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Why? It's not going to change.I remember Nakat from Brawl, and I do believe Brawl deserves another chance.
And that's an interesting point. You could also argue acceptance over stubbornness but that would only anger Melee fanatics. Also More Fun or More Competative. Brawl had an amazing campaign(Subspace Emissary) and boasted a more casual audience while Melee had a lot of physics that accidentally made it more competative and fast paced. Melee became a sport and Brawl became a party. That's the biggest difference I see.The problem is the brawl community isn't as loyal compared to other smash communities. 64 players, melee players & Pro M players stick with the game through its up and downs. They do what they have to do to keep the scene alive. You can see this through tourney attendance, word of mouth and overall interest in the game. The Brawl community as a whole just moves on to whatever the next thing is (which is currently sm4sh) and when the current game has reached its limit, they will move on to the next game too. The first step to reviving brawl IMO is for the community to start supporting the game as much as other communities support their game.
I do agree with this. Although I wouldn't say it's the Brawl community. Needs a different term/title. The progressive smash community shall we call it? Players who move on and play the most recent game in the series.The problem is the brawl community isn't as loyal compared to other smash communities. 64 players, melee players & Pro M players stick with the game through its up and downs. They do what they have to do to keep the scene alive. You can see this through tourney attendance, word of mouth and overall interest in the game. The Brawl community as a whole just moves on to whatever the next thing is (which is currently sm4sh) and when the current game has reached its limit, they will move on to the next game too. The first step to reviving brawl IMO is for the community to start supporting the game as much as other communities support their game.
I think you are right here and if I were to be honest, with gameplay I would stick with smash 4.The problem is the brawl community isn't as loyal compared to other smash communities. 64 players, melee players & Pro M players stick with the game through its up and downs. They do what they have to do to keep the scene alive. You can see this through tourney attendance, word of mouth and overall interest in the game. The Brawl community as a whole just moves on to whatever the next thing is (which is currently sm4sh) and when the current game has reached its limit, they will move on to the next game too. The first step to reviving brawl IMO is for the community to start supporting the game as much as other communities support their game.
thank you for finally saying itThank you, NAKAT.
Brawl is never dead in my heart, and will never be.
It's probably the game I played the most in my life, and my favorite one in Smash Bros franchise.
To shortly address such a stupid post that shouldn't be made unless you know the reasons why.NAKAT loves Brawl so much that he dropped out of bracket at APEX and SSC.
In that case, I was wrong to hold SSC against you, and for that I apologize.To shortly address such a stupid post that shouldn't be made unless you know the reasons why.
I made prior obligations with a panel for a presentation that interfered with Brawls time slot. I had to choose between the two and since I made a promise for the panel first and would really hurt everything had I left it I had to leave Brawl. Get it straight.
This is not something l've thought about. Until l read this, l really preferred the idea of more characters, so l could spend more time learning how to beat them. Now l realize that counter-picking all the time is something l've been doing a lot. Not saying that l think character CPing is bad now, but the lack of diversity is essentially why l haven't given Melee a shot over PM (that, and PM Ganon is gorgeous). Now l'm thinking of playing Brawl over Smash 4 too.Brawl GFs at Smashcon was pretty hype compared to most Smash 4 matches I've watched. There may be a lack of diversity in viable characters, but it doesn't really matter when the gameplay is deeper. Quality, not quantity. The level of awareness that Nakat describes of top level Brawl players can only come from mastery of the few viable matchups in the game. There will never be mastery of every single matchup in Smash 4 in its lifetime; there are too many, and the character diversity of Smash 4 is actually what is going to kill it in the end. Players don't have to adapt. They can just switch to one of their ten mains. Personally, I find it much more interesting anticipating how a person will adjust their playstyle rather than which character they will choose next
Yeah.Brawl was the first smash game I played and many of the fond memories people associate with their first Smash game are in Brawl for me -
the sense of awe, the countless hours messing with friends and gimmicky stages, etc.
I think I'm of the few people here who loved Brawl because it's HUGE modding community. The ability to add pretty much any character, stage or song to the game quite massively extended its lifespan.
I have moved on to Smash 4, but I keep my copy of Brawl for that reason alone - experimenting with mods is fun.
Did you like, even watch the first 5 seconds of video.Brawl is just....outclassed.
Plus, MetaKnight and Ice Climbers...:/
I grew up with Brawl but I ended up switching to Melee later down the road... I still keep my old Pikachu as a pocket, though. I ended up switching because I enjoyed the tech in Brawl (QACing for Pika, DACUS) and I wanted more of it. I still think Brawl can be decent with modified rules, though. Maybe the stage list needs to be reevaluated and stalling rules must be in play.l never played Brawl really competitively. l remember playing it ALL THE TIME with my two brothers, though. Spamming lke's smashes and claiming to be a true competitor. Ugh, those times were so immature. l also remember looking on Youtube one day for Brawl tournament matches and the only immediate results were ones with M2K's Meta Knight. Mostly against ICs. That didn't help my view of the game.
Recently, l installed PM onto my PC, but my first try didn't run it, so l said **** it and tried to play Brawl on Anther's. Have you ever seen the Brawl chat on there, if you've been on the site? lt's the saddest thing.
Eventually, l got a player, and went to work with Marth. This could be just that the opponent was rather mediocre and unintimidating, but it felt nice, slow, and thoughtful. The game feels a bit less clunky than Melee or PM too.
This is not something l've thought about. Until l read this, l really preferred the idea of more characters, so l could spend more time learning how to beat them. Now l realize that counter-picking all the time is something l've been doing a lot. Not saying that l think character CPing is bad now, but the lack of diversity is essentially why l haven't given Melee a shot over PM (that, and PM Ganon is gorgeous). Now l'm thinking of playing Brawl over Smash 4 too.
Before l can, l'd need to find some Brawl players in order to play.