NairWizard
Somewhere
- Joined
- Oct 28, 2014
- Messages
- 1,947
To add, Kuro posted on Twitter (https://twitter.com/_kuro258/status/1238852407045566464) that Diddy is a bad MU for ZSS.
Diddy beats (not goes even with, beats) almost every disjointed spacing character in the game, including ZSS, Palutena, Shulk, Lucina, Chrom/Roy, and your other top-tier favorites. The only major exception is Rosalina, because she negates banana--an incredibly overpowered neutral tool that singlepeeledly shuts down certain styles of play, so if you don't have an immediate answer and your usual gameplan is to space out disjoints, you're screwed.
This is such a beautiful character to me, because his advantage state is lukewarm/mediocre outside of the infinite, and his disadvantage state is outright bad in most matchups--Diddy is 250% neutral, and to play him properly you just have to beat your opponent into submission in the neutral over and over and over and over again by having better reactions and making better decisions. It can get really tedious to play Diddy in this game because you get so little for winning an exchange sometimes, and you often have to do the same thing repeatedly (such as sit in shield with banana and wait, or repeatedly dash back), but it's so satisfying when you win with him.
He has some rough matchups for sure where he gets cleanly outrewarded and can't really play the neutral to his heart's content (like I'd imagine that he'd get shredded to little bits and pieces against ROB), but I'd say he's a very solid choice if you're duo-maining or counterpicking.
In a game where whiff punishing is mostly dead (which is why Inkling struggles to see as much success as some people theorized) and neutral is so random up close and at midrange, there are a handful of characters who continue to play the traditional smash style and play calculated neutrals instead of guessing. Sheiks, MKLeo's Joker, Japanese ZSS players, and now some of the Diddys. Very satisfying to me as a Brawl vet.
Diddy beats (not goes even with, beats) almost every disjointed spacing character in the game, including ZSS, Palutena, Shulk, Lucina, Chrom/Roy, and your other top-tier favorites. The only major exception is Rosalina, because she negates banana--an incredibly overpowered neutral tool that singlepeeledly shuts down certain styles of play, so if you don't have an immediate answer and your usual gameplan is to space out disjoints, you're screwed.
This is such a beautiful character to me, because his advantage state is lukewarm/mediocre outside of the infinite, and his disadvantage state is outright bad in most matchups--Diddy is 250% neutral, and to play him properly you just have to beat your opponent into submission in the neutral over and over and over and over again by having better reactions and making better decisions. It can get really tedious to play Diddy in this game because you get so little for winning an exchange sometimes, and you often have to do the same thing repeatedly (such as sit in shield with banana and wait, or repeatedly dash back), but it's so satisfying when you win with him.
He has some rough matchups for sure where he gets cleanly outrewarded and can't really play the neutral to his heart's content (like I'd imagine that he'd get shredded to little bits and pieces against ROB), but I'd say he's a very solid choice if you're duo-maining or counterpicking.
In a game where whiff punishing is mostly dead (which is why Inkling struggles to see as much success as some people theorized) and neutral is so random up close and at midrange, there are a handful of characters who continue to play the traditional smash style and play calculated neutrals instead of guessing. Sheiks, MKLeo's Joker, Japanese ZSS players, and now some of the Diddys. Very satisfying to me as a Brawl vet.
Last edited: