Collection of Stage Textures

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,499
#1
Stage textures for Project M

From the 3.0 official change log:
- The camera on all stages was sped up slightly
- SSE Jungle was reskinned with Pikmin elements. Renamed "Distant Planet"
- Pokémon Stadium 1 moved back to page 1
- Added Peach's Castle to Page 2, replaces Mario Circuit
- Added Training Stage to Page 2
- Norfair's platforms now expand and contract further and into more positions. The main platform is larger with a new model, and the entire stage was lowered relative to the blastzones
- Widened the side blastzones of Metal Cavern
- Slightly raised the ceiling blastzone of Warioware
- Raised the ceiling blastzone of the following stages: Distant Planet, Yoshi's Island, Castle Siege, Green Hill Zone, Halberd, Rumble Falls, Norfair, Skyworld, Skyloft, Lylat, Metal Cavern, and Smashville
- Significantly raised the ceiling blastzone of Dracula's Castle
- Numerous Aesthetic improvement to Fountain of Dreams


See that part about the camera? Since the camera data is stored inside of each stage file, that means that every old texture will need to be updated with, at the very least, the new camera. Plus of course there are several stages listed that have blastzone changes or other changes. What I'm going to do is leave all of the 2.x stages at the bottom of this post and start a new list from scratch. Now that we have a complete changelist for the stages, you can see exactly what needs to be edited to update old textures to 3.0.

hotdogturtle note: I'm a bit behind on updating this post, so check the last couple of pages in this thread for some new stages and a few warnings about some stages that aren't fixed. Sorry for the delay, I'll get back to it as soon as I can.

3.0 compatible stages
[collapse=Battlefield]

http://www.mediafire.com/download/ba2aqbd3x4ixds5/STGBATTLEFIELD (Icy Battlefield).pac


http://www.mediafire.com/download/p3ogxzzhwilg3eo/PM - FoD Battlefield.zip


http://www.mediafire.com/download/oyv937kiwd2mr47/STGBATTLEFIELD (Melee Battlefield).pac


http://www.mediafire.com/download/g41idd0fbb4jpad/STGBATTLEFIELD_DaytimePM.pac


http://www.mediafire.com/download/a5zbfhdxcfg4xsy/STGBATTLEFIELD_MorningPM.pac


http://www.mediafire.com/download/5xpb7ey0xebavz0/STGBATTLEFIELD_NightPM.pac


http://www.mediafire.com/download/j9kqcg7oed6wuk7/STGBATTLEFIELD_SunsetPM.pac


http://www.mediafire.com/download/ymk5umo5ppx1ehk/STGBATTLEFIELD_RedSunsetPM.pac
[/collapse]
[collapse=Smashville]

http://www.mediafire.com/download/75p149a1ek0oeyn/Woodfall Ville.zip


http://www.mediafire.com/download/7fvtkkr8s9uu9dv/Waterfallville.rar


http://www.mediafire.com/download/vo270y541c2y5s2/WindVillage STGVILLAGE_00.pac


http://www.mediafire.com/download/vl473db2nq8r643/STGVILLAGE_00 (Beach).PAC


http://www.mediafire.com/download/6orrzt0j1o1to2a/Oceanville.zip


http://www.mediafire.com/download/ne66ep0dex2mtn6/STGVILLAGE_00 (Winter Sakuraville).pac


http://www.mediafire.com/download/mlnk2ql2euku47f/Greenville 1.1.rar


http://www.mediafire.com/download/r3hacyuqg9c9q9l/Gardenville.zip
[/collapse]
[collapse=Yoshi's Island]
"Phazon" Yoshi's Island
http://www.mediafire.com/download/t6bc157gdefo22i/STGCRAYON (Phazon).pac

Lost Woods
www.mediafire.com/download/yq5yactt695z2sl/STGCRAYON%20(Lost%20Woods).pac
[/collapse]
[collapse=WarioWare]

http://www.mediafire.com/download/t0fy5bk4g2pt96w/STGMADEIN (Temple of Time 3.0).pac
[/collapse]
[collapse=Halberd]

http://www.mediafire.com/download/d7ccfr0mstwus9v/STGHALBERD (Daytime).pac


http://www.mediafire.com/download/20bnorpmsr32hro/STGHALBERD (Virtual Space).pac


http://www.mediafire.com/download/0g5pw55csa4dq4w/STGHALBERD (MilkyWayKnightmare).pac
[/collapse]

[collapse=Old stages][collapse=Final Destination]

By: Magus
Direct


By: Xenozoa425
BrawlVault | Direct


By: Xenozoa425
BrawlVault | Direct

The following Mewtwo2000 backgrounds are all found at this BrawlVault link:[COLLAPSE="[URL='http://[url][url][url][url][url][url][url][url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370'][url][url][url][url][url][url][url][url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370[/URL][/url][/url][/url][/url][/url][/url][/url][/url]"]

Direct


Direct


Direct


Direct


Direct


Direct


Direct


Direct


Direct[/COLLAPSE]


By: AxcelTheBrawler
BrawlVault | Direct


By: Rifall
BrawlVault | Direct


By: Amazerommu
BrawlVault | Direct[/collapse]
[collapse=Battlefield]

By: hotdogturtle
BrawlVault | Direct


By: Nazo
BrawlVault | Direct


By: rihuganon
BrawlVault | Direct


By: BlazingKatakiri
BrawlVault | Direct


By: Mewtwo2000
Direct


By: rihuganon/edits by TheDevicer
BrawlVault | Direct


By: johnlcb/FrozenHobo/Mit
BrawlVault | Direct


By: baruboro13
Direct


By: rihuganon
BrawlVault | Direct


By: hotdogturtle/LordShade67
BrawlVault | Direct


By: Lensho
BrawlVault | Direct


By: Lensho
BrawlVault | Direct


By: Xenozoa425
BrawlVault | Direct


By: Kagato
BrawlVault | Direct


By: AxcelTheBrawler
BrawlVault | Direct[/collapse]
[collapse=Smashville]

By: rihuganon
Direct (only one version of the file needed; copy it 4 times and rename it for each time of day)


By: rihuganon/Drago
BrawlVault | Direct


By: hotdogturtle
Direct


By: Xenozoa425
BrawlVault | Direct


By: Red93
BrawlVault | Direct[/collapse]
[COLLAPSE="Fountain of Dreams"]

By: tsukikomi
BrawlVault | Direct[/COLLAPSE]
[collapse=Yoshi's Story]

By: Unholydeath123
BrawlVault | Direct[/collapse]
[collapse=Metal Cavern]

By: Ulevo/hotdogturtle
BrawlVault | Direct


By: Ulevo/hotdogturtle
BrawlVault | Direct


By: fatman667
Direct[/collapse]
[collapse=Dracula's Castle]

By: Mewtwo2000
BrawlVault | Direct[/collapse]
[collapse=Pokemon Stadium 2]

By: Xenozoa425
Brawl Vault | Direct


By: Xenozoa425
BrawlVault | Direct[/collapse]
[collapse=Yoshi's Island]

By: DasDonkey Team
BrawlVault | Direct


By: Akiro/Vanguard
Direct


By: -TheLethalAlphX-
Direct


By: Mit/Lexx
BrawlVault | Direct[/collapse]
[collapse=Skyloft]

By: Mewtwo2000
Direct[/collapse]
[collapse=WarioWare]

By: Mewtwo2000
Direct


By: rihuganon/Hozu/Wander? (I'm not sure who made the original version)
BrawlVault | Direct


By: Axcel
BrawlVault | Direct


By: himemiya
BrawlVault | Direct[/collapse]
[collapse=Halberd]

By: SSBBAdam
BrawlVault | Direct[/collapse]
[collapse=Green Hill Zone]
[nothing at the moment; the only texture that was here got obsoleted by demo 2.5][/collapse]
[collapse=Pokemon Stadium]

By: hotdogturtle
BrawlVault | Direct[/collapse]
[collapse=Skyworld]

By: Black Boo
BrawlVault | Direct[/collapse]
[collapse=Rumble Falls]
[none at the moment][/collapse]
[collapse=Corneria]

By: Mewtwo2000
Direct[/collapse]
[collapse=Dreamland 64]

By: Mewtwo2000
Direct[/collapse]
[collapse=Hyrule Castle 64]

By: Hozu
Direct[/collapse]
[collapse=Kongo Jungle 64]

By: Mewtwo2000
Direct[/collapse]
[collapse=Saffron City]

By: Mewtwo2000
Direct[/collapse]
[collapse=SSE Jungle]

By: himemiya
BrawlVault | Direct[/collapse]
[collapse=Temple]

By: Mewtwo2000
Direct[/collapse][/collapse]
 
Last edited:

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,499
#4
Does the Kongo Jungle-one really have that barrel cannon back this time?
No, it's just a cosmetic addition and doesn't do anything (actually, I'm not sure if it's even in the stage at all).


If anyone finds any broken or outdated links in the first post, let me know. I copied the post from the Smashmods thread but I may have missed some things from the last couple of pages.
 
Joined
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tehross425
#5
I don't really ever play on KJ64 so your guess is as good as mine lol.

Oh well, hopefully we'll get our own Project M workshop subforum/section soon.

And I also got started on reworking my stages.

[collapse=Nebula Melee Battlefield]


BrawlVault | Direct
[/collapse]
[collapse=Aethereal Destination]


BrawlVault | Direct
[/collapse]
[collapse=Oceanville]


BrawlVault | Direct
[/collapse]
Working on redoing the Neo FD, and a new PS2.
 

Comeback Kid

Smash Champion
Joined
Dec 25, 2009
Messages
2,431
Location
Parts Unknown
#7
Now I'm curious what changes were made in 2.5 to the stage list. Most are too subtle to notice.

You didn't include Castle Siege in that list, so I assume that's either because it's not a stage people bother to mod or that the removed middle portion doesn't affect the files for the other transformations.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,499
#8
The list is the only thing that was given to us so far; we don't know the details, aside from the obvious stuff like the new imported models.

As far as Castle Siege goes, I heard that they modified the coding in the main file so the game never tries to load the second stage while transforming. If that's the case then the other 2 files are apparently untouched from before.
 

Little Nemo

The Dream Master
Joined
Oct 18, 2012
Messages
357
Location
Moses Lake, WA
NNID
LockableFaceman
#9
I heard from one of the moderators that the skipping of the second transformation in Castle Siege is the codesets work. Nothing to do with the stage files.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
#11
Castle Siege skips the 2nd stage and everything else about the stage is untouched besides camera stuff. The skipping of the 2nd stage is not part of the codeset; it's a .rel file in private/app/wii/RSBE/pf/module. It's st_emblem.rel.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
#14
I remade something like my old one on the new model (it's actually in the 2.5 download as a secondary color node. the one that's listed first is used). The waves in the floor are red, and it along with the red horizontal bands below the floor and the orb's purple glow pulsate a bit. The red lights on the bottom pieces and the afterimages on the moving parts fade towards blue.

[collapse=Colors FD 2.5]

By: Magus
Direct[/collapse]



These are the files that changed from 2.1 -> 2.5:
[collapse=Modified Stage Files in 2.5]STGDXPSTADIUM.pac
STGDXYORSTER.pac
STGEARTH.pac
STGFAMICOM.pac
STGFINAL.pac
STGGREENHILL.pac
STGJUNGLE.pac
STGMANSION.pac
STGNEWPORK.pac
STGNORFAIR.pac
STGPLANKTON.pac
STGRESULT.pac
STGSTADIUM.pac

st_emblem.rel (Added in 2.5)
st_norfair.rel (Added in 2.5)[/collapse]
 

Led-Zeppelin

Smash Apprentice
Joined
Feb 21, 2012
Messages
98
#16
Hey guys, i was hoping you guys could add SSS portraits and icons to all your stage hacks, i mean they all look nice and all, but it kinda bugs me when im at the SSS and the icon doesnt match the hack :c
Btw, great work on the stages guys!
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,499
#17
I remade something like my old one on the new model (it's actually in the 2.5 download as a secondary color node. the one that's listed first is used). The waves in the floor are red, and it along with the red horizontal bands below the floor and the orb's purple glow pulsate a bit. The red lights on the bottom pieces and the afterimages on the moving parts fade towards blue.

[collapse=Colors FD 2.5]

By: Magus
Direct[/collapse]
Is this the same one that was included with all of Mewtwo2000's background swaps on BrawlVault? I know it was hidden in the file too, I'm just curious if the one you're posting now is the same or an updated version of it. I've already been using this recolor with the grassland background as temporary replacement until I figure out what do do with my green one.


These are the files that changed from 2.1 -> 2.5:
[collapse=Modified Stage Files in 2.5]STGDXPSTADIUM.pac
STGDXYORSTER.pac
STGEARTH.pac
STGFAMICOM.pac
STGFINAL.pac
STGGREENHILL.pac
STGJUNGLE.pac
STGMANSION.pac
STGNEWPORK.pac
STGNORFAIR.pac
STGPLANKTON.pac
STGRESULT.pac
STGSTADIUM.pac

st_emblem.rel (Added in 2.5)
st_norfair.rel (Added in 2.5)[/collapse]
Thanks, I was planning on adding the file names to all the stages in the first post as well for easy access.

And none of my stage are still not on the list. I'm now starting to now see this as nothing more than a joke, I would give links at the moment but I'm not the computer.
Repost them here; like I said, I never got to update for the last few pages of the old thread before we switched.
 
Joined
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Mewtwo2ooo
#18

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,499
#21
All of them come in both the original and blue colors for the stage. They should all be fine on wifi, but they're not tested.
I can confirm that they work on wifi because I've been using the daytime one with the purple base.

Can a mod move this to the new P:M Custom Content forum?
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
#31
Xenozoa:
I read in the description that the multicolored+rainbow FD transitions from color to color during a game. Does the other FD that goes from Yellow good to Red evil also transition or how does the switch work?
 
Joined
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Messages
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Location
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tehross425
#32
Only parts of the stage in the rainbow FD will cycle through multiple colors; the outer orb, the rays under the main platform, and lights that appear and disappear on the side. The actual background is just a bunch of flashy colors all at once.

And no, the yellow and red FD's are separate from each other. There's no transition, both are completely different.
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
#33
Oh, so when you have the 6 or 7 images of different colored FD's, I have to pick which one I want to put on my SD card, and only the rainbow one has the orb and the rays under the platform change color. Same for the Yellow and Red? I can only pick one to put on my SD card.
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
#37
Xeno, I have another question.

In the way that smashville is different depending on the time of day, why can't you substitute multiple stages for one, so that when you select the stage it randomly picks one. So, if you click Final Destination, you can end up with the red evil one or the holy yellow one and its random.
 
Joined
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Messages
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Location
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tehross425
#38
I really don't know the answer to that. Final Destination just doesn't work like that. But I would assume that if a special code were to be made that allows you to have multiple files of a stage like Final Destination or Battlefield, and have one of them get picked at random (much like Spear Pillar with Dialga/Palkia/Cresellia, or Shadow Moses Island with Ray/Rex/Geckos), it would be possible. But I doubt anyone has really looked into it.
 

roymaster803

Smash Apprentice
Joined
Oct 22, 2007
Messages
144
Location
South Carolina
#39
Unless it was intended for some reason, you broke the transparency of the moving parts when editing the color node. I had that the first time I edited it and switched to using a different version of brawlbox.
That explains why the lines are like that. Thank you, how can I fix it?
 
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