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Yeah, I kind of wish you could change the jackets color at least, if not have different styles to buy. I usually chose a black jacket to wear in NMH when I unlocked such a jacket.Man, this game is, without a doubt, a No More Heroes title.
Now, it sure ain't No More Heroes 3, but it didn't need to be...It's also not the price of a big game (being only $29.99 on the Nintendo E-Shop) which helps for certain. All the charm in a tight package...
My one problem is that the jacket is purple and this upsets me for no reason.
Almost upsets me the way I look at Flyboy 's avatar from the side and think it's Johnny Bravo.
I've played a little bit, beat the first area anyway, but if you're worried, you could always slap what you want to say into a spoiler tag. But yes, after this, Travis definitely has more Smash moveset potential with the chips along, something Suda has gone on record to say he wants returning in NMH3. I already squeal with excitement imagining Travis using things like a force palm grapple, or stunning projectiles.I'm a basic boi and just go for Red...or Brown. I like brown. It's basic.
But yes, I uh...don't want to say anything else for the sake others who haven't played the game yet...but I hope we get Travis after this affair.
Considering it appears Travis still has his odd but Japanese-esque code of honor, even when fighting virtual characters, I don't think that should be a problem. I'm fascinated in unlocking more chips and seeing all the skills, to determine which ones I best hope make the jump to NHM3 (and Smash?).I, too, want the chips to return. They help to represent his gamer weirdness...I only hope they do not conflict with his secretly bushido nature when translated to a true sequel...
...but, with the way this game and it's bosses are written? That shouldn't be a problen.
Not a bad moveset idea, pretty close to what I would do. Not one to one, and I have a few minor qualms, but said qualms are more minor nitpicks that in the end probably boil down to individual wants/interpetations of the character, e.g., I personally would put that here or want to see this over that.Ignoring his personality (which is important, naturally), I would say that there are five aspects to Travis as a fighter that one needs to incorporate:
- Travis fights with a rechargeable beam katana.
- Travis is a thin-but-nimble lad.
- Travis likes Wrestling Moves.
- Travis tends to end up in odd combat scenarios (Motorcycle jousts, baseball mini-games, TURNING INTO A MOTHERLOVIN' TIGER AND MAILING PEOPLE THIS IS NEVER EXPLAINED BUT IT'S SO ****ING HYPE.)
- Travis now has the chip abilities.
With this in mind, here is what I envision Travis to be.
Height: 1.7 Smash Cubes. Height is Measured in ‘Smash Cubes’, taken from the in-game training map. Please consult my Scale Chart for more information.
Special Mechanic: Katana Recharge
Travis is quick and hits hard, making him a Lightning Berserker...but when his katana runs out of charge through hitting enemies or blocking, his sword damage becomes negligible and applies little to no stun or knockback. To rectify this, the player must shield and rapidly tap B in order to recharge his katana. This can only be done on the ground. Even a single shake will restore some of the Katana’s charge (displayed under the player’s damage meter), but to enjoy the full experience the player will want to recharge as hard and as often as possible.
...and no, it won’t use his signature charge animation...because this is Smash and there’s a difference between Bayonetta’s allure and outright masturbation imagery. It’ll still be shaken, but done in a more world-friendly manner.
The ideal core of Travis’ gameplay is to do as much damage with your beam katana before finishing your opponent off with a Smash or Throw...but to do this damage, you must ensure your beam katana is charged. If it is not, Travis has the lowest damage output in the entire game. If it is, he has some of the best damage potential...but launch power only comes from a few moves.
Other Mechanics: Travis can wall jump and slide.
Neutral B: Death Tiger Lightning (AKA Wing Chip). Allows Travis to shoot a bolt of lightning at an opponent from the Death Glove. If it connects, it’ll stun the target. If another target is nearby, it’ll jump to them for half the damage. This move drains a fair amount of Travis’ Charge meter and cannot be used without a charge meter. Otherwise he’ll point at an opponent, look at the glove and exclaim in frustration.
Up B: ...I’m half tempted to put Marth’s Dolphin Slash here, but call it the ‘Totally Original Rising Slash: Whale Breach‘...help me, please.
Side B: Projectile Destroy. Not a clever name, huh? Well, that’s alright. See, this ability allows him to destroy projectiles; not reflect, destroy. It eats up a fair amount of Charge regardless of the type of projectile it destroys, making it an attack that should not be used recklessly. This is a feat that Travis is shown as being capable of doing. What’s more, Travis can perform this ability while moving, allowing him to close in on projectile users. The damage it deals to enemies on contact is minimal but can stagger them enough to be used in a combo.
Down B: Surprise Slide/Dark Step/Evade. Oh no, a Down-B counter!? HE’S AN ANIME SWORD BOI CONFIRMED HOW COULD YOU DO THIS RAYLEIGH!? UNSUBSCRIBED. Not quite, as this move is principally defensive...Think Witch Time but not so easily useable. Travis is an evasive man, stylishly avoiding attacks is a big part of his first two games’ mechanics.
This move, when timed just right against a melee attack, slows down the target and allows Travis to get around them for a follow-up punishment. Rapid Jab? Smash? Grab? Sure, whatever suits you in that moment. This move does not use Travis’ charge meter...but is next to useless if his katana is not charged.
Final Smash: Glastonbury: Strawberry Shortcake Mega Blaster MAX!!
Travis gives the screen a thumbs up (while saying something clever), climbs onto his Motorcycle, the Schpeiltiger, and dashes across the screen. If he connects with an opponent they will be buried (If on the ground) or spiked downwards. The Glastonbury then appears in the background. The Glastonbury activates its special move: ‘Strawberry Shortcake’; a powerful horizontal swing from its Beam Katana. To finish the move off, it converts its beam katana into a laser cannon, firing a powerful, one-shot pink blast capable of finishing off an opponent at over 100% damage. Travis then jumps out of the Glastonbury and back onto the screen as the mech flies away.
Author’s Note: For the sake of convenience and consistency, Travis will only be using the Tsubaki MK lll as it is the most iconic to the audience and holds the most value to Travis as a character. (being made from the sword of his mentor, Thunder Ryu).
Jab: Rapid Slashes. Ends with a single strong hit.
F-Tilt: Spinning horizontal swing. Can be angled.
D-Tilt: A sweeping kick. Can trip low-damage opponents and spike aerial enemies.
U-Tilt: Axe kick, first going up then going down. Weak but quick hit going up, but spikes on the initial downward swing. If the first hit connects, it will not be an axe kick. At this point, it’s a groin kick, and sets you up for a combo. Travis is 100% the type of guy to end up kicking someone in the crotch, intentional or not.
Dash: Technique of Love. In-game, this is a jumping slash.
N-Air: A rapid spinning slash. If weapon usage is really important, than this can be the Rose Nasty.
F-Air: A good ol’ kick. Running at an opponent and jump kicking them is satisfying...and I didn’t want him to use a dive kick as his dash.
B-Air: Backhand slap with the Death Glove. Maximum disrespect.
D-Air: Technique of Crazy Awesomeness. In-game, this is a plunging sword technique that is executed after a jump. Spikes on initiation.
Up-Air: Three swings upward.
Forward/Side Smash: Pouncing Tiger. Travis transforms into a tiger after the initial charge up has him clutch the sides of his head. The Tiger travels a fair distance and attacks at the beginning of the attack for greatest effect, and has a minor windbox when it lands.
Up Smash: Rising Tiger. Similar charge animation as forward smash, but he arches his back so as to look skyward. Travis transforms into a Tiger and lunges straight upwards.This move launches him higher into the air depending on how long you charge it, but only does peak damage during the initial take-off and at the attack’s vertical climax.
Down Smash: Raging Tiger. Similar charge animation as forward smash, but Travis is crouching. Travis transforms into a Tiger, who violently spins to knock opponents away, finishing the move off with a roar. The roar does no damage, but has an AoE Windbox effect.
Without enough Katana charge, Travis cannot transform...he just gets a headache. Poor guy, someone get him some Tylenol.
Battle Start: Terminator pose from Travis Strikes Back. But with clothes.
Up Taunt: Travis pulls out his phone, tells the opponents that he’s ordered them a butt-whooping, then puts it away.
Down Taunt: Travis makes some sort of mocking gesture, with fitting dialogue.
Side Taunt: Travis pulls a cheeseburger out of his pocket, takes a bite, and puts it away. Witty comment optional.
Victory Taunt 1: Travis stands around looking at a poster that he finds “interesting” then looks to the screen in shock when he’s announced the winner. He quickly hides it behind him. Game hackers would find that it’s a picture of Sylvia...but only in a semi-modest business suit. Because Nintendo.
Victory Taunt 2: Travis pulls up a chair, sits back, and relaxes. It’s not a toilet, but it’ll do. Cat Jeanne sits on his lap and he pets her.
Victory Taunt 3: Travis pulls up on his motorcycle, lounges back, and pulls out a Nintendo Switch game console. Says something about how the fight wasn’t exciting enough, then starts playing the Switch.
Grab: Travis grabs them in a full nelson. Travis’ grabs are slightly harder to escape from
Pummel: I dunno...Body squeezes? It’s a Full Nelson, yo.
F-Throw: Death Glove Volleyball Spike. Tosses the opponent upwards then slaps them forward and downward with the Death Glove. This is a somewhat reliable kill move…Especially if they fall down toward a blast zone.
U-Throw: Tiger Driver ‘98.
B-Throw: Dragon Suplex. This is a reliable kill move.
Dark Side Mode/Slot Machine Mechanic: I decided not to use the Dark Side Mode abilities as they could not be implemented well as specials (without removing other abilities) or as a Final Smash...as a variable Final Smash it is both excessive and not ridiculous enough when compared to the Glastonbury. Using the tiger for Smash attacks was sufficient for that zany part of NMH’s combat.
Multiple Weapons/Chips: Using too many of these things would muddy up the character. One should focus on a singular good mechanic that relies on as little extra fluff or gimmicks as possible. If a character can be made without it, then they likely do not need it in order to be properly represented.
Moves based on Bosses: I tempted this, with something like the Destroy Beam, but I didn’t want Travis to use anyone else’s moves unless he earned them in the game...However, I gave him the Wing Chip as it is based on an attack used by his childhood gaming hero: Thunder Tiger.
Ramen Taunt: His food taunt was initially going to be Ramen, but it would take too long for him to eat and wouldn’t really be a readily interrupted taunt on the part of the player. The burger is faster to pull out and eat, and we know Travis likes burgers...we also know that his voice actor has played a certain character who also likes burgers...so the jokes start coming and they don’t stop coming.
UP-B: Please help, I've been stuck on this for hours.
I'm a little worried about continuing it. I've had a lot of fun with it, and it definitely has that Suda charm, but some of the biggest complaints I've seen it that's it's really samey, and it drags of way too long. I had a lot of fun with area one, but Life is Destroy went on for far too long and made me very frustrated. If they just changed up the secenery in that world a little bit it probably would have been okay, but alas. I hear Coffee and DOughnuts is a fun world, so here's hoping it picks up again.I don't know about you guys but I'm loving Travis Strikes Again. Been playing it co-op with a friend and it's very funny and just simple hack-and-slash gameplay. Very stylish and enjoyable.
Also, can someone clarify why Capcom was listed in the credits? Bandai-Namco got a mention because one character wears a Mappy shirt, but I didn't recall any Capcom references. (unless beating the game on a higher difficulty unlocks a Killer 7 shirt or something)
Not gonna lie given my limited knowledge of all Suda51 characters (only played NMH, but I'm familiar with his other works.), all the protags seem like they'd be perfect for a suicide squad/Deadpool's X Team style anti hero group.AKA all the games have a shared universe and I now REALLY want No More Heroes to feature all the protagonists together on some sort of Avengers type team
It does get you something cool once you find her five times.It's because we are all playing Travis Strikes Again.
Man I'm slugging through it slowly though. I just got to Golden Dragon. Kinda got mad there wasn't really co-op in that one, so I ended up replaying older levels with my GF instead. I hope getting my dumb cat out of each of the games gets me something cool, like exercising her in Desperate Struggle.
Edit: Oh, it does have a section where you can co-op in Golden Dragon. Neat.
Knowing Sakurai, as many as he can get away with.After finally playing Travis Strikes Again (and having a good time with it), it begs the question;
What games would Sakurai draw inspiration from with his moveset?
Well, it looks like I'm rushing home to test this out on break. Might even bring my Switch to work. I was playing co-op with my friend and we aren't super far in; will I still be able to test her out in a new game? Or is she like a DLC episode?Even though it was supposed to come out tomorrow, the Shinobu DLC for Travis Strikes Again is out now. (at least if you got the complete edition; not sure if it's available individually through the eShop)
To access the Badman Strikes Back story (which gives him backstory), you have to go to his car.
I'm pretty sure that I have it because I got the season pass (she doesn't look to be available as a separate purchase yet). I skimmed through the notification, but I think it said that you have to beat the game to play as her. (though I'm not 100% sure)Well, it looks like I'm rushing home to test this out on break. Might even bring my Switch to work. I was playing co-op with my friend and we aren't super far in; will I still be able to test her out in a new game? Or is she like a DLC episode?
Okay, cool. I'll focus on beating the game then. I got the complete package too.I'm pretty sure that I have it because I got the season pass (she doesn't look to be available as a separate purchase yet). I skimmed through the notification, but I think it said that you have to beat the game to play as her. (though I'm not 100% sure)
Suda said flat out it's not happening. Our best hope is that Smash DLC gets a season 2, where maybe then Travis'll be back on the table.Travis is one of the most rarely discussed newcomers, really hoping this is a hint that Nintendo has him selected. Travis NEEDS to be one of the Fighters Pass for unpredictability.