olimar goes even or beats Pikachu, a character a he's always held in negative light as a "mid tier gimmick". Pika being "Steve's toughest MU" could very well be a ripple effect of the global "Pika is OP against nearly everyone" mentality, but this is the same player who was willing to put Mario, G&W, and ROB over Pika in his top 5 on his tier list, something he would've most definitely been crucified for had not everyone been fixated on things like Kirby being ranked above Bowser/Ness or Pichu being in low tier.
That said, I'm a bit skeptic on Pika being extremely tough for Steve, or rushdown CQC characters like Mario/Fox for that matter. You definitely want to stop Steve from getting carried away with his mining, but Steve's also got frame data/reward that arguably rivals or exceeds said characters on top of having disjoints as an added benefit. Letting Steve get an opening is the last thing you want to do, and you're putting yourself at a greater risk the closer you get to him. I think the Pika-Steve MU would depend a lot on how Steve can deal with T-Jolt harassment as well as if Steve's OoS can cover Pika's aerial landings.
Maister and Mew2King also believe the Falco MU to be very tough for Steve.
Curious to see how smaller disjoint characters like would fare against Steve compared to traditional swordies.
?Yeah, I honestly think is pretty overrated. More players are considering Pika to not be such a bad MU, such as Tweek. I think as time goes on, players will realize Pika isn't quite the menace it's been made out to be, though it's still a very good character, of course.
I think Pika is still that character who has everything they need to be the best in the game, just no one is piloting the character who can tap fully into it. Not even Esam (And Pika doesn't have a really big player base from what I've seen, so fewer people are actually trying to break through the ceiling with the mouse). But I'm still in the camp Palu is best in game even with her mild nerfs early on. But the trifecta of her, Pika and Joker...really, the three are insane characters so it's really anyone's guess as to which is the best.?
The game is out for nearly 2 years now and Pika is still thought to be a menace.
Didn't win anything big aside from one A-tier if I'm not mistaken.
And if that's for Steve only: Well, don't expect that to xhange anytime soon.
You need to have one imaginary number 1 even though Joker has more going for him in that regard.
The less people listen to Izaw the better.Dabuz and Izaw's current impressions of Steve:
There was a problem fetching the tweetThere was a problem fetching the tweet
So I might be onto something with Falco being his worst matchup. Dabuz saying Shulk is really hard as well is interesting to me as he's not that fast and I can see Steve maybe being able to use blocks in order to stall against Monado Arts, but maybe Shulk's range is too good to allow Steve to do that.
So do we agree that Pikachu is a little overrated? I wasn't saying that I personally think Pika is a menace. I meant that he's still perceived as one by a majority of players, and I disagree a little with that. You pointing out his lack of results is why I think Pikachu is a bit overrated. He's a hard character? Okay, but ESAM has been playing him for over a decade and is good at lightning loops (I know and are different from , but would it really take so long to adjust to a slightly different version of the character?). Still didn't place as well as most top tiers with the year and change he had to do so before covid. Note that I say a little overrated. His lack of results is why I'm doubtful on Pika being the best character in the game, but he's still top tier. And I'm also a bit doubtful of Pikachu being the worst matchup for nearly every character. More high-skill players have been viewing their mains as having an even MU with Pika as time has gone on, as opposed to Pika being one of their worst. I was also speaking generally. I wouldn't disagree with Pika being Steve's worst matchup. He still could be, for sure.?
The game is out for nearly 2 years now and Pika is still thought to be a menace.
Didn't win anything big aside from one A-tier if I'm not mistaken.
And if that's for Steve only: Well, don't expect that to xhange anytime soon.
You need to have one imaginary number 1 even though Joker has more going for him in that regard.
Okay , Pikachu MU or anything Pikachu related ESAM says with a grain of salt too as he does not even really hide his bias towards his main lol..He probably will say is the worst MU of every other character in the game.So do we agree that Pikachu is a little overrated? I wasn't saying that I personally think Pika is a menace. I meant that he's still perceived as one by a majority of players, and I disagree a little with that. You pointing out his lack of results is why I think Pikachu is a bit overrated. He's a hard character? Okay, but ESAM has been playing him for over a decade and is good at lightning loops (I know and are different from , but would it really take so long to adjust to a slightly different version of the character?). Still didn't place as well as most top tiers with the year and change he had to do so before covid. Note that I say a little overrated. His lack of results is why I'm doubtful on Pika being the best character in the game, but he's still top tier. And I'm also a bit doubtful of Pikachu being the worst matchup for nearly every character. More high-skill players have been viewing their mains as having an even MU with Pika as time has gone on, as opposed to Pika being one of their worst. I was also speaking generally. I wouldn't disagree with Pika being Steve's worst matchup. He still could be, for sure.
Lol, was gonna post ESAM's video here but Hydreigonfan01 beat me to it! ESAM saying Steve is gonna have trouble with rushdowns makes me feel a little vindicated since I've been saying the same. He demonstrates pretty well how Pika can smother Steve in the video. I also just talked about how Steve's completely different from any other character, and how he's hard to get into, and ESAM says the same here.
I didn't mean to address just ESAM's opinion that Pika is the best. I too find it endearing how much he loves his main. I meant to address the larger consensus that Pikachu is the best, since ESAM is far from the only one saying the character is the best. I don't mind people holding the opinion that Pika is the best. I merely sought to tell why I disagree.Okay , Pikachu MU or anything Pikachu related ESAM says with a grain of salt too as he does not even really hide his bias towards his main lol..He probably will say is the worst MU of every other character in the game.
It's almost kinda ..endearing to see.
Thought the entire history of Smash 4 never stopped saying Pikachu was the best character in the game with unshaken belief. Now In ln Ultimate he believes Pikachu is the best in the game and likely will for the rest of this games competive life.
I mean in Smash 4 and Ultimate when so many notable pro players who mained character ever considered one of "the best" had the habit of downplaying them in various degrees .
Apparently I missed this post about Steve zero-to-deathsThe less people listen to Izaw the better.
Debuz actually played Steve exclusively in one of the juice box tournaments and got top 8 so he has a pretty good early impression of Steve. Of course it will take time before anyone gets a good understanding of the character. That said he does seem underwhelming however it's possible he'll end up like Luigi with some powerful 0-death tech. We've already found an instant shield break>grab and fall on the anvil offstage, which will likely be patched. As of now I'd say Steve is mid tier. I'm keeping an open mind.
Bruh, I think Inceneroar has better stats in that. In my opinion, he has some of the best kill throws in the game. Many fighters surprisingly don't have great kill throws, that's why I did the dirty work in researching which fighters have the best potential. The list has been updated for version 9.0.0. Check it outBingo. A decent grab game is a requirement for a good ground game, and as I mentioned before, he punches during his throws.
Instead:
-Forward & Up-Throw are mediocre positioning tools.
-D-Throw doesn't combo unless the opponent screws up.
-B-Throw doesn't kill until around 150% by the ledge, which isn't terrible but that's pretty below average compare to other kill-throws.
He could put up with a poor grab if he actually got anything off his throws.
So where's the logic there.
Uh they were talking about Ganondorf's grab game, not Incineroar's.Bruh, I think Inceneroar has better stats in that. In my opinion, he has some of the best kill throws in the game. Many fighters surprisingly don't have great kill throws, that's why I did the dirty work in researching which fighters have the best potential. The list has been updated for version 9.0.0. Check it out