I asked this a page or so back. Due to his nature, PT is pretty resistant to to bad matchups.What would you say 's hardest MUs are and how his spread looks in general?
But bothersome ones mentioned by various people here or elesewhere include .
If you play Isabelle like Villager, she's going to be an underwhelming Villager. She's similar, mostly because of slingshot, but different from there. It's also easy to fall into the trap of comparing individual moves, where Villager's high profile moves are better or more noteworthy than Isabelle's.Thinkaman I am really curious about what you think about Villager. With all that I said above, I still can't see how Isabelle could be a better character. Obviously I am biased, but when I try her, her zoning game just seems to have a gigantic rocket-shaped hole right in the middle.
The first big difference is easy to miss on paper: Isabelle has higher airspeed, which is a huge deal to slingshot spam. She's safer, chases better, and able to get multi-slingshot chains in more situations.
Now go watch Bocci vs. Ally again, and pay attention to what she's doing that is so effective. Hint: Besides slingshot and Pocket, it's Isabelle's unique options.
- Lloid trap is secretly a good move, particularly in 4.0 now that it's not half-broken. Ally is not stupid, he's not walking into traps--she's using it like a grab counter. Count how many times she hit the #6 PGR player with this move. (And then add one, because in one instance the 4.0 trap would have hit...)
- Fishing rod is a surprisingly high reward, surprisingly low-risk hard read option for a variety of spaced approaches or defensive options.
- F-smash is so important as a KO option in her game. Bowling Ball is cute, but in most matchups Villager would kill for an f-smash that was 14f instead of 25f. Seriously, look how many of her KOs were f-smash.
- Look how often she gets u-tilt (or 2) into an aerial.
- Any-%: properly combos into itself (meh)
- Mid-%s: combos into that u-tilt combo starter (pretty cool)
- High-%s: kill-confirms into d-smash (holy ****)
Before, she couldn't d-smash until like 150% on most characters. Now it's 110%-120% or so. And before, by the time she was able to u-tilt, most opponents were too high of a percent for real followups. Now she can do strings on less floaty characters.
So hopefully that's giving you an overall picture of what Isabelle plays like, and it's only half Villager. While Villager pressures harder via Rocket, Isabelle is more interested in calling out the opponent's response and converting non-shield melee situations into strings/kills. She's definitely more read-focused and better equipped to play around the opponent's game with her airspeed and close-range emergency tools.
Keep this in mind when you play her, try to not think like a Villager. Thanks for coming to my TED talk.