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You could change the 0s but that would dramatically increase the frames you can PS, so just change the 8.In the powershield modifier, would I just replace the 8 in the yellow with another number to change the amount of powershield frames or do I change everything in the yellow? It doesn't seem clear how to change that.
Phantom Wings mentioned something about getting 7 players working but, he hasn't released the code yet (or I'm completely mistaken, spunit? Igglyboo? Clarification plz).Any codes to allow up to 8 players? 4 GCN pads and 4 Classic controllers, anyone?
That's about all I've heard too. That and he's having problems with it crashing.Phantom Wings mentioned something about getting 7 players working but, he hasn't released the code yet (or I'm completely mistaken, spunit? Igglyboo? Clarification plz).
I agree. It looks **** cool and it's really fun to string those combos together but anything that high is really gonna start to cause some more balance issues.A 1.4 dash speed doesn't break anything? See: Techchasing. I already fear sonic's techchasing as it is. That would give a ton of fast characters sonic level techchasing, and possibly break sonic's own techchasing =/
If you can techchase a player based on reaction, then we have a problem. And with brawl's slower techs, there's a chance we already do.
God bless you sir T_T your doing Gods workI haven't started on it yet, but I'm pretty sure that the first window is the buffer window.
As for the voice pitch, it's already on my todo list, but really low priority.
Wouldn't the limit be 6? since that's the number of players in multi-man Brawl.Phantom Wings mentioned something about getting 7 players working but, he hasn't released the code yet (or I'm completely mistaken, spunit? Igglyboo? Clarification plz).
that makes no sense. When you increase the tech window, teching is a little thus making tech chasing more prominentWe can always increase the teching window to make things like tech-chasing less prominent.
What's wrong with recreating Melee?It seems as though people want to make the game faster and faster. We have to put a limit on this somewhere. After all, Brawl+ should not be recreating melee here.
1.4 dash speed, frankly, sounds ridiculous. As was already mentioned, it makes tech chasing too easy. And having once experimented with 0.8 shorthop, it makes some characters short hops almost non-existent.
that makes no sense. When you increase the tech window, teching is a little thus making tech chasing more prominent
No, it's 7. When there's two players in Multi-man Brawl (Co-op) it makes 7 spaces.Wouldn't the limit be 6? since that's the number of players in multi-man Brawl.
Ah, yes I forgot.No, it's 7. When there's two players in Multi-man Brawl (Co-op) it makes 7 spaces.
You need good timing to be able to tech chase combo. With a better window you will have the options to be able to tech more efficiently. At least you won't get ***** by jab locks.that makes no sense. When you increase the tech window, teching is a little thus making tech chasing more prominent
tech chasing does not occur unless you tech. Not if you miss a tech then chase after..You need good timing to be able to tech chase combo. With a better window you will have the options to be able to tech more efficiently. At least you won't get ***** by jab locks.
This is how it worked in Melee and I hardly got screwed over from tech chasing.
Uh, what? When did FF'ing with the C-stick become a problem?And btw a temp fix to the FF on the c stick. If you hold down on the joystick then the cstick FF will not occur. So just hold down after you jump
Everything and nothing.What's wrong with recreating Melee?
Dairs on the c stick suck now. You jump off to do a dair to someone and you kill yourself because you FF when you shouldn't. Thats the point of a c stickUh, what? When did FF'ing with the C-stick become a problem?
Personally, I use it often as it allows me to maintain my directional momentum with the control stick.
It's not broken and, as you said, it can be avoided.
What exactly is the point of removing this feature?defensive when someone suggests a code is made to make something "like Melee".
I would really love to help confirm this, but due to my drunken stupor from last night, I left my Wii, Brawl, and my controllers at my cousin's house, and probably won't be getting them until tomorrow.osi can you confirm the weirdness? I can AC ganon and falcons dair at 0 buffering now when i could not before. Maybe its the updated shield stun code
......what? I'm just saying tech chasing wouldn't be much of an issue if we had a bigger window for it (and perhaps a longer/farther tech) and I'm sure as hell not going to play at such low dash speed settings.tech chasing does not occur unless you tech. Not if you miss a tech then chase after..
Taking away the FF on C-stick would be wonderful. I can't wait. I can actually down air with kirby more freely of stage without worry of killing my self.Uh, what? When did FF'ing with the C-stick become a problem?
Personally, I use it often as it allows me to maintain my directional momentum with the control stick.
It's not broken and, as you said, it can be avoided.
What exactly is the point of removing this feature?
Everything and nothing.
If you just want to do it for fun, then nothing.
If you want to have Brawl+ be a recreated Melee, then everything.
There's a reason this is not called the Melee 2.0 Project and why a lot of us here get defensive when someone suggests a code is made to make something "like Melee".
Very well. I put that out there to see if you guys were still intent in making a Brawl+ and not a second Melee. As of now, Brawl+ is definitely a lot more fast paced, but it still feels like Brawl. The way I see it, we're just making Brawl into what it should've been. I feel this project is going in the right direction and may very be successful among everybody, including Melee veterans. I hope good luck to the people working hard to make Brawl+.the problem with calling it melee is that if you want this to appeal to an audience that hasn't played melee you will need to focus on making this game feel like brawl as much as possible but with some subtleties that make it competitive. by adding things like MAD you alienate 80% of the people you are trying to get to play it. MAD caters to those of you who have played melee but not to those who haven't and they'll be ****ed if they have to learn such a wierdf*ck 'advanced technique'. MAD is an extreme example, but this can apply to all kinds of augments we add to the game just to make it feel like melee. we don't want that. we want it to feel like brawl but awesomer.
the size changing idea is the worst one yet.
i'm 100% certain some moves don't scale, the death barriers would be too far out to kill, making vertical kills even worse, jumps don't scale, among other animations which they probably didn't bother scaling.
horrible idea. you can do it in your free time but certainly not something to interrupt the attention of the brawl+ hackers. you'd have to accommodate for it in a dozen different ways... and for WHAT reason, exactly??? wouldn't combos be harder because the knockback would be out of wack?
oh wait matt doesn't use hitstun...
can we discuss things of relevance here? like ones in regard to brawl+? this place is getting cluttered with stupid ideas. 8 player brawl? complaining about squeaky voices? shield colors? (to be fair i know its on kupos code agenda but then again that doesn't make sense either) WTF