Dajayman
Banned via Administration
Get choice 1.
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you can effectively QCSDI in Brawl?!?QCSDI is crazy hard to master. :/
sdi potential? never heard of this before, is there any article sitting around about it?There is no ASDI in Brawl.
And about Zelda's usmash, the repeating hits have 5% of the SDI potential of a normal hitbox, if that says anything. If you managed to SDI out, you probably either got grazed and got out right away, or got extremely lucky.
I like how the Project M team knows far more about the inner workings of Bawrl than even the official "Smash Researchers"
Oh ****, I'm no longer "Project Mperor"
Nooooooooooooooo!
i love you guys, do me a fdavour and makes ikes jab have a multiplier of zero XDIn Brawl Minus we made MK's Uair have a SDI multiplier of 3![]()
please? hes still crap in brawl minusNo, I hate Ike.![]()
yes i have, tis the only thing i do with him on it, and its also influenced by normal brawl play thank you very much XDHave you tried side B?
There is no ASDI in Brawl.
And about Zelda's usmash, the repeating hits have 5% of the SDI potential of a normal hitbox, if that says anything. If you managed to SDI out, you probably either got grazed and got out right away, or got extremely lucky.
I like how the Project M team knows far more about the inner workings of Bawrl than even the official "Smash Researchers"
Oh ****, I'm no longer "Project Mperor"
Nooooooooooooooo!
:fuuu: Beat me to it.I dunno if there are any articles about it. But basically, every hitbox has a hitlag multiplier and an SDI multiplier, both of which affect the attack's SDI potential (as you should already know, you can only SDI during hitlag). Zelda's usmash hitlag multiplier is .5, meaning that you have half the number of frames to SDI on than you would on a normal attack doing the same amount of damage (which is already very low), and its SDI multiplier is .1, meaning that every time you do SDI it, it moves your character 10% of the distance of a normal SDI movement. Hence why it's essentially impossible to SDI out of Zelda's usmash. You just have to hope you get lucky and the move throws you out of it on its own.
Subaction Main0x5D
@11430
-----------|START|--------------------------
Synchronous Timer - Frames=2.00x,
Set Loop - Iterations=0x6,
Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0x5A, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=11.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0x10E, Base Knockback=0x320064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=21.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Offensive Collision - Bone/ID=0x2, Damage=0x1, Trajectory=0xC8, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=18.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Offensive Collision - Bone/ID=0x3, Damage=0x1, Trajectory=0xC8, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=18.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Synchronous Timer - Frames=1.00x,
Terminate Collisions
Synchronous Timer - Frames=1.00x,
Execute Loop
Asynchronous Timer - Frames=19.00x,
Set Loop - Iterations=0x4,
Offensive Collision - Bone/ID=0x0, Damage=0x1, Trajectory=0x5A, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=11.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Offensive Collision - Bone/ID=0x1, Damage=0x1, Trajectory=0x10E, Base Knockback=0x320064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=21.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Offensive Collision - Bone/ID=0x2, Damage=0x1, Trajectory=0xC8, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=18.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Offensive Collision - Bone/ID=0x3, Damage=0x1, Trajectory=0xC8, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.50x, Z Offset=0.00x, Y Offset=18.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=0.50x, SDI Multiplier=0.10x, Hitbox Flags=0x23C32003,
Synchronous Timer - Frames=1.00x,
Terminate Collisions
Synchronous Timer - Frames=1.00x,
Execute Loop
Offensive Collision - Bone/ID=0x0, Damage=0x5, Trajectory=0x5A, Base Knockback=0xD2, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=21.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x2BC32083,
Offensive Collision - Bone/ID=0x1, Damage=0x5, Trajectory=0x5A, Base Knockback=0xD2, Knockback Growth=0x14, Size=7.50x, Z Offset=0.00x, Y Offset=18.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x2BC32083,
Offensive Collision - Bone/ID=0x2, Damage=0x5, Trajectory=0x5A, Base Knockback=0xD2, Knockback Growth=0x14, Size=7.50x, Z Offset=0.00x, Y Offset=18.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x2BC32083,
Offensive Collision - Bone/ID=0x3, Damage=0x5, Trajectory=0x5A, Base Knockback=0xD2, Knockback Growth=0x14, Size=8.00x, Z Offset=0.00x, Y Offset=15.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Hitbox Flags=0x2BC32083,
Synchronous Timer - Frames=1.00x,
Terminate Collisions
Asynchronous Timer - Frames=53.00x,
Allow Interrupt
----------------------------|END|-----------
To sig or not to sig...JCaes, U R right.
Wasn't my intention, as I didn't make the icon (I just stole it from NatP)Tsk tsk Hab. A black background instead of a transparent one?
![]()
Sharp edges are the best![]()
Rosario+Vampire. <3How fitting an avatar.
And what anime would that from?
I love Dexter<3Soooooooo anyone watch Dexter? I just started watching it the other day, I'm 9 episodes in, and it's ****ing amazing. That is all.