DougEfresh
Smash Journeyman
- Joined
- Mar 23, 2020
- Messages
- 212
I suppose I'll try to indulge the continued Zelda MU discussion and elaborate on my thoughts of the Zelda MU with both my characters.
/: Even. Lucario has the mobility to get around neutral against Zelda most of the time, but we do need to be cautious with our approaches to get in on her and be sure we're mixing things up to maximize survivability against her. Up air is now really strong and can kill early off of jump reads, and a released phantom from mid-range can also catch our jumps well, too. We need to be cautious about AS usage because of nayru's love of course, but we can use the projectile to bait that out and get punishes or at least close the gap more. We can combo her well with up throw combos, and tools like cross-up bair and b-reverse AS are strong tools for punishing Zelda trying to set up phantom too close to us. In my experience, getting off ledge against Zelda is the trickiest thing in this MU for Luc, but outside of that, I think we should be able to live long enough to use aura as long as we don't mash on her shield to get sweetspot fair'd/bair'd or get jump happy only to get caught by up air. She's light, so killing her is also relatively easier as well and I think our ledge trapping strong enough to take stocks more reliably and rely less on risky reads to do this.
/: Even. Banjo can struggle a bit more to get past Zelda's phantom zoning in neutral because of his lacking aerial speed/approach options, but rear egg can help to neutralize the wall a bit to steadily close in on her, and once he does, he can really do a number on Zelda and rack up decent percent quickly. This is good for us and bad for Zelda, since again, she's light and Banjo is pretty heavy. Rear egg can be used as a bait tool for nayru's love much like Lucario's aura sphere, and if the bait is taken, we can just go for wonderwing to take the stock or set up a ledge trap/edgeguard situation. I feel like both can kind of struggle against the other's ledge trapping, but I'm not super experienced in this MU with Banjo in all honesty. Either way, it doesn't appear to me that there's much either character has that clearly swings the match up in their favor. That's all I got.
Stay tuned for my next post, in which I'll be elaborating on more MUs from Banjo's perspective in the near future once I've grinded a few more of them out to give thoughtful explanations on them!
/: Even. Lucario has the mobility to get around neutral against Zelda most of the time, but we do need to be cautious with our approaches to get in on her and be sure we're mixing things up to maximize survivability against her. Up air is now really strong and can kill early off of jump reads, and a released phantom from mid-range can also catch our jumps well, too. We need to be cautious about AS usage because of nayru's love of course, but we can use the projectile to bait that out and get punishes or at least close the gap more. We can combo her well with up throw combos, and tools like cross-up bair and b-reverse AS are strong tools for punishing Zelda trying to set up phantom too close to us. In my experience, getting off ledge against Zelda is the trickiest thing in this MU for Luc, but outside of that, I think we should be able to live long enough to use aura as long as we don't mash on her shield to get sweetspot fair'd/bair'd or get jump happy only to get caught by up air. She's light, so killing her is also relatively easier as well and I think our ledge trapping strong enough to take stocks more reliably and rely less on risky reads to do this.
/: Even. Banjo can struggle a bit more to get past Zelda's phantom zoning in neutral because of his lacking aerial speed/approach options, but rear egg can help to neutralize the wall a bit to steadily close in on her, and once he does, he can really do a number on Zelda and rack up decent percent quickly. This is good for us and bad for Zelda, since again, she's light and Banjo is pretty heavy. Rear egg can be used as a bait tool for nayru's love much like Lucario's aura sphere, and if the bait is taken, we can just go for wonderwing to take the stock or set up a ledge trap/edgeguard situation. I feel like both can kind of struggle against the other's ledge trapping, but I'm not super experienced in this MU with Banjo in all honesty. Either way, it doesn't appear to me that there's much either character has that clearly swings the match up in their favor. That's all I got.
Stay tuned for my next post, in which I'll be elaborating on more MUs from Banjo's perspective in the near future once I've grinded a few more of them out to give thoughtful explanations on them!
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