Meno, I'm serious when I say that Meta Knight isn't going to be along for much more. I'm aware of two other states [Louisiana+Texas] that are on the cusp of doing the same thing. At the moment AZ's poll is at 75% in favor of a ban out of 200 votes. There are so many conversations that are going on right now that pertain to Meta Knight that in my mind, he won't be tournament legal by the end of the year. I cannot fathom that Meta Knight will remained unbanned in the United States. Every argument that has been given for him to remain has been dismantled thoroughly. Look at the old Anti-ban arguments from the last vote and none of it holds water.
I do not see the worth in applying the effort that I am to get this scene's life rekindled being put back into supporting the notion that Meta Knight belongs in the Smash scene as a whole. You're welcomed to run MK allowed tournaments, but I won't be. I know you feel that Colorado hadn't sunk to the depths of other scenes with Meta Knight usage, but that's because of the state of decay the scene has fallen into. Had you more tournaments, you'd find your PR and results filled with converts. Keep in mind, your best player was
using Meta Knight. It's just without the activity and the drive to win money, people didn't have the reason. They stuck with their main characters, etc. This year, I've witnessed ten players in the La scene switch to using MK in some capacity.
Other than double MK in dubs, who needs to see 4 MK's on screen at once? I have a problem with banning MK, it's just going to make the game even gayer, most people are just going to pick up D3/Falco because they are easy and can **** most the cast with no real bad matchups anymore. Infinite's, pseudo infinite (ala pika on spacies) and 0-death spikes are more broken than MK. Good players will probably flock to Diddy and Wario, super nerdy technical players IC's, but D3 will become the overplayed Akuma character without MK.
D3 isn't an 'Akuma' level character. He has substantial negative match ups, as do all of the chain grabbing characters, and most of his heavily favored ones aren't against tournament viable characters due to their match ups against other individuals.
D3
-3 : Ice Climbers
-2: Falco, Olimar, Pikachu, Zero Suit.
-1: Diddy, Fox, Pit, Shiek/Zelda
0: G&W, Toon Link, Kirby, Peach, and Shiek.
Ice Climbers:
-1: Snake, Diddy, Zss, Toon Link, Peach, and Yoshi.
0: Wario, Marth, Pikachu, Lucario, and Rob.
Falco:
-3: Pikachu
-2: Ice Climbers
0: Snake, Diddy, Wario, Marth, G&W, Lucario, Kirby, Fox, Pit, Shiek/Zelda.
The common theme with each of these characters is how greatly they are effected on counterpick stages, and how relatively easily they are to counter with character selection. Traditionally, those three characters perform strongly on linear based stages such as FD and Smashville. They all have chinks in their armor with various stages, compared to Meta Knight that is simply dominant on every stage and every match up.
With the removal of MK, you will see a rise in characters, but the dynamics of their match ups will keep them in check. Every character has weaknesses that can be exploited as long as their name isn't Meta Knight, which then becomes an issue of out playing your opponent significantly.
Current, the ban movement is gaining significant strength. The community has -always- wanted it according to the polls. I'm in current talks with regions with tournament organizers that I have befriended about creating a state alliance to ban Meta Knight. It is very possible that this will evolve into Colorado + Texas + Louisiana. Then you have Kansas which is planning on running a national level MK banned tournament. The tides of the meta-game are changing.